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63 lines
1.9 KiB
63 lines
1.9 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef SDKLAUNCHER_MAIN_H
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#define SDKLAUNCHER_MAIN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier2/vconfig.h"
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#include <vgui_controls/Frame.h>
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// This points at the root sourcesdk directory.
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#define SDKLAUNCHER_MAIN_PATH_ID "MAIN"
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const char* GetSDKLauncherBinDirectory();
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const char* GetSDKToolsBinDirectory();
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const char* GetSDKLauncherBaseDirectory();
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const char* GetLastWindowsErrorString();
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// Replace all occurences of %basedir% with the actual base dir.
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void SubstituteBaseDir( const char *pIn, char *pOut, int outLen );
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// Copy a file, applying replacements you specify.
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// ppReplacments must come in pairs - the first one is the string to match and
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// the second is the string to replace it with.
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bool CopyWithReplacements(
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const char *pInputFilename,
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const char **ppReplacements, int nReplacements,
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const char *pOutputFilenameFormat, ... );
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// Open the file, read it in, and do some replacements. Returns a pointer to
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// a string with the contents replaced. dataWriteLen specifies how much
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// data should be written to an output file if you write the string out
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// (since it may have added a null terminator).
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CUtlVector<char>* GetFileStringWithReplacements(
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const char *pInputFilename,
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const char **ppReplacements, int nReplacements,
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int &dataWriteLen );
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void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, PRINTF_FORMAT_STRING const char *pMsg, ... );
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class CSDKLauncherDialog;
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extern CSDKLauncherDialog *g_pMainFrame;
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extern bool g_bAutoHL2Mod; // skip modwizard_intro...
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extern bool g_bModWizard_CmdLineFields;
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extern char g_ModWizard_CmdLine_ModDir[MAX_PATH];
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extern char g_ModWizard_CmdLine_ModName[256];
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// Set this to make the app exit.
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extern bool g_bAppQuit;
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#endif // SDKLAUNCHER_MAIN_H
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