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53 lines
1.4 KiB
53 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#include "cbase.h"
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#include "tf_weaponbase_merasmus_grenade.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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IMPLEMENT_NETWORKCLASS_ALIASED( TFWeaponBaseMerasmusGrenade, DT_TFWeaponBaseMerasmusGrenade )
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LINK_ENTITY_TO_CLASS( tf_weaponbase_merasmus_grenade, CTFWeaponBaseMerasmusGrenade );
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BEGIN_NETWORK_TABLE( CTFWeaponBaseMerasmusGrenade, DT_TFWeaponBaseMerasmusGrenade )
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END_NETWORK_TABLE()
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int CTFWeaponBaseMerasmusGrenade::GetDamageCustom()
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{
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return TF_DMG_CUSTOM_MERASMUS_GRENADE;
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}
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int CTFWeaponBaseMerasmusGrenade::GetCustomParticleIndex()
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{
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return GetParticleSystemIndex( "merasmus_dazed_explosion" );
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}
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#ifdef CLIENT_DLL
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int CTFWeaponBaseMerasmusGrenade::DrawModel( int flags )
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{
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float flAliveTime = gpGlobals->curtime - m_flSpawnTime;
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const float flNoDrawTime = 0.1f;
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const float flScaleTime = 0.1f;
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// Don't draw the rocket for the first bit of life
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if( flAliveTime < flNoDrawTime )
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{
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return 0;
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}
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// Scale up as we become visible
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if( flAliveTime < ( flNoDrawTime + flScaleTime ) )
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{
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float flSize = RemapVal( flAliveTime, flNoDrawTime, flNoDrawTime + flScaleTime, 0.f, 1.f );
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SetModelScale( flSize );
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}
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return BaseClass::DrawModel( flags );
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}
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#endif
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