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273 lines
7.6 KiB
273 lines
7.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Alyx's EMP effect
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//
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//=============================================================================//
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#include "cbase.h"
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#include "env_alyxemp_shared.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define EMP_BEAM_SPRITE "effects/laser1.vmt"
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LINK_ENTITY_TO_CLASS( env_alyxemp, CAlyxEmpEffect );
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BEGIN_DATADESC( CAlyxEmpEffect )
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DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "Type" ),
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DEFINE_KEYFIELD( m_strTargetName, FIELD_STRING, "EndTargetName" ),
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DEFINE_FIELD( m_nState, FIELD_INTEGER ),
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DEFINE_FIELD( m_flDuration, FIELD_FLOAT ),
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DEFINE_FIELD( m_flStartTime, FIELD_TIME ),
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DEFINE_FIELD( m_hTargetEnt, FIELD_EHANDLE ),
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DEFINE_FIELD( m_hBeam, FIELD_EHANDLE ),
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DEFINE_FIELD( m_iState, FIELD_INTEGER ),
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DEFINE_FIELD( m_bAutomated, FIELD_BOOLEAN ),
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DEFINE_THINKFUNC( AutomaticThink ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "StartCharge", InputStartCharge ),
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DEFINE_INPUTFUNC( FIELD_VOID, "StartDischarge", InputStartDischarge ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "Stop", InputStop ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetTargetEnt", InputSetTargetEnt ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CAlyxEmpEffect, DT_AlyxEmpEffect )
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SendPropInt( SENDINFO(m_nState), 8, SPROP_UNSIGNED),
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SendPropFloat( SENDINFO(m_flDuration), 0, SPROP_NOSCALE),
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SendPropFloat( SENDINFO(m_flStartTime), 0, SPROP_NOSCALE),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::Spawn( void )
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{
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Precache();
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// No model but we still need to force this!
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AddEFlags( EFL_FORCE_CHECK_TRANSMIT );
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// No shadows
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AddEffects( EF_NOSHADOW | EF_NORECEIVESHADOW );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::Activate( void )
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{
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// Start out with a target entity
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SetTargetEntity( STRING(m_strTargetName) );
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BaseClass::Activate();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *szEntityName -
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::SetTargetEntity( const char *szEntityName )
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{
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// Find and store off our target entity
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CBaseEntity *pTargetEnt = NULL;
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if ( szEntityName && szEntityName[0] )
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{
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pTargetEnt = gEntList.FindEntityByName( NULL, szEntityName );
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if ( pTargetEnt == NULL )
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{
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Assert(0);
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DevMsg( "Unable to find env_alyxemp (%s) target %s!\n", GetEntityName().ToCStr(), szEntityName );
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}
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}
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SetTargetEntity( pTargetEnt );
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}
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//-----------------------------------------------------------------------------
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// Passing NULL is ok!
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::SetTargetEntity( CBaseEntity *pTarget )
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{
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m_hTargetEnt.Set( pTarget );
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}
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//-----------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::ActivateAutomatic( CBaseEntity *pAlyx, CBaseEntity *pTarget )
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{
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Assert( pAlyx->GetBaseAnimating() != NULL );
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SetParent( pAlyx, pAlyx->GetBaseAnimating()->LookupAttachment("LeftHand") );
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SetLocalOrigin( vec3_origin );
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m_iState = ALYXEMP_STATE_OFF;
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SetTargetEntity( pTarget );
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SetThink( &CAlyxEmpEffect::AutomaticThink );
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SetNextThink( gpGlobals->curtime );
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m_bAutomated = true;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::AutomaticThink()
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{
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bool bSetNextThink = true;
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switch( m_iState )
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{
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case ALYXEMP_STATE_OFF:
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StartCharge( 0.05f );
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break;
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case ALYXEMP_STATE_CHARGING:
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StartDischarge();
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break;
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case ALYXEMP_STATE_DISCHARGING:
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Stop( 1.0f );
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bSetNextThink = false;
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break;
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}
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m_iState++;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::Precache( void )
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{
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PrecacheModel( EMP_BEAM_SPRITE );
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PrecacheScriptSound( "AlyxEmp.Charge" );
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PrecacheScriptSound( "AlyxEmp.Discharge" );
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PrecacheScriptSound( "AlyxEmp.Stop" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::InputStartCharge( inputdata_t &inputdata )
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{
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StartCharge( inputdata.value.Float() );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::StartCharge( float flDuration )
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{
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EmitSound( "AlyxEmp.Charge" );
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m_nState = (int)ALYXEMP_STATE_CHARGING;
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m_flDuration = flDuration;
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m_flStartTime = gpGlobals->curtime;
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if( m_bAutomated )
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{
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SetNextThink( gpGlobals->curtime + m_flDuration );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::InputStartDischarge( inputdata_t &inputdata )
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{
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StartDischarge();
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}
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void CAlyxEmpEffect::StartDischarge()
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{
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EmitSound( "AlyxEmp.Discharge" );
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m_nState = (int)ALYXEMP_STATE_DISCHARGING;
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m_flStartTime = gpGlobals->curtime;
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// Beam effects on the target entity!
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if ( !m_hBeam && m_hTargetEnt )
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{
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// Check to store off our view model index
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m_hBeam = CBeam::BeamCreate( EMP_BEAM_SPRITE, 8 );
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if ( m_hBeam != NULL )
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{
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m_hBeam->PointEntInit( m_hTargetEnt->GetAbsOrigin(), this );
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m_hBeam->SetStartEntity( m_hTargetEnt );
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m_hBeam->SetWidth( 4 );
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m_hBeam->SetEndWidth( 8 );
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m_hBeam->SetBrightness( 255 );
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m_hBeam->SetColor( 255, 255, 255 );
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m_hBeam->LiveForTime( 999.0f );
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m_hBeam->RelinkBeam();
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m_hBeam->SetNoise( 16 );
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}
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// End hit
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Vector shotDir = ( GetAbsOrigin() - m_hTargetEnt->GetAbsOrigin() );
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VectorNormalize( shotDir );
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CPVSFilter filter( m_hTargetEnt->GetAbsOrigin() );
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te->GaussExplosion( filter, 0.0f, m_hTargetEnt->GetAbsOrigin() - ( shotDir * 4.0f ), RandomVector(-1.0f, 1.0f), 0 );
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}
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if( m_bAutomated )
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{
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SetNextThink( gpGlobals->curtime + 0.5f );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::InputStop( inputdata_t &inputdata )
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{
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float flDuration = inputdata.value.Float();
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Stop( flDuration );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::Stop( float flDuration )
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{
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EmitSound( "AlyxEmp.Stop" );
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m_nState = (int)ALYXEMP_STATE_OFF;
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m_flDuration = flDuration;
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m_flStartTime = gpGlobals->curtime;
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if ( m_hBeam != NULL )
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{
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UTIL_Remove( m_hBeam );
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m_hBeam = NULL;
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}
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if( m_bAutomated )
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{
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SetThink( &CAlyxEmpEffect::SUB_Remove );
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SetNextThink( gpGlobals->curtime + flDuration + 1.0f );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CAlyxEmpEffect::InputSetTargetEnt( inputdata_t &inputdata )
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{
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SetTargetEntity( inputdata.value.String() );
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}
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