Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Round timer for dod gamerules
//
//=============================================================================//
#ifndef DOD_ROUND_TIMER_H
#define DOD_ROUND_TIMER_H
#ifdef _WIN32
#pragma once
#endif
#ifdef CLIENT_DLL
#define CDODRoundTimer C_DODRoundTimer
#endif
class CDODRoundTimer : public CBaseEntity
{
public:
DECLARE_CLASS( CDODRoundTimer, CBaseEntity );
DECLARE_NETWORKCLASS();
// Constructor
CDODRoundTimer();
// Destructor
virtual ~CDODRoundTimer();
// Set the initial length of the timer
void SetTimeRemaining( int iTimerSeconds );
// Add time to an already running ( or paused ) timer
void AddTimerSeconds( int iSecondsToAdd );
void PauseTimer( void );
void ResumeTimer( void );
// Returns seconds to display.
// When paused shows amount of time left once the timer is resumed
float GetTimeRemaining( void );
int GetTimerMaxLength( void );
#ifndef CLIENT_DLL
int UpdateTransmitState();
#else
void InternalSetPaused( bool bPaused ) { m_bTimerPaused = bPaused; }
#endif
private:
CNetworkVar( bool, m_bTimerPaused );
CNetworkVar( float, m_flTimeRemaining );
CNetworkVar( float, m_flTimerEndTime );
int m_iTimerMaxLength; // Sum of starting duration plus any time we added
};
#ifdef CLIENT_DLL
extern CDODRoundTimer *g_DODRoundTimer;
#endif
#endif //DOD_ROUND_TIMER_H