You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
78 lines
2.0 KiB
78 lines
2.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: TF Napalm Grenade.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#ifndef TF_WEAPON_GRENADE_NAPALM_H
|
||
|
#define TF_WEAPON_GRENADE_NAPALM_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tf_weaponbase_grenade.h"
|
||
|
#include "tf_weaponbase_grenadeproj.h"
|
||
|
|
||
|
// Client specific.
|
||
|
#ifdef CLIENT_DLL
|
||
|
#define CTFGrenadeNapalm C_TFGrenadeNapalm
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// TF Napalm Grenade
|
||
|
//
|
||
|
class CTFGrenadeNapalm : public CTFWeaponBaseGrenade
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
DECLARE_CLASS( CTFGrenadeNapalm, CTFWeaponBaseGrenade );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
|
||
|
CTFGrenadeNapalm() {}
|
||
|
|
||
|
// Unique identifier.
|
||
|
virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_NAPALM; }
|
||
|
|
||
|
// Server specific.
|
||
|
#ifdef GAME_DLL
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 );
|
||
|
|
||
|
#endif
|
||
|
|
||
|
CTFGrenadeNapalm( const CTFGrenadeNapalm & ) {}
|
||
|
};
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// TF Napalm Grenade Projectile (Server specific.)
|
||
|
//
|
||
|
#ifdef GAME_DLL
|
||
|
|
||
|
class CTFGrenadeNapalmProjectile : public CTFWeaponBaseGrenadeProj
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
DECLARE_CLASS( CTFGrenadeNapalmProjectile, CTFWeaponBaseGrenadeProj );
|
||
|
|
||
|
// Unique identifier.
|
||
|
virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_NAPALM; }
|
||
|
|
||
|
// Creation.
|
||
|
static CTFGrenadeNapalmProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity,
|
||
|
const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 );
|
||
|
|
||
|
// Overrides.
|
||
|
virtual void Spawn();
|
||
|
virtual void Precache();
|
||
|
virtual void BounceSound( void );
|
||
|
virtual void Detonate();
|
||
|
};
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#endif // TF_WEAPON_GRENADE_NAPALM_H
|