You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
110 lines
4.1 KiB
110 lines
4.1 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
#include "cbase.h"
|
||
|
#include "player.h"
|
||
|
#include "tf_team.h"
|
||
|
#include "team_messages.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Create the right class of message based upon the type
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTeamMessage *CTeamMessage::Create( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity )
|
||
|
{
|
||
|
CTeamMessage *pMessage = NULL;
|
||
|
|
||
|
// Create the right type
|
||
|
switch ( iMessageID )
|
||
|
{
|
||
|
// Sound orders
|
||
|
case TEAMMSG_REINFORCEMENTS_ARRIVED:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 5.0 );
|
||
|
((CTeamMessage_Sound*)pMessage)->SetSound( "TeamMessage.Reinforcements" );
|
||
|
break;
|
||
|
case TEAMMSG_CARRIER_UNDER_ATTACK:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 10.0 );
|
||
|
((CTeamMessage_Sound*)pMessage)->SetSound( "TeamMessage.CarrierAttacked" );
|
||
|
break;
|
||
|
case TEAMMSG_CARRIER_DESTROYED:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 10.0 );
|
||
|
((CTeamMessage_Sound*)pMessage)->SetSound( "TeamMessage.CarrierDestroyed" );
|
||
|
break;
|
||
|
case TEAMMSG_HARVESTER_UNDER_ATTACK:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 10.0 );
|
||
|
((CTeamMessage_Sound*)pMessage)->SetSound( "TeamMessage.HarvesterAttacked" );
|
||
|
break;
|
||
|
case TEAMMSG_HARVESTER_DESTROYED:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 10.0 );
|
||
|
((CTeamMessage_Sound*)pMessage)->SetSound( "TeamMessage.HarvesterDestroyed" );
|
||
|
break;
|
||
|
case TEAMMSG_NEW_TECH_LEVEL_OPEN:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 10.0 );
|
||
|
((CTeamMessage_Sound*)pMessage)->SetSound( "TeamMessage.NewTechLevel" );
|
||
|
break;
|
||
|
case TEAMMSG_RESOURCE_ZONE_EMPTIED:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 10.0 );
|
||
|
((CTeamMessage_Sound*)pMessage)->SetSound( "TeamMessage.ResourceZoneEmpty" );
|
||
|
break;
|
||
|
case TEAMMSG_CUSTOM_SOUND:
|
||
|
pMessage = new CTeamMessage_Sound( pTeam, iMessageID, pEntity, 10.0 );
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
break;
|
||
|
};
|
||
|
|
||
|
return pMessage;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTeamMessage::CTeamMessage( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL )
|
||
|
{
|
||
|
m_pTeam = pTeam;
|
||
|
m_iMessageID = iMessageID;
|
||
|
m_hEntity = pEntity;
|
||
|
m_flTTL = gpGlobals->curtime + flTTL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//===============================================================================================================
|
||
|
// TEAM MESSAGE SOUND
|
||
|
//===============================================================================================================
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CTeamMessage_Sound::CTeamMessage_Sound( CTFTeam *pTeam, int iMessageID, CBaseEntity *pEntity, float flTTL ) :
|
||
|
CTeamMessage( pTeam, iMessageID, pEntity, flTTL )
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamMessage_Sound::SetSound( char *sSound )
|
||
|
{
|
||
|
CBaseEntity::PrecacheScriptSound( sSound );
|
||
|
m_SoundName = sSound;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called when the team manager wants me to fire myself
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CTeamMessage_Sound::FireMessage( void )
|
||
|
{
|
||
|
Assert( m_SoundName.String() );
|
||
|
|
||
|
// Play my sound to all the team's members
|
||
|
for ( int i = 0; i < m_pTeam->GetNumPlayers(); i++ )
|
||
|
{
|
||
|
CBasePlayer *pPlayer = m_pTeam->GetPlayer(i);
|
||
|
|
||
|
CSingleUserRecipientFilter filter( pPlayer );
|
||
|
CBaseEntity::EmitSound( filter, pPlayer->entindex(), m_SoundName.String() );
|
||
|
}
|
||
|
}
|