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77 lines
3.0 KiB
77 lines
3.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Tracker for War Data on a player
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef TF_SPYENGY_WARTRACKER_H
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#define TF_SPYENGY_WARTRACKER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_wardata.h"
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#include "shared_object_tracker.h"
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class CTFplayer;
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//---------------------------------------------------------------------
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// Purpose: Tracks kills between Team Engineer and Team Spy in the 2014
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// war. Players are considered Team Engineer if they are wearing
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// the special Engy Hat or are unallied and playing as Engy.
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// Visa versa, players are considered to be on Team Spy if they
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// are wearing the special Spy Hat or are unallied and playing
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// as Spy.
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//---------------------------------------------------------------------
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class CTFWarTracker : public CBaseSOTracker, public CGameEventListener
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{
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DECLARE_CLASS( CTFWarTracker, CBaseSOTracker )
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public:
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CTFWarTracker( const CSharedObject* pItem, CSteamID SteamIDOwner, CSOTrackerManager* pManager );
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virtual void FireGameEvent( IGameEvent *pEvent ) OVERRIDE;
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virtual void CommitChangesToDB() OVERRIDE;
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virtual void OnUpdate() OVERRIDE {}
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virtual void OnRemove() OVERRIDE {}
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private:
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static const int m_kPointsPerKill = 5;
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static const int m_kBonusPointsPerKill = 2;
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CGCMsgGC_War_IndividualUpdate m_ProtoData;
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};
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//---------------------------------------------------------------------
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// Purpose: Contains all the trackers for wars for each player. Tells
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// individual trackers to update the GC every m_kflThinkInterval
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// seconds, defined below.
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//---------------------------------------------------------------------
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class CTFWarTrackerManager : public CSOTrackerManager
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{
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DECLARE_CLASS( CTFWarTrackerManager, CSOTrackerManager )
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public:
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CTFWarTrackerManager();
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virtual SOTrackerMap_t::KeyType_t GetKeyForObjectTracker( const CSharedObject* pItem, CSteamID steamIDOwner ) OVERRIDE;
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private:
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#ifdef GAME_DLL
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void SendMessageForCommit( const ::google::protobuf::Message* pProtoMessage ) const;
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#endif
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virtual int GetType() const OVERRIDE { return CWarData::k_nTypeID; }
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virtual const char* GetName() const { return "WarTrackerManager"; }
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virtual CFmtStr GetDebugObjectDescription( const CSharedObject* pItem ) const;
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virtual CBaseSOTracker* AllocateNewTracker( const CSharedObject* pItem, CSteamID steamIDOwner, CSOTrackerManager* pManager ) const OVERRIDE;
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virtual ::google::protobuf::Message* AllocateNewProtoMessage() const OVERRIDE;
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virtual void OnCommitRecieved( const ::google::protobuf::Message* pProtoMsg ) OVERRIDE;
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virtual bool ShouldTrackObject( const CSteamID & steamIDOwner, const CSharedObject *pObject ) const OVERRIDE;
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virtual int CompareRecords( const ::google::protobuf::Message* pNewProtoMsg, const ::google::protobuf::Message* pExistingProtoMsg ) const OVERRIDE;
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};
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CTFWarTrackerManager* GetWarTrackerManager();
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#endif // TF_SPYENGY_WARTRACKER_H
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