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55 lines
1.1 KiB
55 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "order_resupply.h"
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#include "tf_team.h"
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#include "tf_playerclass.h"
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#include "order_helpers.h"
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// Orders to build resupplies near objects come in within this range.
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#define RESUPPLY_ORDER_MAXDIST 2000
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IMPLEMENT_SERVERCLASS_ST( COrderResupply, DT_OrderResupply )
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END_SEND_TABLE()
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bool COrderResupply::CreateOrder( CPlayerClass *pClass )
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{
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COrderResupply *pOrder = new COrderResupply;
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if ( OrderCreator_GenericObject( pClass, OBJ_RESUPPLY, RESUPPLY_ORDER_MAXDIST, pOrder ) )
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{
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return true;
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}
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else
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{
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UTIL_RemoveImmediate( pOrder );
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return false;
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}
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}
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bool COrderResupply::Update()
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{
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CBaseEntity *pEnt = GetTargetEntity();
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if( !pEnt )
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return true;
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if ( !m_hOwningPlayer.Get() || m_hOwningPlayer->CanBuild( OBJ_RESUPPLY ) != CB_CAN_BUILD )
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return true;
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CTFTeam *pTeam = m_hOwningPlayer->GetTFTeam();
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if ( pTeam->GetNumResuppliesCoveringPosition( pEnt->GetAbsOrigin() ) )
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return true;
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return BaseClass::Update();
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}
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