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69 lines
1.4 KiB
69 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// TF Generic Bomb
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//
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//=============================================================================
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#ifndef TF_GENERIC_BOMB_H
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#define TF_GENERIC_BOMB_H
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#ifdef _WIN32
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#pragma once
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#endif
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#ifdef CLIENT_DLL
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#define CTFGenericBomb C_TFGenericBomb
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#endif
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class CTFGenericBombShim : public CBaseAnimating
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{
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virtual void GenericTouch( CBaseEntity *pOther ) = 0;
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public:
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void Touch( CBaseEntity *pOther ) { return GenericTouch( pOther ) ; }
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};
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DECLARE_AUTO_LIST( ITFGenericBomb );
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class CTFGenericBomb : public CTFGenericBombShim, public ITFGenericBomb
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{
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DECLARE_CLASS( CTFGenericBomb, CBaseAnimating );
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DECLARE_NETWORKCLASS();
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enum EWhoToDamage
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{
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DAMAGE_ATTACKER_AND_ATTACKER_ENEMIES,
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DAMAGE_EVERYONE
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};
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public:
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CTFGenericBomb();
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~CTFGenericBomb() {}
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virtual void Precache( void );
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virtual void Spawn( void );
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virtual void GenericTouch( CBaseEntity *pOther ) OVERRIDE;
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#ifdef GAME_DLL
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DECLARE_DATADESC();
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virtual void Event_Killed( const CTakeDamageInfo &info );
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#endif
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private:
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#ifdef GAME_DLL
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void Detonate( inputdata_t& inputdata );
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COutputEvent m_OnDetonate;
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#endif
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bool m_bDead;
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bool m_bPrecached;
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int m_iTeam;
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float m_flDamage;
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int m_nHealth;
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float m_flRadius;
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string_t m_strExplodeParticleName;
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string_t m_strHitParticleName;
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string_t m_strExplodeSoundName;
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EWhoToDamage m_eWhoToDamage;
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};
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#endif //TF_GENERIC_BOMB_H
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