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303 lines
7.8 KiB
303 lines
7.8 KiB
5 years ago
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="voice_tweak"
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ProjectGUID="{C570FFDC-AEFA-45BD-B3F4-44722478DE4F}"
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SccProjectName=""
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SccAuxPath=""
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SccLocalPath=""
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SccProvider=""
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Keyword="MFCProj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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UseOfMFC="1"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\public,..\..\public\tier1,..\..\engine,..\..\common,.\dxsdk,..\..\engine\audio\private,..\..\engine\audio\public"
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PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;VOICE_TWEAK_APP"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Debug/voice_tweak.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="4"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe
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copy "$(TargetPath)" ..\..\..\game\bin
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"
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Outputs="..\..\..\game\bin\$(TargetName).exe"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="nafxcwd.lib libcmtd.lib dxsdk\dxguid.lib winmm.lib dxguid.lib"
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OutputFile=".\Debug/voice_tweak.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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IgnoreDefaultLibraryNames="libcmtd.lib,nafxcwd.lib"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/voice_tweak.pdb"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/voice_tweak.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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ConfigurationType="1"
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UseOfMFC="1"
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\public,..\..\public\tier1,..\..\engine,..\..\common,.\dxsdk,..\..\engine\audio\private,..\..\engine\audio\public"
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PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;VOICE_TWEAK_APP"
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StringPooling="TRUE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="3"
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PrecompiledHeaderThrough="stdafx.h"
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PrecompiledHeaderFile=".\Release/voice_tweak.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="4"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"
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CommandLine="if exist ..\..\..\game\bin\"$(TargetName)".exe attrib -r ..\..\..\game\bin\"$(TargetName)".exe
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copy "$(TargetPath)" ..\..\..\game\bin
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"
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Outputs="..\..\..\game\bin\$(TargetName).exe"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="nafxcw.lib libcmt.lib dxsdk\dxguid.lib winmm.lib dxguid.lib"
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OutputFile=".\Release/voice_tweak.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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IgnoreDefaultLibraryNames="libcmt.lib,nafxcw.lib"
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ProgramDatabaseFile=".\Release/voice_tweak.pdb"
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SubSystem="2"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Release/voice_tweak.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath="..\..\engine\audio\private\circularbuffer.cpp">
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</File>
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<File
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RelativePath="..\..\public\tier0\memoverride.cpp">
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<FileConfiguration
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Name="Debug|Win32">
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<Tool
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</File>
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<File
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RelativePath="StdAfx.cpp">
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Name="Debug|Win32">
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<FileConfiguration
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Name="Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\..\engine\audio\private\voice_gain.cpp">
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</File>
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<File
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RelativePath="..\..\engine\audio\private\voice_mixer_controls.cpp">
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</File>
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<File
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RelativePath="..\..\engine\audio\private\voice_record_dsound.cpp">
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</File>
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<File
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RelativePath="voice_tweak.cpp">
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</File>
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<File
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RelativePath="voice_tweak.rc">
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</File>
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<File
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RelativePath="voice_tweakDlg.cpp">
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</File>
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<File
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RelativePath="..\..\engine\audio\private\voice_wavefile.cpp">
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</File>
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<File
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RelativePath="waveout.cpp">
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</File>
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<File
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RelativePath="win_idle.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath="iwaveout.h">
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</File>
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<File
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RelativePath="Resource.h">
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</File>
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<File
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RelativePath="voice_tweak.h">
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</File>
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<File
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RelativePath="voice_tweakDlg.h">
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</File>
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<File
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RelativePath="waveout.h">
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RelativePath="win_idle.h">
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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<File
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RelativePath="res\voice_tweak.ico">
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</File>
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<File
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RelativePath="res\voice_tweak.rc2">
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</File>
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</Filter>
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<File
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RelativePath="ReadMe.txt">
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</File>
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<File
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RelativePath="..\..\lib\public\tier0.lib">
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<FileConfiguration
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Name="Debug|Win32">
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RelativePath="..\..\lib\public\tier1.lib">
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CommandLine=""/>
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</FileConfiguration>
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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