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#include "BaseVSShader.h"
// This one isn't supported on dx8
DEFINE_FALLBACK_SHADER( SDK_DepthWrite, Wireframe )
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DEFINE_FALLBACK_SHADER( SDK_EyeRefract, Eyes_dx8 )
DEFINE_FALLBACK_SHADER( SDK_VolumeClouds, UnlitGeneric_DX8 )
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// FIXME: These aren't supported on dx8, but need to be.
DEFINE_FALLBACK_SHADER( SDK_EyeGlint, EyeGlint )
DEFINE_FALLBACK_SHADER( SDK_AfterShock, AfterShock )