Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Ugly menus for prototyping
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "tf_player.h"
#include "menu_base.h"
#include "tf_team.h"
#include "baseviewmodel.h"
#include "tf_gamerules.h"
#include "tf_class_infiltrator.h"
#include "tier1/strtools.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// Global list of menus
CMenu *gMenus[MENU_LAST];
//-----------------------------------------------------------------------------
// Purpose: Initialize the Global Menu structure
//-----------------------------------------------------------------------------
void InitializeMenus( void )
{
gMenus[MENU_DEFAULT] = NULL;
gMenus[MENU_TEAM] = new CMenuTeam();
gMenus[MENU_CLASS] = new CMenuClass();
}
void DestroyMenus( void )
{
delete gMenus[MENU_DEFAULT];
delete gMenus[MENU_TEAM];
delete gMenus[MENU_CLASS];
}
//-----------------------------------------------------------------------------
// Purpose: Base Menu Handling
//-----------------------------------------------------------------------------
CMenu::CMenu()
{
memset( m_szMenuString, 0, sizeof(m_szMenuString) );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMenu::Display( CBaseTFPlayer *pViewer, int allowed, int display_time )
{
RecalculateMenu( pViewer );
// Only display if the menu's not identical to the one the player's already seeing
if ( pViewer->m_MenuUpdateTime > gpGlobals->curtime )
{
if ( (allowed == pViewer->m_MenuSelectionBuffer) && FStrEq( m_szMenuString, pViewer->m_MenuStringBuffer) )
return;
}
pViewer->m_MenuUpdateTime = gpGlobals->curtime + 10;
pViewer->m_MenuSelectionBuffer = allowed;
const char *msg_portion = m_szMenuString;
Q_strncpy( pViewer->m_MenuStringBuffer, m_szMenuString, MENU_STRING_BUFFER_SIZE );
CSingleUserRecipientFilter user( pViewer );
user.MakeReliable();
while ( strlen(msg_portion) >= MENU_MSG_TEXTCHUNK_SIZE )
{
// split the string
char sbuf[MENU_MSG_TEXTCHUNK_SIZE+1];
Q_strncpy( sbuf, msg_portion, MENU_MSG_TEXTCHUNK_SIZE+1 );
msg_portion += MENU_MSG_TEXTCHUNK_SIZE;
// send the string portion
UserMessageBegin( user, "ShowMenu" );
WRITE_WORD( allowed );
WRITE_CHAR( display_time ); // display time (-1 means unlimited)
WRITE_BYTE( TRUE ); // there is more message to come
WRITE_STRING( sbuf );
MessageEnd();
}
// send the remaining string
UserMessageBegin( user, "ShowMenu" );
WRITE_WORD( allowed );
WRITE_CHAR( display_time ); // display time (-1 means unlimited)
WRITE_BYTE( FALSE ); // there is no more message to come
WRITE_STRING( (char*)msg_portion );
MessageEnd();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMenu::RecalculateMenu( CBaseTFPlayer *pViewer )
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CMenu::Input( CBaseTFPlayer *pViewer, int iInput )
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose: Team Menu
//-----------------------------------------------------------------------------
CMenuTeam::CMenuTeam()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMenuTeam::RecalculateMenu( CBaseTFPlayer *pViewer )
{
Q_strncpy( m_szMenuString, "Pick a Team: \n\n\n->1. Humans\n\n->2. Aliens\n", sizeof(m_szMenuString) );
// Allow aborting if they have a class
if ( pViewer->GetTeam() )
{
Q_strncat( m_szMenuString, "\n\n->9. Don't change team.\n", sizeof(m_szMenuString), COPY_ALL_CHARACTERS );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle input for the Team menu
//-----------------------------------------------------------------------------
bool CMenuTeam::Input( CBaseTFPlayer *pViewer, int iInput )
{
// Allow aborting if they have a team
if ( pViewer->GetTeam() && iInput == 9 )
{
pViewer->MenuReset();
return true;
}
if (iInput < 0 || iInput >= GetNumberOfTeams())
return false;
// Ignore changeteam requests to their current team
if ( pViewer->GetTeam() )
{
if ( iInput == pViewer->GetTeam()->GetTeamNumber() )
{
pViewer->MenuReset();
return true;
}
}
// Add the player to the team and then bring up the Class Menu
pViewer->ChangeTeam( iInput );
// Clear out the class
if ( pViewer->GetPlayerClass() )
{
// Remove all the player's items
pViewer->RemoveAllItems( false );
pViewer->HideViewModels();
pViewer->ClearPlayerClass();
}
pViewer->ForceRespawn();
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Class Menu
//-----------------------------------------------------------------------------
CMenuClass::CMenuClass()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMenuClass::RecalculateMenu( CBaseTFPlayer *pViewer )
{
if ( !pViewer->GetTeam() )
return;
Q_snprintf( m_szMenuString,sizeof(m_szMenuString), "You are on Team %s\n\n\n\n\n\n\nPick your Class: \n\n\n", pViewer->GetTeam()->GetName() );
int iClassNum = 1;
// Check technology for each class
for ( int i = 0; i < TFCLASS_CLASS_COUNT; i++ )
{
char sClass[256];
if ( !( pViewer->IsClassAvailable( (TFClass)i ) ) )
continue;
int iNumber = pViewer->GetTFTeam()->GetNumOfClass( (TFClass)i );
if ( !iNumber )
{
Q_snprintf( sClass, sizeof(sClass), "->%d. %s\n\n", iClassNum, GetTFClassInfo( i )->m_pClassName );
}
else
{
Q_snprintf( sClass, sizeof(sClass), "->%d. %s (%d in your team)\n\n", iClassNum, GetTFClassInfo( i )->m_pClassName, iNumber );
}
Q_strncat( m_szMenuString, sClass,sizeof(m_szMenuString), COPY_ALL_CHARACTERS );
iClassNum++;
}
// Allow aborting if they have a class
if ( pViewer->GetPlayerClass() )
{
Q_strncat( m_szMenuString, "\n\n->9. Don't change class.\n", sizeof(m_szMenuString), COPY_ALL_CHARACTERS );
}
}
//-----------------------------------------------------------------------------
// Purpose: Handle input for the Class menu
//-----------------------------------------------------------------------------
bool CMenuClass::Input( CBaseTFPlayer *pViewer, int iInput )
{
int iClassNum = 0;
// Allow aborting if they have a class
if ( pViewer->GetPlayerClass() && iInput == 9 )
{
pViewer->MenuReset();
return true;
}
// Get the class number
for ( int i = 1; iInput && i < TFCLASS_CLASS_COUNT; i++ )
{
if ( !( pViewer->IsClassAvailable( (TFClass)i ) ) )
continue;
iInput--;
iClassNum = i;
}
// Ignore changeclass requests to their current class
if ( pViewer->GetPlayerClass() )
{
if ( (TFClass)iClassNum == pViewer->PlayerClass() )
{
pViewer->MenuReset();
return true;
}
}
if ( !pViewer->IsClassAvailable( (TFClass)iClassNum ) )
return false;
pViewer->ChangeClass( (TFClass)iClassNum );
pViewer->m_pCurrentMenu = NULL;
return true;
}