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59 lines
1.4 KiB
59 lines
1.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Team management class. Contains all the details for a specific team
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TFC_TEAM_H
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#define TFC_TEAM_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "utlvector.h"
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#include "team.h"
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#include "tfc_shareddefs.h"
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//-----------------------------------------------------------------------------
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// Purpose: Team Manager
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//-----------------------------------------------------------------------------
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class CTFCTeam : public CTeam
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{
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DECLARE_CLASS( CTFCTeam, CTeam );
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DECLARE_SERVERCLASS();
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public:
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// Initialization
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virtual void Init( const char *pName, int iNumber );
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color32 GetTeamColor();
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};
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extern CTFCTeam *GetGlobalTFCTeam( int iIndex );
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void TeamFortress_TeamShowScores(BOOL bLong, CBasePlayer *pPlayer);
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int TeamFortress_TeamGetScoreFrags(int tno);
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// Colors for each team.
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typedef struct
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{
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int topColor;
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int bottomColor;
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} team_color_t;
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extern Vector rgbcolors[5];
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extern team_color_t teamcolors[5][PC_LASTCLASS]; // Colors for each of the 4 teams
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extern int number_of_teams; // This is incremented for each map as info_player_teamspawn are created.
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extern const char *teamnames[5];
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#define g_szTeamColors teamnames
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color32 Vector255ToRGBColor( const Vector &vColor );
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#endif // TF_TEAM_H
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