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58 lines
1.3 KiB
58 lines
1.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#ifndef VPICKER_MAIN_H
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#define VPICKER_MAIN_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <vgui_controls/Frame.h>
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#include <KeyValues.h>
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#include "tier2/vconfig.h"
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#include "ConfigManager.h"
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#define INVALID_CONFIG_ID -1
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#define NEW_CONFIG_ID -2
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void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc );
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// ==============================================
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// Container class for config information
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// ==============================================
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class CGameConfig
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{
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public:
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CGameConfig( void ) {}
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CGameConfig( const char *name, const char *dir )
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{
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UtlStrcpy( m_Name, name );
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UtlStrcpy( m_ModDir, dir );
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}
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CUtlVector<char> m_Name;
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CUtlVector<char> m_ModDir;
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};
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extern CGameConfigManager g_ConfigManager;
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extern CUtlVector<CGameConfig *> g_Configs;
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bool UpdateConfigs( void );
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void ReloadConfigs( bool bNoWarning = false );
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bool RemoveConfig( int configID );
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bool AddConfig( int configID );
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bool SaveConfigs( void );
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void SetMayaScriptSettings( );
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void SetXSIScriptSettings( );
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void SetPathSettings( );
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const char *GetBaseDirectory( void );
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void VGUIMessageBox( vgui::Panel *pParent, const char *pTitle, PRINTF_FORMAT_STRING const char *pMsg, ... );
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#endif // VPICKER_MAIN_H
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