Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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5 years ago
#ifndef INCLUDE_CAVEVIEW_H
#define INCLUDE_CAVEVIEW_H
#include "stb.h"
#include "stb_voxel_render.h"
typedef struct
{
int cx,cy;
stbvox_mesh_maker mm;
uint8 *build_buffer;
uint8 *face_buffer;
int num_quads;
float transform[3][3];
float bounds[2][3];
uint8 sv_blocktype[34][34][18];
uint8 sv_lighting [34][34][18];
} raw_mesh;
// a 3D checkerboard of empty,solid would be: 32x32x255x6/2 ~= 800000
// an all-leaf qchunk would be: 32 x 32 x 255 x 6 ~= 1,600,000
#define BUILD_QUAD_MAX 400000
#define BUILD_BUFFER_SIZE (4*4*BUILD_QUAD_MAX) // 4 bytes per vertex, 4 vertices per quad
#define FACE_BUFFER_SIZE ( 4*BUILD_QUAD_MAX) // 4 bytes per quad
extern void mesh_init(void);
extern void render_init(void);
extern void world_init(void);
extern void ods(char *fmt, ...); // output debug string
extern void reset_cache_size(int size);
extern void render_caves(float pos[3]);
#include "cave_parse.h" // fast_chunk
extern fast_chunk *get_converted_fastchunk(int chunk_x, int chunk_y);
extern void build_chunk(int chunk_x, int chunk_y, fast_chunk *fc_table[4][4], raw_mesh *rm);
extern void reset_cache_size(int size);
extern void deref_fastchunk(fast_chunk *fc);
#endif