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68 lines
1.7 KiB
68 lines
1.7 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_SHIELD_FLAT_H
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#define TF_SHIELD_FLAT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_shield.h"
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#include "mathlib/vector.h"
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//-----------------------------------------------------------------------------
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//
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// This is the shield projected by the grenade
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//
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//-----------------------------------------------------------------------------
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class CShieldFlat : public CShield
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{
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DECLARE_CLASS( CShieldFlat, CShield );
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DECLARE_SERVERCLASS();
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public:
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void SetSize( float w, float h );
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virtual void Spawn( void );
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virtual void SetEMPed( bool isEmped );
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void Activate( bool active );
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virtual int Width() { return 2; }
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virtual int Height() { return 2; }
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virtual bool IsPanelActive( int x, int y ) { return true; }
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virtual const Vector& GetPoint( int x, int y );
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virtual void ComputeWorldSpaceSurroundingBox( Vector *pWorldMins, Vector *pWorldMaxs );
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public:
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// Think methods
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void ShieldMoved();
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public:
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// networked data
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CNetworkVar( unsigned char, m_ShieldState );
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CNetworkVar( float, m_Width );
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CNetworkVar( float, m_Height );
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private:
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QAngle m_LastAngles;
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Vector m_LastPosition;
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Vector m_Pos[4];
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};
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//-----------------------------------------------------------------------------
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// Purpose: Create a mobile version of the shield
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//-----------------------------------------------------------------------------
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CShieldFlat* CreateFlatShield( CBaseEntity *pOwner, float w, float h, const Vector& relOrigin, const QAngle &relAngles );
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#endif TF_SHIELD_FLAT_H
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