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52 lines
893 B
52 lines
893 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_ORDER_ASSIST_H
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#define TF_ORDER_ASSIST_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "order_player.h"
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class CPlayerClass;
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class COrderAssist : public COrderPlayer
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{
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public:
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DECLARE_CLASS( COrderAssist, COrderPlayer );
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DECLARE_SERVERCLASS();
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// Create an order for the player.
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static bool CreateOrder( CPlayerClass *pClass );
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// COrder overrides.
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public:
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virtual bool Update();
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virtual bool UpdateOnEvent( COrderEvent_Base *pEvent );
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private:
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enum
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{
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NUM_ASSIST_ENEMIES = 2
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};
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// The order goes away when the player who has the assist order shoots
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// one of these enemies.
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CHandle<CBaseEntity> m_Enemies[NUM_ASSIST_ENEMIES];
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};
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#endif // TF_ORDER_ASSIST_H
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