You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
99 lines
2.6 KiB
99 lines
2.6 KiB
3 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "dodbutton.h"
|
||
|
|
||
|
#include <vgui/ISurface.h>
|
||
|
#include <vgui_controls/EditablePanel.h>
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include <tier0/memdbgon.h>
|
||
|
|
||
|
using namespace vgui;
|
||
|
|
||
|
//===============================================
|
||
|
// CDODButtonShape - drawing class for dod button shape
|
||
|
//===============================================
|
||
|
void CDODButtonShape::DrawShapedBorder( int x, int y, int wide, int tall, Color fgcolor )
|
||
|
{
|
||
|
int halfheight = tall / 3;
|
||
|
|
||
|
surface()->DrawSetColor(fgcolor);
|
||
|
|
||
|
// top
|
||
|
surface()->DrawLine( 0, 1, wide-1, 1 );
|
||
|
|
||
|
// left
|
||
|
surface()->DrawLine( 1, 1, 1, tall-1 );
|
||
|
|
||
|
// bottom
|
||
|
surface()->DrawLine( 0, tall-1, wide-halfheight, tall-1 );
|
||
|
|
||
|
// right
|
||
|
surface()->DrawLine( wide-1, 0, wide-1, tall-halfheight );
|
||
|
|
||
|
// diagonal
|
||
|
surface()->DrawLine( wide-1, tall-halfheight-1, wide-halfheight-1, tall-1 );
|
||
|
}
|
||
|
|
||
|
void CDODButtonShape::DrawShapedBackground( int x, int y, int wide, int tall, Color bgcolor )
|
||
|
{
|
||
|
int halfheight = tall / 3;
|
||
|
|
||
|
if ( m_iWhiteTexture < 0 )
|
||
|
{
|
||
|
m_iWhiteTexture = vgui::surface()->CreateNewTextureID();
|
||
|
vgui::surface()->DrawSetTextureFile( m_iWhiteTexture, "vgui/white" , true, false);
|
||
|
}
|
||
|
|
||
|
surface()->DrawSetColor(bgcolor);
|
||
|
surface()->DrawSetTexture( m_iWhiteTexture );
|
||
|
|
||
|
Vertex_t verts[5];
|
||
|
|
||
|
verts[0].Init( Vector2D( 0, 0 ) );
|
||
|
verts[1].Init( Vector2D( wide-1, 0 ) );
|
||
|
verts[2].Init( Vector2D( wide-1, tall-halfheight ) );
|
||
|
verts[3].Init( Vector2D( wide-halfheight, tall-1 ) );
|
||
|
verts[4].Init( Vector2D( 0, tall-1 ) );
|
||
|
|
||
|
surface()->DrawTexturedPolygon(5, verts);
|
||
|
|
||
|
surface()->DrawSetTexture(0);
|
||
|
}
|
||
|
|
||
|
//===============================================
|
||
|
// CDODButton - shaped button
|
||
|
//===============================================
|
||
|
void CDODButton::PaintBackground()
|
||
|
{
|
||
|
int wide, tall;
|
||
|
GetSize(wide,tall);
|
||
|
DrawShapedBackground( 0, 0, wide, tall, GetBgColor() );
|
||
|
}
|
||
|
|
||
|
void CDODButton::PaintBorder()
|
||
|
{
|
||
|
int wide, tall;
|
||
|
GetSize(wide,tall);
|
||
|
DrawShapedBorder( 0, 0, wide, tall, GetFgColor() );
|
||
|
}
|
||
|
|
||
|
//===============================================
|
||
|
// CDODProgressBar - used for weapon stat bars
|
||
|
//===============================================
|
||
|
void CDODProgressBar::ApplySchemeSettings(IScheme *pScheme)
|
||
|
{
|
||
|
BaseClass::ApplySchemeSettings(pScheme);
|
||
|
|
||
|
SetFgColor( GetSchemeColor("ClassMenuLight", pScheme ) );
|
||
|
SetBgColor( GetSchemeColor("ClassMenuDark", pScheme ) );
|
||
|
SetBarInset(0);
|
||
|
SetSegmentInfo( 0, 1 );
|
||
|
SetBorder(NULL);
|
||
|
}
|