You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
98 lines
2.6 KiB
98 lines
2.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "basehlcombatweapon_shared.h"
|
||
|
|
||
|
#ifndef BASEHLCOMBATWEAPON_H
|
||
|
#define BASEHLCOMBATWEAPON_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//=========================================================
|
||
|
// Machine gun base class
|
||
|
//=========================================================
|
||
|
abstract_class CHLMachineGun : public CBaseHLCombatWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CHLMachineGun, CBaseHLCombatWeapon );
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
CHLMachineGun();
|
||
|
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
void PrimaryAttack( void );
|
||
|
|
||
|
// Default calls through to m_hOwner, but plasma weapons can override and shoot projectiles here.
|
||
|
virtual void ItemPostFrame( void );
|
||
|
virtual void FireBullets( const FireBulletsInfo_t &info );
|
||
|
virtual float GetFireRate( void ) = 0;
|
||
|
virtual int WeaponRangeAttack1Condition( float flDot, float flDist );
|
||
|
virtual bool Deploy( void );
|
||
|
|
||
|
virtual const Vector &GetBulletSpread( void );
|
||
|
|
||
|
int WeaponSoundRealtime( WeaponSound_t shoot_type );
|
||
|
|
||
|
// utility function
|
||
|
static void DoMachineGunKick( CBasePlayer *pPlayer, float dampEasy, float maxVerticleKickAngle, float fireDurationTime, float slideLimitTime );
|
||
|
|
||
|
protected:
|
||
|
|
||
|
int m_nShotsFired; // Number of consecutive shots fired
|
||
|
|
||
|
float m_flNextSoundTime; // real-time clock of when to make next sound
|
||
|
};
|
||
|
|
||
|
//=========================================================
|
||
|
// Machine guns capable of switching between full auto and
|
||
|
// burst fire modes.
|
||
|
//=========================================================
|
||
|
// Mode settings for select fire weapons
|
||
|
enum
|
||
|
{
|
||
|
FIREMODE_FULLAUTO = 1,
|
||
|
FIREMODE_SEMI,
|
||
|
FIREMODE_3RNDBURST,
|
||
|
};
|
||
|
|
||
|
//=========================================================
|
||
|
// >> CHLSelectFireMachineGun
|
||
|
//=========================================================
|
||
|
class CHLSelectFireMachineGun : public CHLMachineGun
|
||
|
{
|
||
|
DECLARE_CLASS( CHLSelectFireMachineGun, CHLMachineGun );
|
||
|
public:
|
||
|
|
||
|
CHLSelectFireMachineGun( void );
|
||
|
|
||
|
DECLARE_SERVERCLASS();
|
||
|
|
||
|
virtual float GetBurstCycleRate( void );
|
||
|
virtual float GetFireRate( void );
|
||
|
|
||
|
virtual bool Deploy( void );
|
||
|
virtual void WeaponSound( WeaponSound_t shoot_type, float soundtime = 0.0f );
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
virtual int GetBurstSize( void ) { return 3; };
|
||
|
|
||
|
void BurstThink( void );
|
||
|
|
||
|
virtual void PrimaryAttack( void );
|
||
|
virtual void SecondaryAttack( void );
|
||
|
|
||
|
virtual int WeaponRangeAttack1Condition( float flDot, float flDist );
|
||
|
virtual int WeaponRangeAttack2Condition( float flDot, float flDist );
|
||
|
|
||
|
protected:
|
||
|
int m_iBurstSize;
|
||
|
int m_iFireMode;
|
||
|
};
|
||
|
#endif // BASEHLCOMBATWEAPON_H
|