You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
173 lines
7.2 KiB
173 lines
7.2 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#ifndef TF_GAMESTATS_H
|
||
|
#define TF_GAMESTATS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "gamestats.h"
|
||
|
#include "tf_obj.h"
|
||
|
#include "tf_gamestats_shared.h"
|
||
|
#include "GameEventListener.h"
|
||
|
|
||
|
class CTFPlayer;
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// TF Game Stats Class
|
||
|
//
|
||
|
class CTFGameStats : public CBaseGameStats, public CGameEventListener, public CAutoGameSystem
|
||
|
{
|
||
|
public:
|
||
|
|
||
|
// Constructor/Destructor.
|
||
|
CTFGameStats( void );
|
||
|
~CTFGameStats( void );
|
||
|
|
||
|
virtual void Clear( void );
|
||
|
|
||
|
virtual bool UseOldFormat() { return false; }
|
||
|
virtual bool AddDataForSend( KeyValues *pKV, StatSendType_t sendType );
|
||
|
|
||
|
void AddMapData( KeyValues *pKV, TF_Gamestats_LevelStats_t *pCurrentMap );
|
||
|
|
||
|
virtual bool Init();
|
||
|
virtual void LevelInitPreEntity();
|
||
|
virtual void LevelShutdownPreClearSteamAPIContext();
|
||
|
|
||
|
// Events.
|
||
|
virtual void Event_LevelInit( void );
|
||
|
virtual void Event_LevelShutdown( float flElapsed );
|
||
|
virtual void Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info );
|
||
|
void Event_RoundStart();
|
||
|
void Event_RoundEnd( int iWinningTeam, bool bFullRound, float flRoundTime, bool bWasSuddenDeathWin );
|
||
|
void Event_GameEnd();
|
||
|
void Event_PlayerConnected( CBasePlayer *pPlayer );
|
||
|
void Event_PlayerDisconnected( CTFPlayer *pPlayer ) {}
|
||
|
void Event_PlayerDisconnectedTF( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerChangedClass( CTFPlayer *pPlayer, int iOldClass, int iNewClass );
|
||
|
void Event_PlayerSpawned( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerForceRespawn( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerLeachedHealth( CTFPlayer *pPlayer, bool bDispenserHeal, float amount );
|
||
|
void Event_PlayerHealedOther( CTFPlayer *pPlayer, float amount );
|
||
|
void Event_PlayerHealedOtherAssist( CTFPlayer *pPlayer, float amount );
|
||
|
void Event_PlayerBlockedDamage( CTFPlayer *pPlayer, int nAmount );
|
||
|
void Event_AssistKill( CTFPlayer *pPlayer, CBaseEntity *pVictim );
|
||
|
void Event_PlayerInvulnerable( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerCreatedBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding );
|
||
|
void Event_PlayerDestroyedBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding );
|
||
|
void Event_AssistDestroyBuilding( CTFPlayer *pPlayer, CBaseObject *pBuilding );
|
||
|
void Event_Headshot( CTFPlayer *pKiller, bool bBowShot=false );
|
||
|
void Event_Backstab( CTFPlayer *pKiller );
|
||
|
void Event_PlayerUsedTeleport( CTFPlayer *pTeleportOwner, CTFPlayer *pTeleportingPlayer );
|
||
|
void Event_PlayerFiredWeapon( CTFPlayer *pPlayer, bool bCritical );
|
||
|
void Event_PlayerDamage( CBasePlayer *pPlayer, const CTakeDamageInfo &info, int iDamageTaken );
|
||
|
void Event_PlayerDamageAssist( CBasePlayer *pProvider, int iBonusDamage );
|
||
|
void Event_BossDamage( CBasePlayer *pAttacker, int iDamage );
|
||
|
void Event_PlayerKilledOther( CBasePlayer *pAttacker, CBaseEntity *pVictim, const CTakeDamageInfo &info );
|
||
|
void Event_PlayerCapturedPoint( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerReturnedFlag( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerScoresEscortPoints( CTFPlayer *pPlayer, int iPoints );
|
||
|
void Event_PlayerDefendedPoint( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerDominatedOther( CTFPlayer *pAttacker );
|
||
|
void Event_PlayerRevenge( CTFPlayer *pAttacker );
|
||
|
void Event_PlayerStunBall( CTFPlayer *pAttacker, bool bSpecial );
|
||
|
void Event_PlayerAwardBonusPoints( CTFPlayer *pPlayer, CBaseEntity *pSource, int nCount );
|
||
|
void Event_PlayerHealthkitPickup( CTFPlayer *pTFPlayer );
|
||
|
void Event_PlayerAmmokitPickup( CTFPlayer *pTFPlayer );
|
||
|
void Event_PlayerSuicide( CBasePlayer *pPlayer );
|
||
|
void Event_KillDetail( CTFPlayer* pKiller, CTFPlayer* pVictim, CTFPlayer* pAssister, IGameEvent* event /*player_death*/, const CTakeDamageInfo &info );
|
||
|
void Event_TeamChange( CTFPlayer* pPlayer, int oldTeam, int newTeam );
|
||
|
void Event_PlayerCollectedCurrency( CBasePlayer *pPlayer, int nAmount );
|
||
|
void Event_PlayerLoadoutChanged( CTFPlayer *pPlayer, bool bForceReport );
|
||
|
void Event_PlayerRevived( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerThrowableHit( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerThrowableKill( CTFPlayer *pPlayer );
|
||
|
void Event_PlayerEarnedKillStreak( CTFPlayer *pPlayer );
|
||
|
|
||
|
void Event_HalloweenBossEvent( uint8 unBossType, uint16 unBossLevel, uint8 unEventType, uint8 unPlayersInvolved, float fElapsedTime );
|
||
|
|
||
|
virtual void FireGameEvent( IGameEvent * event );
|
||
|
|
||
|
bool IsRealGameplay( TF_Gamestats_LevelStats_t *game );
|
||
|
|
||
|
void AccumulateGameData();
|
||
|
void AccumulateVoteData( void );
|
||
|
bool GetVoteData( const char *szIssueName, int nNumOptions, CUtlVector <const char*> &vecNames );
|
||
|
|
||
|
void ClearCurrentGameData();
|
||
|
|
||
|
// SteamWorks GameStats
|
||
|
void SW_GameStats_WriteMap();
|
||
|
void SW_GameStats_WriteRound( int iWinningTeam, bool bFullRound, int iEndReason );
|
||
|
void SW_GameStats_WritePlayer( CTFPlayer *pPlayer, bool bDisconnected=false );
|
||
|
void SW_GameStats_WriteKill( CTFPlayer* pKiller, CTFPlayer* pVictim, CTFPlayer* pAssister, IGameEvent* event /*player_death*/, const CTakeDamageInfo &info );
|
||
|
void SW_ClassChange( CTFPlayer* pPlayer, int oldClass, int newClass );
|
||
|
void SW_GameEvent( CTFPlayer* pPlayer, const char* pszScoreType, int iPoints );
|
||
|
void SW_FlagEvent( int iPlayer, int iCarrier, int iEventType );
|
||
|
void SW_CapEvent( int iPoint, int iPlayer, const char* pszEventID, int iPoints );
|
||
|
void SW_WriteHostsRow();
|
||
|
|
||
|
// Passtime
|
||
|
void SW_PasstimeRoundEnded();
|
||
|
|
||
|
// PowerUp Mode
|
||
|
void Event_PowerUpModeDeath( CTFPlayer *pKiller, CTFPlayer *pVictim );
|
||
|
void Event_PowerUpRuneDuration( CTFPlayer *pKiller, int iDuration, int nRune );
|
||
|
|
||
|
// Utilities.
|
||
|
TF_Gamestats_LevelStats_t *GetCurrentMap( void ) { return m_reportedStats.m_pCurrentGame; }
|
||
|
TF_Gamestats_RoundStats_t* GetRoundStatsForTeam( int iTeamNumber );
|
||
|
void StoreGameEndReason( const char* reason );
|
||
|
|
||
|
struct PlayerStats_t * FindPlayerStats( CBasePlayer *pPlayer );
|
||
|
void ResetPlayerStats( CTFPlayer *pPlayer );
|
||
|
void ResetKillHistory( CTFPlayer *pPlayer );
|
||
|
void ResetRoundStats();
|
||
|
protected:
|
||
|
void IncrementStat( CTFPlayer *pPlayer, TFStatType_t statType, int iValue );
|
||
|
void SendStatsToPlayer( CTFPlayer *pPlayer, bool bIsAlive );
|
||
|
void AccumulateAndResetPerLifeStats( CTFPlayer *pPlayer );
|
||
|
void TrackKillStats( CBasePlayer *pAttacker, CBasePlayer *pVictim );
|
||
|
|
||
|
public:
|
||
|
TFReportedStats_t m_reportedStats; // Stats which are uploaded from TF server to Steam
|
||
|
PlayerStats_t m_aPlayerStats[MAX_PLAYERS+1]; // List of stats for each player for current life - reset after each death or class change
|
||
|
|
||
|
// Stats structs used for the new steamworks reporting.
|
||
|
TF_Gamestats_RoundStats_t m_currentRoundRed;
|
||
|
TF_Gamestats_RoundStats_t m_currentRoundBlue;
|
||
|
TF_Gamestats_KillStats_t m_currentKill;
|
||
|
TF_Gamestats_LevelStats_t m_currentMap;
|
||
|
|
||
|
bool m_bRoundActive;
|
||
|
int m_iRoundsPlayed;
|
||
|
bool m_bServerShutdown;
|
||
|
int m_iGameEndReason;
|
||
|
|
||
|
// Unique Column Keys
|
||
|
int m_iEvents;
|
||
|
int m_iKillCount;
|
||
|
int m_iPlayerUpdates;
|
||
|
int m_iLoadoutChangesCount;
|
||
|
|
||
|
// Robot Destruction Struct
|
||
|
RobotDestructionStats_t m_rdStats;
|
||
|
|
||
|
// Passtime
|
||
|
PasstimeStats_t m_passtimeStats;
|
||
|
|
||
|
private:
|
||
|
CUtlMap< CUtlConstString, int > m_MapsPlaytime;
|
||
|
char m_szNextMap[32];
|
||
|
};
|
||
|
|
||
|
|
||
|
extern CTFGameStats CTF_GameStats;
|
||
|
|
||
|
#endif // TF_GAMESTATS_H
|