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619 lines
20 KiB
619 lines
20 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_player.h"
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#include "Env_Meteor.h"
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#include "entitylist.h"
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#include "vphysics_interface.h"
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#include "tier1/strtools.h"
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#include "mapdata_shared.h"
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#include "sharedinterface.h"
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#include "skycamera.h"
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#include "ispatialpartition.h"
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#include "gameinterface.h"
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#include "props.h"
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#include "tf_func_resource.h"
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#include "resource_chunk.h"
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#include "ndebugoverlay.h"
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//=============================================================================
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//
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// Enumerator for swept bbox collision.
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//
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class CCollideList : public IEntityEnumerator
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{
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public:
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CCollideList( Ray_t *pRay, CBaseEntity* pIgnoreEntity, int nContentsMask ) :
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m_Entities( 0, 32 ), m_pIgnoreEntity( pIgnoreEntity ),
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m_nContentsMask( nContentsMask ), m_pRay(pRay) {}
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virtual bool EnumEntity( IHandleEntity *pHandleEntity )
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{
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trace_t tr;
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enginetrace->ClipRayToEntity( *m_pRay, m_nContentsMask, pHandleEntity, &tr );
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if (( tr.fraction < 1.0f ) || (tr.startsolid) || (tr.allsolid))
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{
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CBaseEntity *pEntity = gEntList.GetBaseEntity( pHandleEntity->GetRefEHandle() );
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m_Entities.AddToTail( pEntity );
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}
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return true;
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}
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CUtlVector<CBaseEntity*> m_Entities;
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private:
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CBaseEntity *m_pIgnoreEntity;
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int m_nContentsMask;
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Ray_t *m_pRay;
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};
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//=============================================================================
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//
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// Meteor Factory Functions
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CMeteorFactory::CreateMeteor( int nID, int iType,
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const Vector &vecPosition, const Vector &vecDirection,
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float flSpeed, float flStartTime, float flDamageRadius,
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const Vector &vecTriggerMins, const Vector &vecTriggerMaxs )
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{
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CEnvMeteor::Create( nID, iType, vecPosition, vecDirection, flSpeed, flStartTime, flDamageRadius,
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vecTriggerMins, vecTriggerMaxs );
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}
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//=============================================================================
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//
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// Meteor Spawner Functions
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//
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void SendProxy_MeteorTargetPositions( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
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{
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CEnvMeteorSpawnerShared *pMeteorSpawner = ( CEnvMeteorSpawnerShared* )pData;
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pOut->m_Vector[0] = pMeteorSpawner->m_aTargets[iElement].m_vecPosition.x;
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pOut->m_Vector[1] = pMeteorSpawner->m_aTargets[iElement].m_vecPosition.y;
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pOut->m_Vector[2] = pMeteorSpawner->m_aTargets[iElement].m_vecPosition.z;
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}
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void SendProxy_MeteorTargetRadii( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID )
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{
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CEnvMeteorSpawnerShared *pMeteorSpawner = ( CEnvMeteorSpawnerShared* )pData;
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pOut->m_Float = pMeteorSpawner->m_aTargets[iElement].m_flRadius;
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}
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int SendProxyArrayLength_MeteorTargets( const void *pStruct, int objectID )
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{
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CEnvMeteorSpawnerShared *pMeteorSpawner = ( CEnvMeteorSpawnerShared* )pStruct;
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return pMeteorSpawner->m_aTargets.Count();
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}
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// Link the name "env_meteorspawner" to the CMeteorSpawner class. This
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// links the WC entity with the game code.
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LINK_ENTITY_TO_CLASS( env_meteorspawner, CEnvMeteorSpawner );
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BEGIN_DATADESC( CEnvMeteorSpawner )
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// Key Fields.
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DEFINE_KEYFIELD( m_SpawnerShared.m_iMeteorType, FIELD_INTEGER, "MeteorType" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_bSkybox, FIELD_INTEGER, "SpawnInSkybox" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_flMinSpawnTime, FIELD_FLOAT, "SpawnIntervalMin" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_flMaxSpawnTime, FIELD_FLOAT, "SpawnIntervalMax" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_nMinSpawnCount, FIELD_INTEGER, "SpawnCountMin" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_nMaxSpawnCount, FIELD_INTEGER, "SpawnCountMax" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_flMinSpeed, FIELD_FLOAT, "MeteorSpeedMin" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_flMaxSpeed, FIELD_FLOAT, "MeteorSpeedMax" ),
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DEFINE_KEYFIELD( m_SpawnerShared.m_flMeteorDamageRadius, FIELD_FLOAT, "MeteorDamageRadius" ),
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DEFINE_KEYFIELD( m_fDisabled, FIELD_BOOLEAN, "StartDisabled" ),
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// Function Pointers.
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DEFINE_FUNCTION( MeteorSpawnerThink ),
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// Inputs
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DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
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DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
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END_DATADESC()
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BEGIN_SEND_TABLE_NOBASE( CEnvMeteorSpawnerShared, DT_EnvMeteorSpawnerShared )
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// Setup (read from) Worldcraft.
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SendPropInt ( SENDINFO( m_iMeteorType ), 8, SPROP_UNSIGNED ),
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SendPropInt ( SENDINFO( m_bSkybox ), 4, SPROP_UNSIGNED ),
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SendPropFloat ( SENDINFO( m_flMinSpawnTime ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flMaxSpawnTime ), 0, SPROP_NOSCALE ),
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SendPropInt ( SENDINFO( m_nMinSpawnCount ), 16, SPROP_UNSIGNED ),
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SendPropInt ( SENDINFO( m_nMaxSpawnCount ), 16, SPROP_UNSIGNED ),
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SendPropFloat ( SENDINFO( m_flMinSpeed ), 0, SPROP_NOSCALE ),
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SendPropFloat ( SENDINFO( m_flMaxSpeed ), 0, SPROP_NOSCALE ),
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// Setup through Init.
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SendPropFloat ( SENDINFO( m_flStartTime ), -1, SPROP_NOSCALE ),
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SendPropInt ( SENDINFO( m_nRandomSeed ), -1, SPROP_UNSIGNED ),
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SendPropVector ( SENDINFO( m_vecMinBounds ), -1, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO( m_vecMaxBounds ), -1, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO( m_vecTriggerMins ), -1, SPROP_NOSCALE ),
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SendPropVector ( SENDINFO( m_vecTriggerMaxs ), -1, SPROP_NOSCALE ),
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// Target List
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SendPropArray2( SendProxyArrayLength_MeteorTargets,
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SendPropVector( "meteortargetposition_array_element", 0, 0, 0, SPROP_NOSCALE, 0, 0, SendProxy_MeteorTargetPositions ),
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16, 0, "meteortargetposition_array" ),
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SendPropArray2( SendProxyArrayLength_MeteorTargets,
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SendPropFloat( "meteortargetradius_array_element", 0, 0, 0, SPROP_NOSCALE, 0, 0, SendProxy_MeteorTargetRadii ),
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16, 0, "meteortargetradius_array" )
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END_SEND_TABLE()
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// This table encodes the CBaseEntity data.
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IMPLEMENT_SERVERCLASS_ST_NOBASE( CEnvMeteorSpawner, DT_EnvMeteorSpawner )
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SendPropDataTable ( SENDINFO_DT( m_SpawnerShared ), &REFERENCE_SEND_TABLE( DT_EnvMeteorSpawnerShared ) ),
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SendPropInt ( SENDINFO( m_fDisabled ), 1, SPROP_UNSIGNED ),
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END_SEND_TABLE()
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// Meteor Models
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char *strResourceMeteorModels[2] =
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{
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"models/props/common/meteorites/meteor04.mdl",
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"models/props/common/meteorites/meteor05.mdl",
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};
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CEnvMeteorSpawner::CEnvMeteorSpawner()
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{
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorSpawner::Spawn( void )
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{
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// Pre-cache.
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Precache();
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// Server-side is not visible -- for collision only.
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SetSolid( SOLID_NONE );
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SetMoveType( MOVETYPE_NONE );
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AddEffects( EF_NODRAW );
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// Set the "brush model" size and link into the world.
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SetModel( STRING( GetModelName() ) );
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// Set the think function and time.
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if ( !m_fDisabled )
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{
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SetThink( MeteorSpawnerThink );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorSpawner::InputEnable( inputdata_t &inputdata )
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{
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m_fDisabled = false;
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m_SpawnerShared.m_flStartTime = gpGlobals->curtime;
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m_SpawnerShared.m_flNextSpawnTime = m_SpawnerShared.m_flStartTime + m_SpawnerShared.m_flMaxSpawnTime;
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// Probably should set this as a message begin, etc..... will get to this later!!
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//
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// CEntityMessageFilter filter( this, "CEnvMeteorSpawner" );
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// MessageBegin( filter, 0 );
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// WRITE_LONG( m_SpawnerShared.m_flStartTime );
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// WRITE_LONG( m_SpawnerShared.m_flNextSpawnTime );
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// MessageEnd();
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// Set the think function and time.
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SetThink( MeteorSpawnerThink );
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SetNextThink( gpGlobals->curtime + m_SpawnerShared.m_flNextSpawnTime );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorSpawner::InputDisable( inputdata_t &inputdata )
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{
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m_fDisabled = true;
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SetThink( NULL );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorSpawner::Get3DSkyboxWorldBounds( Vector &vecTriggerMins,
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Vector &vecTriggerMaxs )
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{
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CBaseEntity *pEntity = gEntList.FindEntityByClassname( NULL, "trigger_skybox2world" );
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if ( pEntity && pEntity->edict() )
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{
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pEntity->CollisionProp()->WorldSpaceAABB( &vecTriggerMins, &vecTriggerMaxs );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorSpawner::Precache( void )
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{
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// Precache the meteor models!
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for ( int iType = 0; iType < 2; iType++ )
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{
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PrecacheModel( strResourceMeteorModels[iType] );
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorSpawner::MeteorSpawnerThink( void )
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{
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SetNextThink( gpGlobals->curtime + m_SpawnerShared.MeteorThink( gpGlobals->curtime ) );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int CEnvMeteorSpawner::ShouldTransmit( const CCheckTransmitInfo *pInfo )
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{
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if ( m_SpawnerShared.m_bSkybox )
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return FL_EDICT_ALWAYS;
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return BaseClass::ShouldTransmit( pInfo );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorSpawner::Activate( void )
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{
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// Parse the entity list looking for targets!
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int nEntityCount = engine->GetEntityCount();
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for ( int iEntity = 0; iEntity < nEntityCount; ++iEntity )
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{
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edict_t *pEdict = engine->PEntityOfEntIndex( iEntity );
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if ( !pEdict || pEdict->IsFree() )
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continue;
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CBaseEntity *pEntity = GetContainingEntity( pEdict );
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if ( !pEntity )
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continue;
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if ( pEntity->GetFlags()& FL_STATICPROP )
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continue;
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if ( !Q_strcmp( pEntity->GetClassname(), "env_meteortarget" ) )
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{
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CEnvMeteorTarget *pMeteorTarget = static_cast<CEnvMeteorTarget*>( pEntity );
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if ( pMeteorTarget && pMeteorTarget->m_target != NULL_STRING )
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{
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if ( !Q_strcmp( STRING( pMeteorTarget->m_target ), STRING( GetEntityName() ) ) )
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{
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m_SpawnerShared.AddToTargetList( pMeteorTarget->GetLocalOrigin(), pMeteorTarget->m_flRadius );
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}
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}
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}
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}
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// Get 3d skybox world trigger bounds.
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Vector vecTriggerMins, vecTriggerMaxs;
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Get3DSkyboxWorldBounds( vecTriggerMins, vecTriggerMaxs );
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// Initialize the spawner.
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float flTime = gpGlobals->curtime;
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m_SpawnerShared.Init( &m_Factory, 0/* seed */, flTime,
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WorldAlignMins(), WorldAlignMaxs(), vecTriggerMins, vecTriggerMaxs );
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// Setup next think.
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if ( !m_fDisabled )
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{
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SetNextThink( gpGlobals->curtime + m_SpawnerShared.m_flNextSpawnTime );
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}
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}
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//=============================================================================
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//
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// Meteor Target Functions
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//
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LINK_ENTITY_TO_CLASS( env_meteortarget, CEnvMeteorTarget );
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BEGIN_DATADESC( CEnvMeteorTarget )
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// Key Fields.
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DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "EffectRadius" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CEnvMeteorTarget::CEnvMeteorTarget()
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{
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m_iTargetID = -1;
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m_flRadius = 1.0f;
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CEnvMeteorTarget::Spawn( void )
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{
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BaseClass::Spawn();
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}
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//=============================================================================
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//
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||
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// Meteor Functions
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||
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//
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//
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// NOTE: The server-side meteor code has not really been tested. I do not
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// trust that is works correctly and/or cleans itself up nicely!
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//
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LINK_ENTITY_TO_CLASS( env_meteor, CEnvMeteor );
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BEGIN_DATADESC( CEnvMeteor )
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// Function Pointers.
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DEFINE_FUNCTION( MeteorSkyboxThink ),
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DEFINE_FUNCTION( MeteorWorldThink ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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||
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CEnvMeteor::CEnvMeteor()
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{
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m_vecMin.Init( -10.0f, -10.0f, -10.0f );
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m_vecMax.Init( 10.0f, 10.0f, 10.0f );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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CEnvMeteor *CEnvMeteor::Create( int nID, int iMeteorType,
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const Vector &vecOrigin, const Vector &vecDirection,
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float flSpeed, float flStartTime, float flDamageRadius,
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const Vector &vecTriggerMins, const Vector &vecTriggerMaxs )
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{
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CEnvMeteor *pMeteor = ( CEnvMeteor* )CreateEntityByName( "env_meteor" );
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if ( pMeteor )
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{
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pMeteor->m_Meteor.Init( nID, flStartTime, METEOR_PASSIVE_TIME, vecOrigin, vecDirection, flSpeed,
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flDamageRadius, vecTriggerMins, vecTriggerMaxs );
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// If the meteor will never enter the world, then don't bother with a server-side version.
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if ( pMeteor->m_Meteor.m_flWorldEnterTime == METEOR_INVALID_TIME )
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{
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UTIL_Remove( pMeteor );
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}
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||
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// Handle forward simulation.
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||
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if ( ( pMeteor->m_Meteor.m_flStartTime + METEOR_MAX_LIFETIME ) < gpGlobals->curtime )
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||
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{
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UTIL_Remove( pMeteor );
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}
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pMeteor->Spawn();
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pMeteor->SetNextThink( gpGlobals->curtime + pMeteor->m_Meteor.m_flWorldEnterTime );
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||
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}
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|
return pMeteor;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMeteor::Spawn( void )
|
||
|
{
|
||
|
// Pass data.
|
||
|
BaseClass::Spawn();
|
||
|
|
||
|
int iModel = modelinfo->GetModelIndex( "models/props/common/meteorites/meteor04.mdl" );
|
||
|
if ( iModel > 0 )
|
||
|
{
|
||
|
const model_t *pModel = modelinfo->GetModel( iModel );
|
||
|
modelinfo->GetModelBounds( pModel, m_vecMin, m_vecMax );
|
||
|
}
|
||
|
|
||
|
// Assumes we start life in a skybox!
|
||
|
SetThink( MeteorSkyboxThink );
|
||
|
|
||
|
m_bPrevInSkybox = true;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This think function should be called at the time when the meteor
|
||
|
// will be leaving the skybox and entering the world.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMeteor::MeteorSkyboxThink( void )
|
||
|
{
|
||
|
SetThink( MeteorWorldThink );
|
||
|
SetNextThink( gpGlobals->curtime + 0.2f );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: This think function simulates (moves/collides) the meteor while in
|
||
|
// the world.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMeteor::MeteorWorldThink( void )
|
||
|
{
|
||
|
// Get the current time.
|
||
|
float flTime = gpGlobals->curtime;
|
||
|
|
||
|
// Convert if need be!
|
||
|
if ( m_bPrevInSkybox )
|
||
|
{
|
||
|
m_Meteor.ConvertFromSkyboxToWorld();
|
||
|
UTIL_SetOrigin( this, m_Meteor.m_vecStartPosition );
|
||
|
|
||
|
m_bPrevInSkybox = false;
|
||
|
}
|
||
|
|
||
|
// Update meteor position for swept collision test.
|
||
|
Vector vecEndPosition;
|
||
|
m_Meteor.GetPositionAtTime( flTime, vecEndPosition );
|
||
|
|
||
|
// Debugging!!
|
||
|
// NDebugOverlay::Box( GetAbsOrigin(), m_vecMin * 0.5f, m_vecMax * 0.5f, 255, 255, 0, 0, 5 );
|
||
|
// NDebugOverlay::Box( vecEndPosition, m_vecMin, m_vecMax, 255, 0, 0, 0, 5 );
|
||
|
|
||
|
Ray_t ray;
|
||
|
ray.Init( GetAbsOrigin(), vecEndPosition, m_vecMin, m_vecMax );
|
||
|
|
||
|
CCollideList collideList( &ray, this, MASK_SOLID );
|
||
|
enginetrace->EnumerateEntities( ray, false, &collideList );
|
||
|
|
||
|
// Now get each entity and react accordinly!
|
||
|
for( int iEntity = collideList.m_Entities.Count(); --iEntity >= 0; )
|
||
|
{
|
||
|
CBaseEntity *pEntity = collideList.m_Entities[iEntity];
|
||
|
|
||
|
if ( pEntity )
|
||
|
{
|
||
|
Vector vecForceDir = m_Meteor.m_vecDirection;
|
||
|
|
||
|
// Check for a physics object and apply force!
|
||
|
IPhysicsObject *pPhysObject = pEntity->VPhysicsGetObject();
|
||
|
if ( pPhysObject )
|
||
|
{
|
||
|
// float flMass = pPhysObject->GetMass();
|
||
|
|
||
|
// Send it flying!!!
|
||
|
vecForceDir *= 5000000000000.0f;
|
||
|
pPhysObject->ApplyForceCenter( vecForceDir );
|
||
|
}
|
||
|
|
||
|
if ( pEntity->m_takedamage )
|
||
|
{
|
||
|
CTakeDamageInfo info( this, this, 200.0f, DMG_CLUB );
|
||
|
CalculateExplosiveDamageForce( &info, vecForceDir, pEntity->GetAbsOrigin() );
|
||
|
pEntity->TakeDamage( info );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
trace_t trace;
|
||
|
UTIL_TraceHull( GetAbsOrigin(), vecEndPosition, m_vecMin, m_vecMax,
|
||
|
MASK_NPCWORLDSTATIC, this, COLLISION_GROUP_NONE, &trace );
|
||
|
if( ( trace.fraction < 1.0f ) && !( trace.surface.flags & SURF_SKY ) )
|
||
|
{
|
||
|
CBaseEntity *pEntity = trace.m_pEnt;
|
||
|
if ( pEntity )
|
||
|
{
|
||
|
// Hit the world? The meteor is destroyed!
|
||
|
if ( pEntity->GetSolid() == SOLID_BSP )
|
||
|
{
|
||
|
#if 0
|
||
|
// Suppress resources for now!!
|
||
|
|
||
|
// Create a random number or resource chunks.
|
||
|
int nChunkCount = random->RandomInt( 0, 4 );
|
||
|
for( int iChunk = 0; iChunk < nChunkCount; ++iChunk )
|
||
|
{
|
||
|
// Generate a random velocity vector.
|
||
|
Vector vVelocity = Vector( random->RandomFloat( -20,20 ), random->RandomFloat( -20,20 ), random->RandomFloat( 100,150 ) );
|
||
|
CResourceChunk::Create( false, GetAbsOrigin(), vVelocity );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// Splash damage!
|
||
|
Vector vecImpactPoint;
|
||
|
vecImpactPoint = GetAbsOrigin() + ( ( vecEndPosition - GetAbsOrigin() ) * trace.fraction );
|
||
|
|
||
|
// Debugging!!
|
||
|
// NDebugOverlay::Box( vecImpactPoint, m_vecMin, m_vecMax, 0, 255, 0, 0, 5 );
|
||
|
|
||
|
//Iterate on all entities in the vicinity.
|
||
|
for ( CEntitySphereQuery sphere( vecImpactPoint, m_Meteor.GetDamageRadius() ); pEntity = sphere.GetCurrentEntity(); sphere.NextEntity() )
|
||
|
{
|
||
|
// Get distance to object and use it as a scale value.
|
||
|
Vector vecSegment;
|
||
|
vecSegment = pEntity->GetAbsOrigin() - vecImpactPoint;
|
||
|
float flDistance = vecSegment.Length();
|
||
|
|
||
|
float flScale = flDistance / ( m_Meteor.GetDamageRadius() * 0.75f );
|
||
|
if ( flScale > 1.0f )
|
||
|
{
|
||
|
flScale = 1.0f;
|
||
|
}
|
||
|
|
||
|
Vector vecForceDir = m_Meteor.m_vecDirection;
|
||
|
|
||
|
// Check for a physics object and apply force!
|
||
|
IPhysicsObject *pPhysObject = pEntity->VPhysicsGetObject();
|
||
|
if ( pPhysObject )
|
||
|
{
|
||
|
// float flMass = pPhysObject->GetMass();
|
||
|
|
||
|
// Send it flying!!!
|
||
|
vecForceDir *= 5000000000000.0f * flScale;
|
||
|
pPhysObject->ApplyForceCenter( vecForceDir );
|
||
|
}
|
||
|
|
||
|
if ( pEntity->m_takedamage )
|
||
|
{
|
||
|
CTakeDamageInfo info( this, this, 300.0f * flScale, DMG_CLUB );
|
||
|
CalculateExplosiveDamageForce( &info, vecForceDir, pEntity->GetAbsOrigin() );
|
||
|
pEntity->TakeDamage( info );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
UTIL_Remove( this );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Always move full movement.
|
||
|
UTIL_SetOrigin( this, vecEndPosition );
|
||
|
SetNextThink( gpGlobals->curtime + 0.2f );
|
||
|
|
||
|
// Check for death.
|
||
|
if ( flTime >= m_Meteor.m_flWorldExitTime )
|
||
|
{
|
||
|
UTIL_Remove( this );
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// Shooting Star Spawner Functionality.
|
||
|
//
|
||
|
|
||
|
// Link the name "env_meteorspawner" to the CMeteorSpawner class. This
|
||
|
// links the WC entity with the game code.
|
||
|
LINK_ENTITY_TO_CLASS( env_shootingstarspawner, CShootingStarSpawner );
|
||
|
|
||
|
BEGIN_DATADESC( CShootingStarSpawner )
|
||
|
|
||
|
// keys
|
||
|
DEFINE_KEYFIELD_NOT_SAVED( m_flSpawnInterval, FIELD_FLOAT, "SpawnInterval" ),
|
||
|
DEFINE_KEYFIELD_NOT_SAVED( m_bSkybox, FIELD_INTEGER, "SpawnInSkybox" ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
IMPLEMENT_SERVERCLASS_ST( CShootingStarSpawner, DT_ShootingStarSpawner )
|
||
|
SendPropFloat( SENDINFO( m_flSpawnInterval ), -1, SPROP_NOSCALE ),
|
||
|
END_SEND_TABLE()
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CShootingStarSpawner::CShootingStarSpawner()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
int CShootingStarSpawner::ShouldTransmit( const CCheckTransmitInfo *pInfo )
|
||
|
{
|
||
|
// Always send shooting star spawners if they are in the skybox!
|
||
|
if ( m_bSkybox )
|
||
|
return FL_EDICT_ALWAYS ;
|
||
|
|
||
|
return BaseClass::ShouldTransmit( pInfo );
|
||
|
}
|