Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//-----------------------------------------------------------------------------
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// GAMEEVENTS.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$Macro SRCDIR "..\.."
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$Macro OUTBINDIR "$LIBPUBLIC\tools"
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$Include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE,.\,..\common,$SRCDIR\game\shared"
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$PreprocessorDefinitions "$BASE;GAMEEVENTS_EXPORTS"
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}
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$Linker
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{
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$AdditionalDependencies "$BASE Psapi.lib"
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}
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}
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$Project "GameEvents"
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{
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$Folder "Source Files"
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{
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$File "gameevents.cpp"
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$File "gameeventeditdoc.cpp"
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$File "gameeventeditpanel.cpp"
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$File "$SRCDIR\public\interpolatortypes.cpp"
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$File "$SRCDIR\public\registry.cpp"
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$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
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}
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$Folder "Header Files"
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{
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$File "gameeventeditdoc.h"
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$File "gameeventeditpanel.h"
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$File "$SRCDIR\public\mathlib\mathlib.h"
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}
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$Folder "Link Libraries"
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{
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$Lib datamodel
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$Lib dme_controls
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$Lib dmserializers
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$Lib mathlib
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$Lib matsys_controls
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$Lib movieobjects
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$Lib sfmobjects
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$Lib tier2
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$Lib tier3
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$Lib toolutils
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$Lib vgui_controls
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}
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}
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