Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//
// Geiger.cpp
//
// implementation of CHudAmmo class
//
#include "cbase.h"
#include "hudelement.h"
#include "hud_macros.h"
#include "engine/IEngineSound.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "iclientmode.h"
#include <vgui_controls/Controls.h>
#include <vgui_controls/Panel.h>
#include <vgui/ISurface.h>
using namespace vgui;
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static const float TARGET_FRAMETIME = 1.0 / 60.0;
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CHudGeiger: public CHudElement, public vgui::Panel
{
DECLARE_CLASS_SIMPLE( CHudGeiger, vgui::Panel );
public:
CHudGeiger( const char *pElementName );
void Init( void );
void VidInit( void );
bool ShouldDraw( void );
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
virtual void Paint( void );
void MsgFunc_Geiger(bf_read &msg);
private:
int m_iGeigerRange;
};
DECLARE_HUDELEMENT( CHudGeiger );
DECLARE_HUD_MESSAGE( CHudGeiger, Geiger );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CHudGeiger::CHudGeiger( const char *pElementName ) :
CHudElement( pElementName ), BaseClass( NULL, "HudGeiger" )
{
vgui::Panel *pParent = g_pClientMode->GetViewport();
SetParent( pParent );
SetHiddenBits( HIDEHUD_HEALTH );
}
void CHudGeiger::ApplySchemeSettings( IScheme *scheme )
{
BaseClass::ApplySchemeSettings( scheme );
SetPaintBackgroundEnabled( false );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudGeiger::Init(void)
{
HOOK_HUD_MESSAGE( CHudGeiger, Geiger );
m_iGeigerRange = 0;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudGeiger::VidInit(void)
{
m_iGeigerRange = 0;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudGeiger::MsgFunc_Geiger(bf_read &msg)
{
// update geiger data
m_iGeigerRange = msg.ReadByte();
m_iGeigerRange = m_iGeigerRange << 2;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CHudGeiger::ShouldDraw( void )
{
return ( CHudElement::ShouldDraw() && ( m_iGeigerRange < 1000 && m_iGeigerRange > 0 ) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CHudGeiger::Paint()
{
int pct;
float flvol=0;
bool highsound = false;
// piecewise linear is better than continuous formula for this
if (m_iGeigerRange > 800)
{
pct = 0; //Msg ( "range > 800\n");
}
else if (m_iGeigerRange > 600)
{
pct = 2;
flvol = 0.4; //Msg ( "range > 600\n");
}
else if (m_iGeigerRange > 500)
{
pct = 4;
flvol = 0.5; //Msg ( "range > 500\n");
}
else if (m_iGeigerRange > 400)
{
pct = 8;
flvol = 0.6; //Msg ( "range > 400\n");
highsound = true;
}
else if (m_iGeigerRange > 300)
{
pct = 8;
flvol = 0.7; //Msg ( "range > 300\n");
highsound = true;
}
else if (m_iGeigerRange > 200)
{
pct = 28;
flvol = 0.78; //Msg ( "range > 200\n");
highsound = true;
}
else if (m_iGeigerRange > 150)
{
pct = 40;
flvol = 0.80; //Msg ( "range > 150\n");
highsound = true;
}
else if (m_iGeigerRange > 100)
{
pct = 60;
flvol = 0.85; //Msg ( "range > 100\n");
highsound = true;
}
else if (m_iGeigerRange > 75)
{
pct = 80;
flvol = 0.9; //Msg ( "range > 75\n");
//gflGeigerDelay = cl.time + GEIGERDELAY * 0.75;
highsound = true;
}
else if (m_iGeigerRange > 50)
{
pct = 90;
flvol = 0.95; //Msg ( "range > 50\n");
}
else
{
pct = 95;
flvol = 1.0; //Msg ( "range < 50\n");
}
int n = random->RandomInt( 0, 64 );
// Make geiger noise chance framerate independent
float flMultiplier = 1 / ( gpGlobals->frametime / TARGET_FRAMETIME );
// Constrain the multiplier
if ( flMultiplier > 10 )
{
flMultiplier = 10;
}
else if ( flMultiplier < 0.1 )
{
flMultiplier = 0.1;
}
n *= flMultiplier;
if ( n < pct )
{
char sz[256];
if ( highsound )
{
strcpy( sz, "Geiger.BeepHigh" );
}
else
{
strcpy( sz, "Geiger.BeepLow" );
}
CSoundParameters params;
if ( C_BaseEntity::GetParametersForSound( sz, params, NULL ) )
{
flvol = ( flvol * ( random->RandomInt( 0,127 ) ) / 255 ) + 0.25;
CLocalPlayerFilter filter;
EmitSound_t ep;
ep.m_nChannel = params.channel;
ep.m_pSoundName = params.soundname;
ep.m_flVolume = flvol;
ep.m_SoundLevel = params.soundlevel;
ep.m_nPitch = params.pitch;
C_BaseEntity::EmitSound( filter, SOUND_FROM_LOCAL_PLAYER, ep );
}
}
}