Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

46 lines
1.4 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "toolutils/ConsolePage.h"
#include "toolutils/enginetools_int.h"
#include "toolframework/ienginetool.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CConsolePage::CConsolePage( Panel *parent, bool bStatusVersion ) : BaseClass( parent, "ToolsConsole", bStatusVersion )
{
AddActionSignalTarget( this );
}
//-----------------------------------------------------------------------------
// Submits a command
//-----------------------------------------------------------------------------
void CConsolePage::OnCommandSubmitted( const char *pCommand )
{
enginetools->Command( pCommand );
}
//-----------------------------------------------------------------------------
// Purpose: sets up colors
//-----------------------------------------------------------------------------
void CConsolePage::ApplySchemeSettings(IScheme *pScheme)
{
BaseClass::ApplySchemeSettings(pScheme);
m_PrintColor = GetSchemeColor("IFMConsole.TextColor", pScheme);
m_DPrintColor = GetSchemeColor("IFMConsole.DevTextColor", pScheme);
}