Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_ORDER_EVENTS_H
#define TF_ORDER_EVENTS_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_player.h"
//-----------------------------------------------------------------------------
// ORDER EVENTS
//-----------------------------------------------------------------------------
typedef enum
{
ORDER_EVENT_PLAYER_DISCONNECTED, // COrderEvent_PlayerDisconnected
ORDER_EVENT_PLAYER_KILLED, // CorderEvent_PlayerKilled
ORDER_EVENT_PLAYER_RESPAWNED, // COrderEvent_PlayerRespawned
ORDER_EVENT_OBJECT_DESTROYED, // COrderEvent_ObjectDestroyed
ORDER_EVENT_PLAYER_DAMAGED // COrderEvent_PlayerDamaged
} OrderEventType;
abstract_class COrderEvent_Base
{
public:
virtual OrderEventType GetType() = 0;
};
// Fire a global order event. It goes to all orders so they can determine if
// they want to react.
void GlobalOrderEvent( COrderEvent_Base *pOrder );
class COrderEvent_PlayerDisconnected : public COrderEvent_Base
{
public:
COrderEvent_PlayerDisconnected( CBaseEntity *pPlayer )
{
m_pPlayer = pPlayer;
}
virtual OrderEventType GetType() { return ORDER_EVENT_PLAYER_DISCONNECTED; }
CBaseEntity *m_pPlayer;
};
class COrderEvent_PlayerKilled : public COrderEvent_Base
{
public:
COrderEvent_PlayerKilled( CBaseEntity *pPlayer )
{
m_pPlayer = pPlayer;
}
virtual OrderEventType GetType() { return ORDER_EVENT_PLAYER_KILLED; }
CBaseEntity *m_pPlayer;
};
class COrderEvent_PlayerRespawned : public COrderEvent_Base
{
public:
COrderEvent_PlayerRespawned( CBaseEntity *pPlayer )
{
m_pPlayer = pPlayer;
}
virtual OrderEventType GetType() { return ORDER_EVENT_PLAYER_RESPAWNED; }
CBaseEntity *m_pPlayer;
};
class COrderEvent_ObjectDestroyed : public COrderEvent_Base
{
public:
COrderEvent_ObjectDestroyed( CBaseEntity *pObj )
{
m_pObject = pObj;
}
virtual OrderEventType GetType() { return ORDER_EVENT_OBJECT_DESTROYED; }
CBaseEntity *m_pObject;
};
class COrderEvent_PlayerDamaged : public COrderEvent_Base
{
public:
virtual OrderEventType GetType() { return ORDER_EVENT_PLAYER_DAMAGED; }
CBaseEntity *m_pPlayerDamaged;
CTakeDamageInfo m_TakeDamageInfo;
};
#endif // TF_ORDER_EVENTS_H