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462 lines
13 KiB
462 lines
13 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Revive
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#include "tf_revive.h"
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#include "tf_gamerules.h"
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#ifdef CLIENT_DLL
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#include "tf_hud_target_id.h"
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#include "view.h"
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#include "tf_hud_mediccallers.h"
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#else
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#include "tf_gamestats.h"
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#include "particle_parse.h"
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#include "world.h"
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#include "collisionutils.h"
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#include "triggers.h"
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#endif // CLIENT_DLL
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define MARKER_MODEL "models/props_mvm/mvm_revive_tombstone.mdl"
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static const int REVIVE_EASY_LIMIT = 4;
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static const int REVIVE_MEDIUM_LIMIT = 8;
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#ifdef GAME_DLL
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#ifdef STAGING_ONLY
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CON_COMMAND_F ( tf_test_revive_spawnmarker, "Crude way to spawn a marker for testing", FCVAR_CHEAT )
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{
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CBasePlayer *pLocalPlayer = UTIL_PlayerByIndex( 1 );
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if ( !pLocalPlayer )
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return;
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CTFPlayer *pPlayer = ToTFPlayer( pLocalPlayer );
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if ( !pPlayer )
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return;
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CTFReviveMarker::Create( pPlayer );
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}
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#endif // STAGING_ONLY
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extern void HandleRageGain( CTFPlayer *pPlayer, unsigned int iRequiredBuffFlags, float flDamage, float fInverseRageGainScale );
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#else
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extern void AddMedicCaller( C_BaseEntity *pEntity, float flDuration, Vector &vecOffset, bool bAutoCaller = false );
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#endif // GAME_DLL
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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IMPLEMENT_NETWORKCLASS_ALIASED( TFReviveMarker, DT_TFReviveMarker )
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BEGIN_NETWORK_TABLE( CTFReviveMarker, DT_TFReviveMarker )
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#ifdef GAME_DLL
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SendPropEHandle( SENDINFO( m_hOwner ) ),
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SendPropInt( SENDINFO( m_iHealth ), -1, SPROP_VARINT | SPROP_CHANGES_OFTEN ),
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SendPropInt( SENDINFO( m_iMaxHealth ), -1, SPROP_VARINT ),
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SendPropInt( SENDINFO( m_nRevives ), -1, SPROP_VARINT | SPROP_UNSIGNED ),
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#else
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RecvPropEHandle( RECVINFO( m_hOwner ) ),
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RecvPropInt( RECVINFO( m_iHealth ) ),
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RecvPropInt( RECVINFO( m_iMaxHealth ) ),
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RecvPropInt( RECVINFO( m_nRevives ) ),
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#endif
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END_NETWORK_TABLE()
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LINK_ENTITY_TO_CLASS( entity_revive_marker, CTFReviveMarker );
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PRECACHE_REGISTER( entity_revive_marker );
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BEGIN_DATADESC( CTFReviveMarker )
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#ifdef GAME_DLL
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DEFINE_THINKFUNC( ReviveThink ),
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#endif // GAME_DLL
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END_DATADESC()
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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CTFReviveMarker::CTFReviveMarker()
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{
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#ifdef GAME_DLL
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m_flHealAccumulator = 0.f;
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m_flLastHealTime = 0.f;
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m_bOwnerPromptedToRevive = false;
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m_bOnGround = false;
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#else
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m_iMaxHealth = 1;
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m_bCalledForMedic = false;
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#endif // GAME_DLL
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m_nRevives = 0;
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UseClientSideAnimation();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFReviveMarker::Precache()
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{
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BaseClass::Precache();
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PrecacheModel( MARKER_MODEL );
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PrecacheScriptSound( "MVM.PlayerRevived" );
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PrecacheParticleSystem( "speech_revivecall" );
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PrecacheParticleSystem( "speech_revivecall_medium" );
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PrecacheParticleSystem( "speech_revivecall_hard" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFReviveMarker::Spawn( void )
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{
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Precache();
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BaseClass::Spawn();
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SetHealth( 1 );
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SetModel( MARKER_MODEL );
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SetSolid( SOLID_BBOX );
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SetSolidFlags( FSOLID_TRIGGER );
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SetCollisionGroup( COLLISION_GROUP_DEBRIS );
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SetMoveType( MOVETYPE_FLYGRAVITY, MOVECOLLIDE_FLY_BOUNCE );
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// SetCollisionBounds( VEC_HULL_MIN, VEC_HULL_MAX );
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SetBlocksLOS( false );
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AddEffects( EF_NOSHADOW );
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ResetSequence( LookupSequence( "idle" ) );
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#ifdef GAME_DLL
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m_takedamage = DAMAGE_NO;
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SetThink( &CTFReviveMarker::ReviveThink );
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SetNextThink( gpGlobals->curtime );
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#endif // GAME_DLL
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : collisionGroup -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CTFReviveMarker::ShouldCollide( int collisionGroup, int contentsMask ) const
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{
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if ( collisionGroup == COLLISION_GROUP_PLAYER_MOVEMENT )
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return false;
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if ( collisionGroup == COLLISION_GROUP_PROJECTILE )
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return false;
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if ( collisionGroup == TFCOLLISION_GROUP_ROCKETS )
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return false;
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return BaseClass::ShouldCollide( collisionGroup, contentsMask );
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}
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#ifdef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFReviveMarker::OnDataChanged( DataUpdateType_t updateType )
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{
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// Call for medic once the server's set maxhealth
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if ( !m_bCalledForMedic && m_iMaxHealth > 1 )
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{
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MedicCallerType nType = CALLER_TYPE_REVIVE_EASY;
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if ( m_nRevives >= REVIVE_EASY_LIMIT && m_nRevives < REVIVE_MEDIUM_LIMIT )
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{
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nType = CALLER_TYPE_REVIVE_MEDIUM;
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}
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else if ( m_nRevives >= REVIVE_MEDIUM_LIMIT )
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{
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nType = CALLER_TYPE_REVIVE_HARD;
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}
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Vector vecPos;
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if ( GetAttachmentLocal( LookupAttachment( "mediccall" ), vecPos ) )
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{
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CTFMedicCallerPanel::AddMedicCaller( this, 5.0, vecPos, nType );
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}
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m_bCalledForMedic = true;
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}
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BaseClass::OnDataChanged( updateType );
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}
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#endif // CLIENT_DLL
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTFReviveMarker *CTFReviveMarker::Create( CTFPlayer *pOwner )
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{
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if ( pOwner )
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{
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CTFReviveMarker *pMarker = static_cast< CTFReviveMarker* >( CBaseEntity::Create( "entity_revive_marker", pOwner->GetAbsOrigin() + Vector( 0, 0, 50 ), pOwner->GetAbsAngles() ) );
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if ( pMarker )
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{
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pMarker->SetOwner( pOwner );
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pMarker->ChangeTeam( pOwner->GetTeamNumber() );
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return pMarker;
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}
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}
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return NULL;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CTFReviveMarker::UpdateTransmitState( void )
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{
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return SetTransmitState( FL_EDICT_FULLCHECK );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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int CTFReviveMarker::ShouldTransmit( const CCheckTransmitInfo *pInfo )
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{
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return FL_EDICT_ALWAYS;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CTFReviveMarker::ReviveThink( void )
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{
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if ( !m_hOwner || !InSameTeam( m_hOwner ) )
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{
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UTIL_Remove( this );
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return;
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}
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if ( !GetMaxHealth() )
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{
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// Set health of marker based on class, and number of previous revives
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float flHealth = m_hOwner->GetMaxHealth() / 2;
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Assert( flHealth > 0.f );
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PlayerStats_t *pPlayerStats = CTF_GameStats.FindPlayerStats( m_hOwner );
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if ( pPlayerStats )
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{
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m_nRevives.Set( pPlayerStats->statsCurrentRound.m_iStat[TFSTAT_REVIVED] );
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flHealth += ( (float)m_nRevives * 10.f );
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}
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SetMaxHealth( flHealth );
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}
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// At rest?
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if ( !m_bOnGround && ( GetFlags() & FL_ONGROUND ) )
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{
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SetMoveType( MOVETYPE_NONE );
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m_bOnGround = true;
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// See if we've in a trigger_hurt
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for ( int i = 0; i < ITriggerHurtAutoList::AutoList().Count(); i++ )
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{
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CTriggerHurt *pTrigger = static_cast<CTriggerHurt*>( ITriggerHurtAutoList::AutoList()[i] );
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if ( !pTrigger->m_bDisabled )
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{
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Vector vecMins, vecMaxs;
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pTrigger->GetCollideable()->WorldSpaceSurroundingBounds( &vecMins, &vecMaxs );
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if ( IsPointInBox( GetCollideable()->GetCollisionOrigin(), vecMins, vecMaxs ) )
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{
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UTIL_Remove( this );
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return;
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}
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}
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}
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// Different particle based on difficulty of this revive
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const char *pszParticle = NULL;
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if ( m_nRevives < REVIVE_EASY_LIMIT )
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{
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pszParticle = "speech_revivecall";
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}
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else if ( m_nRevives < REVIVE_MEDIUM_LIMIT )
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{
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pszParticle = "speech_revivecall_medium";
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}
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else
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{
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pszParticle = "speech_revivecall_hard";
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}
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// DispatchParticleEffect( pszParticle, GetAbsOrigin() + Vector( 0, 0, 80 ), vec3_angle );
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DispatchParticleEffect( pszParticle, PATTACH_POINT_FOLLOW, this, "mediccall" );
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EmitSound( "Medic.AutoCallerAnnounce" );
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}
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// Close revive prompt if no longer being revived
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if ( HasOwnerBeenPrompted() && !IsReviveInProgress() )
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{
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IGameEvent *event = gameeventmanager->CreateEvent( "revive_player_stopped" );
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if ( event )
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{
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event->SetInt( "entindex", m_hOwner->entindex() );
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gameeventmanager->FireEvent( event );
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SetOwnerHasBeenPrompted( false );
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}
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}
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SetNextThink( gpGlobals->curtime + 0.1f );
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}
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#endif // GAME_DLL
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTFReviveMarker::SetOwner( CTFPlayer *pPlayer )
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{
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#ifdef GAME_DLL
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if ( !pPlayer )
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return;
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m_hOwner = pPlayer;
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ChangeTeam( m_hOwner->GetTeamNumber() );
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// Determine bodygroup based on class
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SetBodygroup( 1, m_hOwner->GetPlayerClass()->GetClassIndex() - 1 );
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SetAbsAngles( m_hOwner->GetAbsAngles() );
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#endif // GAME_DLL
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}
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#ifdef GAME_DLL
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTFReviveMarker::AddMarkerHealth( float flAmount )
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{
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CTFPlayer *pReviver = GetReviver();
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if ( !pReviver )
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return;
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CTFPlayer *pOwner = GetOwner();
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if ( !pOwner )
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return;
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if ( !GetMaxHealth() )
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return;
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HandleRageGain( pReviver, kRageBuffFlag_OnHeal, flAmount * 2, 1.f );
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m_flHealAccumulator += flAmount;
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if ( m_flHealAccumulator >= 1.f )
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{
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float flHealthToAdd = floor( m_flHealAccumulator );
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m_flHealAccumulator -= flHealthToAdd;
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m_iHealth += flHealthToAdd;
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m_flLastHealTime = gpGlobals->curtime;
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}
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if ( m_iHealth >= GetMaxHealth() )
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{
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ReviveOwner();
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// Give points
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CTF_GameStats.Event_PlayerAwardBonusPoints( pReviver, pOwner, 50 );
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}
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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bool CTFReviveMarker::IsReviveInProgress( void )
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{
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float flTimeSinceHeal = gpGlobals->curtime - m_flLastHealTime;
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return ( m_flLastHealTime && flTimeSinceHeal <= 2.f );
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}
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//-----------------------------------------------------------------------------
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// Returns true if the player was spawned at their marker
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//-----------------------------------------------------------------------------
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bool CTFReviveMarker::ReviveOwner( void )
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{
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if ( !m_hOwner )
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return false;
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m_hOwner->ForceRespawn();
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// Increment stat
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CTF_GameStats.Event_PlayerRevived( m_hOwner );
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// If the medic's gone, or dead, stay in the spawn room
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if ( !m_pReviver || !m_pReviver->IsAlive() )
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return false;
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// See if their marker is clear
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Vector vecTeleportPos = GetAbsOrigin();
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trace_t tr;
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CTraceFilterIgnoreTeammatesAndTeamObjects filter( m_hOwner, COLLISION_GROUP_NONE, m_hOwner->GetTeamNumber() );
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UTIL_TraceHull( vecTeleportPos, vecTeleportPos, VEC_HULL_MIN_SCALED( m_hOwner ), VEC_HULL_MAX_SCALED( m_hOwner ), ( MASK_SOLID | CONTENTS_PLAYERCLIP ), &filter, &tr );
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// If not, try the medic's location
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if ( tr.fraction < 1.f )
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{
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if ( !m_pReviver )
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// They'll appear in their spawn room.
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return false;
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vecTeleportPos = m_pReviver->GetAbsOrigin();
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}
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else
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{
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// Use the angles that were stored when the marker was spawned
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m_hOwner->SetAbsAngles( GetAbsAngles() );
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}
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// Magic
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color32 fadeColor = { 50, 50, 50, 200 };
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UTIL_ScreenFade( m_hOwner, fadeColor, 0.5, 0.4, FFADE_IN );
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m_hOwner->Teleport( &vecTeleportPos, &m_hOwner->GetAbsAngles(), &vec3_origin );
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m_hOwner->EmitSound( "MVM.PlayerRevived" );
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if ( m_pReviver )
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{
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IGameEvent *event = gameeventmanager->CreateEvent( "revive_player_complete" );
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if ( event )
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{
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event->SetInt( "entindex", m_pReviver->entindex() );
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gameeventmanager->FireEvent( event );
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}
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}
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m_hOwner->SpeakConceptIfAllowed( MP_CONCEPT_RESURRECTED );
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return true;
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CTFReviveMarker::PromptOwner( void )
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{
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if ( !m_hOwner )
|
||
|
{
|
||
|
UTIL_Remove( this );
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if ( HasOwnerBeenPrompted() )
|
||
|
return;
|
||
|
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "revive_player_notify" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "entindex", m_hOwner->entindex() );
|
||
|
event->SetInt( "marker_entindex", entindex() );
|
||
|
gameeventmanager->FireEvent( event );
|
||
|
|
||
|
SetOwnerHasBeenPrompted( true );
|
||
|
}
|
||
|
}
|
||
|
#endif // GAME_DLL
|