Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TEAM_MESSAGES_H
#define TEAM_MESSAGES_H
#ifdef _WIN32
#pragma once
#endif
#include "utlsymbol.h"
// Message IDs
enum
{
// Reinforcements
TEAMMSG_REINFORCEMENTS_ARRIVED,
// Carriers / Harvesters
TEAMMSG_CARRIER_UNDER_ATTACK,
TEAMMSG_CARRIER_DESTROYED,
TEAMMSG_HARVESTER_UNDER_ATTACK,
TEAMMSG_HARVESTER_DESTROYED,
// Resources
TEAMMSG_RESOURCE_ZONE_EMPTIED,
// Techtree
TEAMMSG_NEW_TECH_LEVEL_OPEN,
// Custom sounds
TEAMMSG_CUSTOM_SOUND,
};
//-----------------------------------------------------------------------------
// Purpose: Message sent to a team for the purpose of updating its members about some event
//-----------------------------------------------------------------------------
abstract_class CTeamMessage
{
public:
CTeamMessage( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL );
static CTeamMessage *Create( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity );
// Called when the team manager wants me to fire myself
virtual void FireMessage( void ) = 0;
// Accessors
virtual int GetID( void ) { return m_iMessageID; };
virtual float GetTTL( void ) { return m_flTTL; };
virtual CBaseEntity *GetEntity( void ) { return m_hEntity; };
virtual CTFTeam *GetTeam( void ) { return m_pTeam; };
virtual void SetData( char *pszData ) { return; }
protected:
int m_iMessageID;
float m_flTTL;
EHANDLE m_hEntity;
CTFTeam *m_pTeam;
CUtlSymbol m_SoundName;
};
//-----------------------------------------------------------------------------
// Purpose: Team message that plays a sound to the members of the team
//-----------------------------------------------------------------------------
class CTeamMessage_Sound : public CTeamMessage
{
public:
CTeamMessage_Sound( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL );
// Set my sound
virtual void SetSound( char *sSound );
// Called when the team manager wants me to fire myself
virtual void FireMessage( void );
virtual void SetData( char *pszData ) { SetSound( pszData ); }
};
#endif // TEAM_MESSAGES_H