You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
107 lines
2.6 KiB
107 lines
2.6 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: game stat gathering
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_STATS_H
|
||
|
#define TF_STATS_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "tf_shareddefs.h"
|
||
|
|
||
|
// NOTE: If you change these enums, change the string lists in tf_stats.cpp!
|
||
|
enum TFStatId_t
|
||
|
{
|
||
|
TF_STAT_FERRY_CONTROL = 0,
|
||
|
TF_STAT_RESOURCE_CHUNKS_SPAWNED,
|
||
|
TF_STAT_RESOURCE_PROCESSED_CHUNKS_SPAWNED,
|
||
|
TF_STAT_RESOURCE_CHUNKS_RETIRED,
|
||
|
|
||
|
// NOTE: These should go last
|
||
|
TF_STAT_FIRST_OBJECT_BUILT,
|
||
|
TF_STAT_LAST_OBJECT_BUILT = TF_STAT_FIRST_OBJECT_BUILT + OBJ_LAST - 1,
|
||
|
|
||
|
TF_STAT_COUNT,
|
||
|
};
|
||
|
|
||
|
enum TFTeamStatId_t
|
||
|
{
|
||
|
// First TFCLASS_CLASS_COUNT entries are the # of players of each class.
|
||
|
|
||
|
TF_TEAM_STAT_PLAYER_COUNT = TFCLASS_CLASS_COUNT,
|
||
|
|
||
|
TF_TEAM_STAT_RESOURCES_COLLECTED,
|
||
|
TF_TEAM_STAT_RESOURCES_HARVESTED,
|
||
|
TF_TEAM_STAT_RESOURCE_CHUNKS_DROPPED,
|
||
|
TF_TEAM_STAT_RESOURCE_CHUNKS_COLLECTED,
|
||
|
|
||
|
TF_TEAM_STAT_KILL_COUNT,
|
||
|
TF_TEAM_STAT_DESTROYED_OBJECT_COUNT,
|
||
|
|
||
|
TF_TEAM_STAT_FERRY_CONTROL_TIME,
|
||
|
|
||
|
TF_TEAM_STAT_COUNT,
|
||
|
};
|
||
|
|
||
|
enum TFPlayerStatId_t
|
||
|
{
|
||
|
// Player count
|
||
|
TF_PLAYER_STAT_PLAYER_COUNT = 0,
|
||
|
TF_PLAYER_STAT_PLAYER_SECONDS,
|
||
|
TF_PLAYER_STAT_EXISTING_SECONDS,
|
||
|
TF_PLAYER_STAT_FIRST_AVERAGE_STAT,
|
||
|
|
||
|
// Economy-based stats
|
||
|
TF_PLAYER_STAT_RESOURCES_ACQUIRED = TF_PLAYER_STAT_FIRST_AVERAGE_STAT,
|
||
|
TF_PLAYER_STAT_RESOURCES_ACQUIRED_FROM_CHUNKS,
|
||
|
TF_PLAYER_STAT_RESOURCES_CARRIED,
|
||
|
TF_PLAYER_STAT_RESOURCES_SPENT,
|
||
|
TF_PLAYER_STAT_CURRENT_OBJECT_VALUE,
|
||
|
TF_PLAYER_STAT_OBJECT_COUNT,
|
||
|
|
||
|
// Combat based stats
|
||
|
TF_PLAYER_STAT_KILL_COUNT,
|
||
|
TF_PLAYER_STAT_DESTROYED_OBJECT_COUNT,
|
||
|
TF_PLAYER_STAT_HEALTH_GIVEN,
|
||
|
|
||
|
// Animation-based stats
|
||
|
TF_PLAYER_STAT_ANIMATION_IDLE,
|
||
|
TF_PLAYER_STAT_ANIMATION_WALKING,
|
||
|
TF_PLAYER_STAT_ANIMATION_RUNNING,
|
||
|
TF_PLAYER_STAT_ANIMATION_CROUCHING,
|
||
|
TF_PLAYER_STAT_ANIMATION_JUMPING,
|
||
|
TF_PLAYER_STAT_ANIMATION_OTHER,
|
||
|
|
||
|
TF_PLAYER_STAT_COUNT,
|
||
|
};
|
||
|
|
||
|
|
||
|
class ITFStats
|
||
|
{
|
||
|
public:
|
||
|
// Clear out the stats + their history
|
||
|
virtual void ResetStats() = 0;
|
||
|
|
||
|
virtual void IncrementStat( TFStatId_t stat, int nIncrement ) = 0;
|
||
|
virtual void SetStat( TFStatId_t stat, int nAmount ) = 0;
|
||
|
|
||
|
virtual void IncrementTeamStat( int nTeam, TFTeamStatId_t stat, int nIncrement ) = 0;
|
||
|
virtual void SetTeamStat( int nTeam, TFTeamStatId_t stat, int nAmount ) = 0;
|
||
|
|
||
|
virtual void IncrementPlayerStat( CBaseEntity *pPlayer, TFPlayerStatId_t stat, int nIncrement ) = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Accessor method
|
||
|
//-----------------------------------------------------------------------------
|
||
|
ITFStats *TFStats();
|
||
|
|
||
|
|
||
|
#endif // TF_STATS_H
|