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1331 lines
31 KiB
1331 lines
31 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=====================================================================================//
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#include "client_pch.h"
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#include <time.h>
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#include "console.h"
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#include "ivideomode.h"
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#include "zone.h"
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#include "sv_main.h"
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#include "server.h"
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#include "MapReslistGenerator.h"
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#include "tier0/vcrmode.h"
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#if defined( _X360 )
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#include "xbox/xbox_console.h"
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#endif
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#if !defined( _X360 )
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#define MAXPRINTMSG 4096
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#else
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#define MAXPRINTMSG 1024
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#endif
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bool con_debuglog = false;
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bool con_initialized = false;
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bool con_debuglogmapprefixed = false;
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CThreadFastMutex g_AsyncNotifyTextMutex;
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static ConVar con_timestamp( "con_timestamp", "0", 0, "Prefix console.log entries with timestamps" );
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// In order to avoid excessive opening and closing of the console log file
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// we wrap it in an object and keep the handle open. This is necessary
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// because of the sometimes considerable cost of opening and closing files
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// on Windows. Opening and closing files on Windows is always moderately
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// expensive, but profiling may dramatically underestimate the true cost
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// because some anti-virus software can make closing a file handle take
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// 20-90 ms!
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class ConsoleLogManager
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{
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public:
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ConsoleLogManager();
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~ConsoleLogManager();
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void RemoveConsoleLogFile();
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bool ReadConsoleLogFile( CUtlBuffer& buf );
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FileHandle_t GetConsoleLogFileHandleForAppend();
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void CloseFileIfOpen();
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private:
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FileHandle_t m_fh;
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const char *GetConsoleLogFilename() const;
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};
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// Wrap the ConsoleLogManager in a function to ensure that the object is always
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// constructed before it is used.
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ConsoleLogManager& GetConsoleLogManager()
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{
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static ConsoleLogManager object;
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return object;
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}
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void ConsoleLogFileCallback( IConVar *var, const char *pOldValue, float flOldValue )
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{
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ConVarRef con_logfile( var->GetName() );
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const char *logFile = con_logfile.GetString();
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// close any existing file, because we have changed the name
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GetConsoleLogManager().CloseFileIfOpen();
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// validate the path and the .log/.txt extensions
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if ( !COM_IsValidPath( logFile ) || !COM_IsValidLogFilename( logFile ) )
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{
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ConMsg( "invalid log filename\n" );
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con_logfile.SetValue( "console.log" );
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return;
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}
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else
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{
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const char *extension = Q_GetFileExtension( logFile );
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if ( !extension || ( Q_strcasecmp( extension, "log" ) && Q_strcasecmp( extension, "txt" ) ) )
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{
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char szTemp[MAX_PATH];
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V_sprintf_safe( szTemp, "%s.log", logFile );
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con_logfile.SetValue( szTemp );
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return;
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}
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}
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if ( !COM_IsValidPath( logFile ) )
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{
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con_debuglog = CommandLine()->FindParm( "-condebug" ) != 0;
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}
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else
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{
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con_debuglog = true;
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}
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}
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ConVar con_logfile( "con_logfile", "", 0, "Console output gets written to this file", false, 0.0f, false, 0.0f, ConsoleLogFileCallback );
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static const char *GetTimestampString( void )
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{
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static char string[128];
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tm today;
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VCRHook_LocalTime( &today );
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Q_snprintf( string, sizeof( string ), "%02i/%02i/%04i - %02i:%02i:%02i",
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today.tm_mon+1, today.tm_mday, 1900 + today.tm_year,
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today.tm_hour, today.tm_min, today.tm_sec );
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return string;
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}
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#ifndef SWDS
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static ConVar con_trace( "con_trace", "0", FCVAR_MATERIAL_SYSTEM_THREAD, "Print console text to low level printout." );
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static ConVar con_notifytime( "con_notifytime","8", FCVAR_MATERIAL_SYSTEM_THREAD, "How long to display recent console text to the upper part of the game window" );
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static ConVar con_times("contimes", "8", FCVAR_MATERIAL_SYSTEM_THREAD, "Number of console lines to overlay for debugging." );
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static ConVar con_drawnotify( "con_drawnotify", "1", 0, "Disables drawing of notification area (for taking screenshots)." );
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static ConVar con_enable("con_enable", "0", FCVAR_ARCHIVE, "Allows the console to be activated.");
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static ConVar con_filter_enable ( "con_filter_enable","0", FCVAR_MATERIAL_SYSTEM_THREAD, "Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text." );
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static ConVar con_filter_text ( "con_filter_text","", FCVAR_MATERIAL_SYSTEM_THREAD, "Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate." );
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static ConVar con_filter_text_out ( "con_filter_text_out","", FCVAR_MATERIAL_SYSTEM_THREAD, "Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate." );
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//-----------------------------------------------------------------------------
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// Purpose: Implements the console using VGUI
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//-----------------------------------------------------------------------------
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class CConPanel : public CBasePanel
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{
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typedef CBasePanel BaseClass;
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public:
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enum
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{
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MAX_NOTIFY_TEXT_LINE = 256
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};
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CConPanel( vgui::Panel *parent );
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virtual ~CConPanel( void );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// Draws the text
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virtual void Paint();
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// Draws the background image
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virtual void PaintBackground();
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// Draw notify area
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virtual void DrawNotify( void );
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// Draws debug ( Con_NXPrintf ) areas
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virtual void DrawDebugAreas( void );
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int ProcessNotifyLines( int &left, int &top, int &right, int &bottom, bool bDraw );
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// Draw helpers
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virtual int DrawText( vgui::HFont font, int x, int y, wchar_t *data );
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virtual bool ShouldDraw( void );
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void Con_NPrintf( int idx, const char *msg );
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void Con_NXPrintf( const struct con_nprint_s *info, const char *msg );
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void AddToNotify( const Color& clr, char const *msg );
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void ClearNotify();
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private:
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// Console font
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vgui::HFont m_hFont;
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vgui::HFont m_hFontFixed;
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struct CNotifyText
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{
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Color clr;
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float liferemaining;
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wchar_t text[MAX_NOTIFY_TEXT_LINE];
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};
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CCopyableUtlVector< CNotifyText > m_NotifyText;
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enum
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{
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MAX_DBG_NOTIFY = 128,
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DBG_NOTIFY_TIMEOUT = 4,
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};
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float da_default_color[3];
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typedef struct
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{
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wchar_t szNotify[MAX_NOTIFY_TEXT_LINE];
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float expire;
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float color[3];
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bool fixed_width_font;
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} da_notify_t;
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da_notify_t da_notify[MAX_DBG_NOTIFY];
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bool m_bDrawDebugAreas;
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};
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static CConPanel *g_pConPanel = NULL;
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/*
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================
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Con_HideConsole_f
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================
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*/
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void Con_HideConsole_f( void )
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{
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if ( IsX360() )
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return;
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if ( EngineVGui()->IsConsoleVisible() )
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{
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// hide the console
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EngineVGui()->HideConsole();
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}
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}
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/*
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================
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Con_ShowConsole_f
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================
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*/
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void Con_ShowConsole_f( void )
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{
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if ( IsX360() )
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return;
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if ( vgui::input()->GetAppModalSurface() )
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{
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// If a dialog has modal, it probably has grabbed keyboard focus, so showing
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// the console would be a bad idea.
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return;
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}
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if ( !g_ClientDLL->ShouldAllowConsole() )
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return;
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// make sure we're allowed to see the console
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if ( con_enable.GetBool() || developer.GetInt() || CommandLine()->CheckParm("-console") || CommandLine()->CheckParm("-rpt") )
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{
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// show the console
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EngineVGui()->ShowConsole();
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// remove any loading screen
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SCR_EndLoadingPlaque();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: toggles the console
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//-----------------------------------------------------------------------------
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void Con_ToggleConsole_f( void )
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{
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if ( IsX360() )
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return;
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if (EngineVGui()->IsConsoleVisible())
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{
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Con_HideConsole_f();
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// If we hide the console, we also hide the game UI
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EngineVGui()->HideGameUI();
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}
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else
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{
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Con_ShowConsole_f();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Clears the console
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//-----------------------------------------------------------------------------
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void Con_Clear_f( void )
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{
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if ( IsX360() )
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return;
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EngineVGui()->ClearConsole();
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Con_ClearNotify();
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}
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/*
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================
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Con_ClearNotify
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================
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*/
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void Con_ClearNotify (void)
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{
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if ( g_pConPanel )
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{
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g_pConPanel->ClearNotify();
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}
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}
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#endif // SWDS
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ConsoleLogManager::ConsoleLogManager()
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{
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m_fh = FILESYSTEM_INVALID_HANDLE;
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}
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ConsoleLogManager::~ConsoleLogManager()
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{
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// This fails because of destructor order problems. The file
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// system has already been shut down by the time this runs.
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// We'll have to count on the OS to close the file for us.
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//CloseFileIfOpen();
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}
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void ConsoleLogManager::RemoveConsoleLogFile()
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{
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// Make sure the log file is closed before we try deleting it.
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CloseFileIfOpen();
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g_pFileSystem->RemoveFile( GetConsoleLogFilename(), "GAME" );
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}
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bool ConsoleLogManager::ReadConsoleLogFile( CUtlBuffer& buf )
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{
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// Make sure the log file is closed before we try reading it.
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CloseFileIfOpen();
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const char *pLogFile = GetConsoleLogFilename();
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if ( g_pFullFileSystem->ReadFile( pLogFile, "GAME", buf ) )
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return true;
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return false;
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}
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FileHandle_t ConsoleLogManager::GetConsoleLogFileHandleForAppend()
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{
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if ( m_fh == FILESYSTEM_INVALID_HANDLE )
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{
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const char* file = GetConsoleLogFilename();
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m_fh = g_pFileSystem->Open( file, "a" );
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}
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return m_fh;
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}
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void ConsoleLogManager::CloseFileIfOpen()
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{
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if ( m_fh != FILESYSTEM_INVALID_HANDLE )
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{
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g_pFileSystem->Close( m_fh );
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m_fh = FILESYSTEM_INVALID_HANDLE;
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}
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}
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const char *ConsoleLogManager::GetConsoleLogFilename() const
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{
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const char *logFile = con_logfile.GetString();
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if ( !COM_IsValidPath( logFile ) || !COM_IsValidLogFilename( logFile ) )
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{
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return "console.log";
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}
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return logFile;
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}
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/*
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================
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Con_Init
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================
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*/
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void Con_Init (void)
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{
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#ifdef DEDICATED
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con_debuglog = false; // the dedicated server's console will handle this
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con_debuglogmapprefixed = false;
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// Check -consolelog arg and set con_logfile if it's present. This gets some messages logged
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// that we would otherwise miss due to con_logfile being set in the .cfg file.
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const char *filename = NULL;
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if ( CommandLine()->CheckParm( "-consolelog", &filename ) && filename && filename[ 0 ] )
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{
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con_logfile.SetValue( filename );
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}
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#else
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bool bRPTClient = ( CommandLine()->FindParm( "-rpt" ) != 0 );
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con_debuglog = bRPTClient || ( CommandLine()->FindParm( "-condebug" ) != 0 );
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con_debuglogmapprefixed = CommandLine()->FindParm( "-makereslists" ) != 0;
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if ( con_debuglog )
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{
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con_logfile.SetValue( "console.log" );
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if ( bRPTClient || ( CommandLine()->FindParm( "-conclearlog" ) ) )
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{
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GetConsoleLogManager().RemoveConsoleLogFile();
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}
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}
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#endif // !DEDICATED
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con_initialized = true;
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}
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||
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|
||
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/*
|
||
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================
|
||
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Con_Shutdown
|
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================
|
||
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*/
|
||
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void Con_Shutdown (void)
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||
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{
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con_initialized = false;
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}
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||
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|
||
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/*
|
||
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================
|
||
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Read the console log from disk and return it in 'buf'. Buf should come
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in as an empty TEXT_BUFFER CUtlBuffer.
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Returns true if the log file is successfully read.
|
||
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================
|
||
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*/
|
||
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bool GetConsoleLogFileData( CUtlBuffer& buf )
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||
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{
|
||
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return GetConsoleLogManager().ReadConsoleLogFile( buf );
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}
|
||
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|
||
|
/*
|
||
|
================
|
||
|
Con_DebugLog
|
||
|
================
|
||
|
*/
|
||
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void Con_DebugLog( const char *fmt, ...)
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||
|
{
|
||
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va_list argptr;
|
||
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char data[MAXPRINTMSG];
|
||
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va_start(argptr, fmt);
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Q_vsnprintf(data, sizeof(data), fmt, argptr);
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||
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va_end(argptr);
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||
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FileHandle_t fh = GetConsoleLogManager().GetConsoleLogFileHandleForAppend();
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if (fh != FILESYSTEM_INVALID_HANDLE )
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||
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{
|
||
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if ( con_debuglogmapprefixed )
|
||
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{
|
||
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char const *prefix = MapReslistGenerator().LogPrefix();
|
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if ( prefix )
|
||
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{
|
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g_pFileSystem->Write( prefix, strlen(prefix), fh );
|
||
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}
|
||
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}
|
||
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|
||
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if ( con_timestamp.GetBool() )
|
||
|
{
|
||
|
static bool needTimestamp = true; // Start the first line with a timestamp
|
||
|
if ( needTimestamp )
|
||
|
{
|
||
|
const char *timestamp = GetTimestampString();
|
||
|
g_pFileSystem->Write( timestamp, strlen( timestamp ), fh );
|
||
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g_pFileSystem->Write( ": ", 2, fh );
|
||
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}
|
||
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needTimestamp = V_stristr( data, "\n" ) != 0;
|
||
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}
|
||
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|
||
|
g_pFileSystem->Write( data, strlen(data), fh );
|
||
|
// Now that we don't close the file we need to flush it in order
|
||
|
// to make sure that the data makes it to the file system.
|
||
|
g_pFileSystem->Flush( fh );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static bool g_fIsDebugPrint = false;
|
||
|
|
||
|
#ifndef SWDS
|
||
|
/*
|
||
|
================
|
||
|
Con_Printf
|
||
|
|
||
|
Handles cursor positioning, line wrapping, etc
|
||
|
================
|
||
|
*/
|
||
|
static bool g_fColorPrintf = false;
|
||
|
static bool g_bInColorPrint = false;
|
||
|
extern CThreadLocalInt<> g_bInSpew;
|
||
|
|
||
|
void Con_Printf( const char *fmt, ... );
|
||
|
|
||
|
extern ConVar spew_consolelog_to_debugstring;
|
||
|
|
||
|
void Con_ColorPrint( const Color& clr, char const *msg )
|
||
|
{
|
||
|
if ( IsPC() )
|
||
|
{
|
||
|
if ( g_bInColorPrint )
|
||
|
return;
|
||
|
|
||
|
int nCon_Filter_Enable = con_filter_enable.GetInt();
|
||
|
if ( nCon_Filter_Enable > 0 )
|
||
|
{
|
||
|
const char *pszText = con_filter_text.GetString();
|
||
|
const char *pszIgnoreText = con_filter_text_out.GetString();
|
||
|
|
||
|
switch( nCon_Filter_Enable )
|
||
|
{
|
||
|
case 1:
|
||
|
// if line does not contain keyword do not print the line
|
||
|
if ( pszText && ( *pszText != '\0' ) && ( Q_stristr( msg, pszText ) == NULL ))
|
||
|
return;
|
||
|
if ( pszIgnoreText && *pszIgnoreText && ( Q_stristr( msg, pszIgnoreText ) != NULL ) )
|
||
|
return;
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
if ( pszIgnoreText && *pszIgnoreText && ( Q_stristr( msg, pszIgnoreText ) != NULL ) )
|
||
|
return;
|
||
|
// if line does not contain keyword print it in a darker color
|
||
|
if ( pszText && ( *pszText != '\0' ) && ( Q_stristr( msg, pszText ) == NULL ))
|
||
|
{
|
||
|
Color mycolor(200, 200, 200, 150 );
|
||
|
g_pCVar->ConsoleColorPrintf( mycolor, "%s", msg );
|
||
|
return;
|
||
|
}
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
// by default do no filtering
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
g_bInColorPrint = true;
|
||
|
|
||
|
// also echo to debugging console
|
||
|
if ( Plat_IsInDebugSession() && !con_trace.GetInt() && !spew_consolelog_to_debugstring.GetBool() )
|
||
|
{
|
||
|
Sys_OutputDebugString(msg);
|
||
|
}
|
||
|
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
g_bInColorPrint = false;
|
||
|
return; // no graphics mode
|
||
|
}
|
||
|
|
||
|
bool convisible = Con_IsVisible();
|
||
|
bool indeveloper = ( developer.GetInt() > 0 );
|
||
|
bool debugprint = g_fIsDebugPrint;
|
||
|
|
||
|
if ( g_fColorPrintf )
|
||
|
{
|
||
|
g_pCVar->ConsoleColorPrintf( clr, "%s", msg );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// write it out to the vgui console no matter what
|
||
|
if ( g_fIsDebugPrint )
|
||
|
{
|
||
|
// Don't spew debug stuff to actual console once in game, unless console isn't up
|
||
|
if ( !cl.IsActive() || !convisible )
|
||
|
{
|
||
|
g_pCVar->ConsoleDPrintf( "%s", msg );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
g_pCVar->ConsolePrintf( "%s", msg );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Make sure we "spew" if this wan't generated from the spew system
|
||
|
if ( !g_bInSpew )
|
||
|
{
|
||
|
Msg( "%s", msg );
|
||
|
}
|
||
|
|
||
|
// Only write to notify if it's non-debug or we are running with developer set > 0
|
||
|
// Buf it it's debug then make sure we don't have the console down
|
||
|
if ( ( !debugprint || indeveloper ) && !( debugprint && convisible ) )
|
||
|
{
|
||
|
if ( g_pConPanel )
|
||
|
{
|
||
|
g_pConPanel->AddToNotify( clr, msg );
|
||
|
}
|
||
|
}
|
||
|
g_bInColorPrint = false;
|
||
|
}
|
||
|
|
||
|
#if defined( _X360 )
|
||
|
int r,g,b,a;
|
||
|
char buffer[MAXPRINTMSG];
|
||
|
const char *pFrom;
|
||
|
char *pTo;
|
||
|
|
||
|
clr.GetColor(r, g, b, a);
|
||
|
|
||
|
// fixup percent printers
|
||
|
pFrom = msg;
|
||
|
pTo = buffer;
|
||
|
while ( *pFrom && pTo < buffer+sizeof(buffer)-1 )
|
||
|
{
|
||
|
*pTo = *pFrom++;
|
||
|
if ( *pTo++ == '%' )
|
||
|
*pTo++ = '%';
|
||
|
}
|
||
|
*pTo = '\0';
|
||
|
|
||
|
XBX_DebugString( XMAKECOLOR(r,g,b), buffer );
|
||
|
#endif
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// returns false if the print function shouldn't continue
|
||
|
bool HandleRedirectAndDebugLog( const char *msg )
|
||
|
{
|
||
|
// Add to redirected message
|
||
|
if ( SV_RedirectActive() )
|
||
|
{
|
||
|
SV_RedirectAddText( msg );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// log all messages to file
|
||
|
if ( con_debuglog )
|
||
|
Con_DebugLog( "%s", msg );
|
||
|
|
||
|
if (!con_initialized)
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
void Con_Print( const char *msg )
|
||
|
{
|
||
|
if ( !msg || !msg[0] )
|
||
|
return;
|
||
|
|
||
|
if ( !HandleRedirectAndDebugLog( msg ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifdef SWDS
|
||
|
Msg( "%s", msg );
|
||
|
#else
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
Msg( "%s", msg );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if !defined( _X360 )
|
||
|
Color clr( 255, 255, 255, 255 );
|
||
|
#else
|
||
|
Color clr( 0, 0, 0, 255 );
|
||
|
#endif
|
||
|
Con_ColorPrint( clr, msg );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
void Con_Printf( const char *fmt, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char msg[MAXPRINTMSG];
|
||
|
static bool inupdate;
|
||
|
|
||
|
va_start( argptr, fmt );
|
||
|
Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
|
||
|
va_end( argptr );
|
||
|
|
||
|
#ifndef NO_VCR
|
||
|
// Normally, we shouldn't need to write this data to the file, but it can help catch
|
||
|
// out-of-sync errors earlier.
|
||
|
if ( vcr_verbose.GetInt() )
|
||
|
{
|
||
|
VCRGenericString( "Con_Printf", msg );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if ( !HandleRedirectAndDebugLog( msg ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#ifdef SWDS
|
||
|
Msg( "%s", msg );
|
||
|
#else
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
Msg( "%s", msg );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#if !defined( _X360 )
|
||
|
Color clr( 255, 255, 255, 255 );
|
||
|
#else
|
||
|
Color clr( 0, 0, 0, 255 );
|
||
|
#endif
|
||
|
Con_ColorPrint( clr, msg );
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#ifndef SWDS
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : clr -
|
||
|
// *fmt -
|
||
|
// ... -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void Con_ColorPrintf( const Color& clr, const char *fmt, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char msg[MAXPRINTMSG];
|
||
|
|
||
|
va_start (argptr,fmt);
|
||
|
Q_vsnprintf (msg,sizeof( msg ), fmt,argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
AUTO_LOCK( g_AsyncNotifyTextMutex );
|
||
|
if ( !HandleRedirectAndDebugLog( msg ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
g_fColorPrintf = true;
|
||
|
Con_ColorPrint( clr, msg );
|
||
|
g_fColorPrintf = false;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
Con_DPrintf
|
||
|
|
||
|
A Con_Printf that only shows up if the "developer" cvar is set
|
||
|
================
|
||
|
*/
|
||
|
void Con_DPrintf (const char *fmt, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char msg[MAXPRINTMSG];
|
||
|
|
||
|
va_start (argptr,fmt);
|
||
|
Q_vsnprintf(msg,sizeof( msg ), fmt,argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
g_fIsDebugPrint = true;
|
||
|
|
||
|
#ifdef SWDS
|
||
|
DevMsg( "%s", msg );
|
||
|
#else
|
||
|
if ( sv.IsDedicated() )
|
||
|
{
|
||
|
DevMsg( "%s", msg );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Color clr( 196, 181, 80, 255 );
|
||
|
Con_ColorPrint ( clr, msg );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
g_fIsDebugPrint = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
Con_SafePrintf
|
||
|
|
||
|
Okay to call even when the screen can't be updated
|
||
|
==================
|
||
|
*/
|
||
|
void Con_SafePrintf (const char *fmt, ...)
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char msg[MAXPRINTMSG];
|
||
|
|
||
|
va_start (argptr,fmt);
|
||
|
Q_vsnprintf(msg,sizeof( msg ), fmt,argptr);
|
||
|
va_end (argptr);
|
||
|
|
||
|
#ifndef SWDS
|
||
|
bool temp;
|
||
|
temp = scr_disabled_for_loading;
|
||
|
scr_disabled_for_loading = true;
|
||
|
#endif
|
||
|
g_fIsDebugPrint = true;
|
||
|
Con_Printf ("%s", msg);
|
||
|
g_fIsDebugPrint = false;
|
||
|
#ifndef SWDS
|
||
|
scr_disabled_for_loading = temp;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#ifndef SWDS
|
||
|
bool Con_IsVisible()
|
||
|
{
|
||
|
return (EngineVGui()->IsConsoleVisible());
|
||
|
}
|
||
|
|
||
|
void Con_NPrintf( int idx, const char *fmt, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char outtext[MAXPRINTMSG];
|
||
|
|
||
|
va_start(argptr, fmt);
|
||
|
Q_vsnprintf( outtext, sizeof( outtext ), fmt, argptr);
|
||
|
va_end(argptr);
|
||
|
|
||
|
if ( IsPC() )
|
||
|
{
|
||
|
g_pConPanel->Con_NPrintf( idx, outtext );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Con_Printf( outtext );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void Con_NXPrintf( const struct con_nprint_s *info, const char *fmt, ... )
|
||
|
{
|
||
|
va_list argptr;
|
||
|
char outtext[MAXPRINTMSG];
|
||
|
|
||
|
va_start(argptr, fmt);
|
||
|
Q_vsnprintf( outtext, sizeof( outtext ), fmt, argptr);
|
||
|
va_end(argptr);
|
||
|
|
||
|
if ( IsPC() )
|
||
|
{
|
||
|
g_pConPanel->Con_NXPrintf( info, outtext );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Con_Printf( outtext );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Creates the console panel
|
||
|
// Input : *parent -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CConPanel::CConPanel( vgui::Panel *parent ) : CBasePanel( parent, "CConPanel" )
|
||
|
{
|
||
|
// Full screen assumed
|
||
|
SetSize( videomode->GetModeStereoWidth(), videomode->GetModeStereoHeight() );
|
||
|
SetPos( 0, 0 );
|
||
|
SetVisible( true );
|
||
|
SetMouseInputEnabled( false );
|
||
|
SetKeyBoardInputEnabled( false );
|
||
|
|
||
|
da_default_color[0] = 1.0;
|
||
|
da_default_color[1] = 1.0;
|
||
|
da_default_color[2] = 1.0;
|
||
|
|
||
|
m_bDrawDebugAreas = false;
|
||
|
|
||
|
g_pConPanel = this;
|
||
|
memset( da_notify, 0, sizeof(da_notify) );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CConPanel::~CConPanel( void )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CConPanel::Con_NPrintf( int idx, const char *msg )
|
||
|
{
|
||
|
if ( idx < 0 || idx >= MAX_DBG_NOTIFY )
|
||
|
return;
|
||
|
|
||
|
#ifdef WIN32
|
||
|
_snwprintf( da_notify[idx].szNotify, sizeof( da_notify[idx].szNotify ) / sizeof( wchar_t ) - 1, L"%S", msg );
|
||
|
#else
|
||
|
_snwprintf( da_notify[idx].szNotify, sizeof( da_notify[idx].szNotify ) / sizeof( wchar_t ) - 1, L"%s", msg );
|
||
|
#endif
|
||
|
da_notify[idx].szNotify[ sizeof( da_notify[idx].szNotify ) / sizeof( wchar_t ) - 1 ] = L'\0';
|
||
|
|
||
|
// Reset values
|
||
|
da_notify[idx].expire = realtime + DBG_NOTIFY_TIMEOUT;
|
||
|
VectorCopy( da_default_color, da_notify[idx].color );
|
||
|
da_notify[idx].fixed_width_font = false;
|
||
|
m_bDrawDebugAreas = true;
|
||
|
}
|
||
|
|
||
|
void CConPanel::Con_NXPrintf( const struct con_nprint_s *info, const char *msg )
|
||
|
{
|
||
|
if ( !info )
|
||
|
return;
|
||
|
|
||
|
if ( info->index < 0 || info->index >= MAX_DBG_NOTIFY )
|
||
|
return;
|
||
|
|
||
|
#ifdef WIN32
|
||
|
_snwprintf( da_notify[info->index].szNotify, sizeof( da_notify[info->index].szNotify ) / sizeof( wchar_t ) - 1, L"%S", msg );
|
||
|
#else
|
||
|
_snwprintf( da_notify[info->index].szNotify, sizeof( da_notify[info->index].szNotify ) / sizeof( wchar_t ) - 1, L"%s", msg );
|
||
|
#endif
|
||
|
da_notify[info->index].szNotify[ sizeof( da_notify[info->index].szNotify ) / sizeof( wchar_t ) - 1 ] = L'\0';
|
||
|
|
||
|
// Reset values
|
||
|
if ( info->time_to_live == -1 )
|
||
|
da_notify[ info->index ].expire = -1; // special marker means to just draw it once
|
||
|
else
|
||
|
da_notify[ info->index ].expire = realtime + info->time_to_live;
|
||
|
VectorCopy( info->color, da_notify[ info->index ].color );
|
||
|
da_notify[ info->index ].fixed_width_font = info->fixed_width_font;
|
||
|
m_bDrawDebugAreas = true;
|
||
|
}
|
||
|
|
||
|
static void safestrncat( wchar_t *text, int maxCharactersWithNullTerminator, wchar_t const *add, int addchars )
|
||
|
{
|
||
|
int maxCharactersWithoutTerminator = maxCharactersWithNullTerminator - 1;
|
||
|
|
||
|
int curlen = wcslen( text );
|
||
|
if ( curlen >= maxCharactersWithoutTerminator )
|
||
|
return;
|
||
|
|
||
|
wchar_t *p = text + curlen;
|
||
|
while ( curlen++ < maxCharactersWithoutTerminator &&
|
||
|
--addchars >= 0 )
|
||
|
{
|
||
|
*p++ = *add++;
|
||
|
}
|
||
|
*p = 0;
|
||
|
}
|
||
|
|
||
|
void CConPanel::AddToNotify( const Color& clr, char const *msg )
|
||
|
{
|
||
|
if ( !host_initialized )
|
||
|
return;
|
||
|
|
||
|
// notify area only ever draws in developer mode - it should never be used for game messages
|
||
|
if ( !developer.GetBool() )
|
||
|
return;
|
||
|
|
||
|
// skip any special characters
|
||
|
if ( msg[0] == 1 ||
|
||
|
msg[0] == 2 )
|
||
|
{
|
||
|
msg++;
|
||
|
}
|
||
|
|
||
|
// Nothing left
|
||
|
if ( !msg[0] )
|
||
|
return;
|
||
|
|
||
|
// Protect against background modifications to m_NotifyText.
|
||
|
AUTO_LOCK( g_AsyncNotifyTextMutex );
|
||
|
|
||
|
CNotifyText *current = NULL;
|
||
|
|
||
|
int slot = m_NotifyText.Count() - 1;
|
||
|
if ( slot < 0 )
|
||
|
{
|
||
|
slot = m_NotifyText.AddToTail();
|
||
|
current = &m_NotifyText[ slot ];
|
||
|
current->clr = clr;
|
||
|
current->text[ 0 ] = 0;
|
||
|
current->liferemaining = con_notifytime.GetFloat();;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
current = &m_NotifyText[ slot ];
|
||
|
current->clr = clr;
|
||
|
}
|
||
|
|
||
|
Assert( current );
|
||
|
|
||
|
wchar_t unicode[ 1024 ];
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( msg, unicode, sizeof( unicode ) );
|
||
|
|
||
|
wchar_t const *p = unicode;
|
||
|
while ( *p )
|
||
|
{
|
||
|
const wchar_t *nextreturn = wcsstr( p, L"\n" );
|
||
|
if ( nextreturn != NULL )
|
||
|
{
|
||
|
int copysize = nextreturn - p + 1;
|
||
|
safestrncat( current->text, MAX_NOTIFY_TEXT_LINE, p, copysize );
|
||
|
|
||
|
// Add a new notify, but don't add a new one if the previous one was empty...
|
||
|
if ( current->text[0] && current->text[0] != L'\n' )
|
||
|
{
|
||
|
slot = m_NotifyText.AddToTail();
|
||
|
current = &m_NotifyText[ slot ];
|
||
|
}
|
||
|
// Clear it
|
||
|
current->clr = clr;
|
||
|
current->text[ 0 ] = 0;
|
||
|
current->liferemaining = con_notifytime.GetFloat();
|
||
|
// Skip return character
|
||
|
p += copysize;
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
// Append it
|
||
|
safestrncat( current->text, MAX_NOTIFY_TEXT_LINE, p, wcslen( p ) );
|
||
|
current->clr = clr;
|
||
|
current->liferemaining = con_notifytime.GetFloat();
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
while ( m_NotifyText.Count() > 0 &&
|
||
|
( m_NotifyText.Count() >= con_times.GetInt() ) )
|
||
|
{
|
||
|
m_NotifyText.Remove( 0 );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CConPanel::ClearNotify()
|
||
|
{
|
||
|
// Protect against background modifications to m_NotifyText.
|
||
|
AUTO_LOCK( g_AsyncNotifyTextMutex );
|
||
|
|
||
|
m_NotifyText.RemoveAll();
|
||
|
}
|
||
|
|
||
|
void CConPanel::ApplySchemeSettings( vgui::IScheme *pScheme )
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings( pScheme );
|
||
|
|
||
|
// Console font
|
||
|
m_hFont = pScheme->GetFont( "DefaultSmallDropShadow", false );
|
||
|
m_hFontFixed = pScheme->GetFont( "DefaultFixedDropShadow", false );
|
||
|
}
|
||
|
|
||
|
int CConPanel::DrawText( vgui::HFont font, int x, int y, wchar_t *data )
|
||
|
{
|
||
|
int len = DrawColoredText( font,
|
||
|
x,
|
||
|
y,
|
||
|
255,
|
||
|
255,
|
||
|
255,
|
||
|
255,
|
||
|
data );
|
||
|
|
||
|
return len;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// called when we're ticked...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CConPanel::ShouldDraw()
|
||
|
{
|
||
|
bool bVisible = false;
|
||
|
|
||
|
if ( m_bDrawDebugAreas )
|
||
|
{
|
||
|
bVisible = true;
|
||
|
}
|
||
|
|
||
|
// Should be invisible if there's no notifys and the console is up.
|
||
|
// and if the launcher isn't active
|
||
|
if ( !Con_IsVisible() )
|
||
|
{
|
||
|
// Protect against background modifications to m_NotifyText.
|
||
|
AUTO_LOCK( g_AsyncNotifyTextMutex );
|
||
|
|
||
|
int i;
|
||
|
int c = m_NotifyText.Count();
|
||
|
for ( i = c - 1; i >= 0; i-- )
|
||
|
{
|
||
|
CNotifyText *notify = &m_NotifyText[ i ];
|
||
|
|
||
|
notify->liferemaining -= host_frametime;
|
||
|
|
||
|
if ( notify->liferemaining <= 0.0f )
|
||
|
{
|
||
|
m_NotifyText.Remove( i );
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
bVisible = true;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bVisible = true;
|
||
|
}
|
||
|
|
||
|
return bVisible;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CConPanel::DrawNotify( void )
|
||
|
{
|
||
|
int x = 8;
|
||
|
int y = 5;
|
||
|
|
||
|
if ( !m_hFontFixed )
|
||
|
return;
|
||
|
|
||
|
// notify area only draws in developer mode
|
||
|
if ( !developer.GetBool() )
|
||
|
return;
|
||
|
|
||
|
// don't render notify area into movies, either
|
||
|
if ( cl_movieinfo.IsRecording( ) )
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
vgui::surface()->DrawSetTextFont( m_hFontFixed );
|
||
|
|
||
|
int fontTall = vgui::surface()->GetFontTall( m_hFontFixed ) + 1;
|
||
|
|
||
|
// Protect against background modifications to m_NotifyText.
|
||
|
// DEADLOCK WARNING: Cannot call DrawColoredText while holding g_AsyncNotifyTextMutex or
|
||
|
// deadlock can occur while MatQueue0 holds material system lock and attempts to add text
|
||
|
// to m_NotifyText.
|
||
|
CUtlVector< CNotifyText > textToDraw;
|
||
|
{
|
||
|
AUTO_LOCK( g_AsyncNotifyTextMutex );
|
||
|
textToDraw = m_NotifyText;
|
||
|
}
|
||
|
|
||
|
int c = textToDraw.Count();
|
||
|
for ( int i = 0; i < c; i++ )
|
||
|
{
|
||
|
CNotifyText *notify = &textToDraw[ i ];
|
||
|
|
||
|
float timeleft = notify->liferemaining;
|
||
|
|
||
|
Color clr = notify->clr;
|
||
|
|
||
|
if ( timeleft < .5f )
|
||
|
{
|
||
|
float f = clamp( timeleft, 0.0f, .5f ) / .5f;
|
||
|
|
||
|
clr[3] = (int)( f * 255.0f );
|
||
|
|
||
|
if ( i == 0 && f < 0.2f )
|
||
|
{
|
||
|
y -= fontTall * ( 1.0f - f / 0.2f );
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
clr[3] = 255;
|
||
|
}
|
||
|
|
||
|
DrawColoredText( m_hFontFixed, x, y, clr[0], clr[1], clr[2], clr[3], notify->text );
|
||
|
|
||
|
y += fontTall;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ConVar con_nprint_bgalpha( "con_nprint_bgalpha", "50", 0, "Con_NPrint background alpha." );
|
||
|
ConVar con_nprint_bgborder( "con_nprint_bgborder", "5", 0, "Con_NPrint border size." );
|
||
|
|
||
|
void CConPanel::DrawDebugAreas( void )
|
||
|
{
|
||
|
if ( !m_bDrawDebugAreas )
|
||
|
return;
|
||
|
|
||
|
// Find the top and bottom of all the nprint text so we can draw a box behind it.
|
||
|
int left=99999, top=99999, right=-99999, bottom=-99999;
|
||
|
if ( con_nprint_bgalpha.GetInt() )
|
||
|
{
|
||
|
// First, figure out the bounds of all the con_nprint text.
|
||
|
if ( ProcessNotifyLines( left, top, right, bottom, false ) )
|
||
|
{
|
||
|
int b = con_nprint_bgborder.GetInt();
|
||
|
|
||
|
// Now draw a box behind it.
|
||
|
vgui::surface()->DrawSetColor( 0, 0, 0, con_nprint_bgalpha.GetInt() );
|
||
|
vgui::surface()->DrawFilledRect( left-b, top-b, right+b, bottom+b );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Now draw the text.
|
||
|
if ( ProcessNotifyLines( left, top, right, bottom, true ) == 0 )
|
||
|
{
|
||
|
// Have all notifies expired?
|
||
|
m_bDrawDebugAreas = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int CConPanel::ProcessNotifyLines( int &left, int &top, int &right, int &bottom, bool bDraw )
|
||
|
{
|
||
|
int count = 0;
|
||
|
int y = 20;
|
||
|
|
||
|
for ( int i = 0; i < MAX_DBG_NOTIFY; i++ )
|
||
|
{
|
||
|
if ( realtime < da_notify[i].expire || da_notify[i].expire == -1 )
|
||
|
{
|
||
|
// If it's marked this way, only draw it once.
|
||
|
if ( da_notify[i].expire == -1 && bDraw )
|
||
|
{
|
||
|
da_notify[i].expire = realtime - 1;
|
||
|
}
|
||
|
|
||
|
int len;
|
||
|
int x;
|
||
|
|
||
|
vgui::HFont font = da_notify[i].fixed_width_font ? m_hFontFixed : m_hFont ;
|
||
|
|
||
|
int fontTall = vgui::surface()->GetFontTall( m_hFontFixed ) + 1;
|
||
|
|
||
|
len = DrawTextLen( font, da_notify[i].szNotify );
|
||
|
x = videomode->GetModeStereoWidth() - 10 - len;
|
||
|
|
||
|
if ( y + fontTall > videomode->GetModeStereoHeight() - 20 )
|
||
|
return count;
|
||
|
|
||
|
count++;
|
||
|
y = 20 + 10 * i;
|
||
|
|
||
|
if ( bDraw )
|
||
|
{
|
||
|
DrawColoredText( font, x, y,
|
||
|
da_notify[i].color[0] * 255,
|
||
|
da_notify[i].color[1] * 255,
|
||
|
da_notify[i].color[2] * 255,
|
||
|
255,
|
||
|
da_notify[i].szNotify );
|
||
|
}
|
||
|
|
||
|
if ( da_notify[i].szNotify[0] )
|
||
|
{
|
||
|
// Extend the bounds.
|
||
|
left = min( left, x );
|
||
|
top = min( top, y );
|
||
|
right = max( right, x+len );
|
||
|
bottom = max( bottom, y+fontTall );
|
||
|
}
|
||
|
|
||
|
y += fontTall;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return count;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CConPanel::Paint()
|
||
|
{
|
||
|
VPROF( "CConPanel::Paint" );
|
||
|
|
||
|
#if !defined( SWDS ) && !defined( DEDICATED )
|
||
|
if ( IsPC() && !g_ClientDLL->ShouldDrawDropdownConsole() )
|
||
|
return;
|
||
|
#endif
|
||
|
|
||
|
DrawDebugAreas();
|
||
|
|
||
|
DrawNotify(); // only draw notify in game
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CConPanel::PaintBackground()
|
||
|
{
|
||
|
if ( !Con_IsVisible() )
|
||
|
return;
|
||
|
|
||
|
int wide = GetWide();
|
||
|
char ver[ 100 ];
|
||
|
Q_snprintf(ver, sizeof( ver ), "Source Engine %i (build %d)", PROTOCOL_VERSION, build_number() );
|
||
|
wchar_t unicode[ 200 ];
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( ver, unicode, sizeof( unicode ) );
|
||
|
|
||
|
vgui::surface()->DrawSetTextColor( Color( 255, 255, 255, 255 ) );
|
||
|
int x = wide - DrawTextLen( m_hFont, unicode ) - 2;
|
||
|
DrawText( m_hFont, x, 0, unicode );
|
||
|
|
||
|
if ( cl.IsActive() )
|
||
|
{
|
||
|
if ( cl.m_NetChannel->IsLoopback() )
|
||
|
{
|
||
|
Q_snprintf(ver, sizeof( ver ), "Map '%s'", cl.m_szLevelBaseName );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Q_snprintf(ver, sizeof( ver ), "Server '%s' Map '%s'", cl.m_NetChannel->GetRemoteAddress().ToString(), cl.m_szLevelBaseName );
|
||
|
}
|
||
|
wchar_t wUnicode[ 200 ];
|
||
|
g_pVGuiLocalize->ConvertANSIToUnicode( ver, wUnicode, sizeof( wUnicode ) );
|
||
|
|
||
|
int tall = vgui::surface()->GetFontTall( m_hFont );
|
||
|
|
||
|
x = wide - DrawTextLen( m_hFont, wUnicode ) - 2;
|
||
|
DrawText( m_hFont, x, tall + 1, wUnicode );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Creates the Console VGUI object
|
||
|
//-----------------------------------------------------------------------------
|
||
|
static CConPanel *conPanel = NULL;
|
||
|
|
||
|
void Con_CreateConsolePanel( vgui::Panel *parent )
|
||
|
{
|
||
|
conPanel = new CConPanel( parent );
|
||
|
if (conPanel)
|
||
|
{
|
||
|
conPanel->SetVisible(false);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
vgui::Panel* Con_GetConsolePanel()
|
||
|
{
|
||
|
return conPanel;
|
||
|
}
|
||
|
|
||
|
static ConCommand toggleconsole("toggleconsole", Con_ToggleConsole_f, "Show/hide the console.", FCVAR_DONTRECORD );
|
||
|
static ConCommand hideconsole("hideconsole", Con_HideConsole_f, "Hide the console.", FCVAR_DONTRECORD );
|
||
|
static ConCommand showconsole("showconsole", Con_ShowConsole_f, "Show the console.", FCVAR_DONTRECORD );
|
||
|
static ConCommand clear("clear", Con_Clear_f, "Clear all console output.", FCVAR_DONTRECORD );
|
||
|
|
||
|
#endif // SWDS
|