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172 lines
5.3 KiB
172 lines
5.3 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Tracker for War Data on a player
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "tf_gc_server.h"
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#include "tf_wartracker.h"
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#include "tf_gcmessages.pb.h"
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#include "tf_player.h"
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#include "gcsdk/gcconstants.h"
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#include "tf_gamerules.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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#define WAR_ASSIST_POINTS 1
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#define WAR_KILL_POINTS 2
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#define WAR_WIN_POINTS 20
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#ifdef STAGING_ONLY
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ConVar tf_commit_every_war_point( "tf_commit_every_war_point", "0" );
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#endif
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CTFWarTrackerManager* GetWarTrackerManager()
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{
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static CTFWarTrackerManager trackerManager;
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return &trackerManager;
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}
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CTFWarTrackerManager::CTFWarTrackerManager()
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{}
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CSOTrackerManager::SOTrackerMap_t::KeyType_t CTFWarTrackerManager::GetKeyForObjectTracker( const CSharedObject* pItem, CSteamID steamIDOwner )
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{
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return steamIDOwner.ConvertToUint64();
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}
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#ifdef GAME_DLL
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void CTFWarTrackerManager::SendMessageForCommit( const ::google::protobuf::Message* pProtoMessage ) const
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{
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GCSDK::CProtoBufMsg< CGCMsgGC_War_IndividualUpdate > msg( k_EMsgGC_War_IndividualUpdate );
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msg.Body() = *assert_cast< const CGCMsgGC_War_IndividualUpdate* >( pProtoMessage );
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GCClientSystem()->BSendMessage( msg );
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}
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#endif
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CFmtStr CTFWarTrackerManager::GetDebugObjectDescription( const CSharedObject* pItem ) const
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{
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const CWarData* pWarData = assert_cast< const CWarData* >( pItem );
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const CWarDefinition* pWarDef = GetItemSchema()->GetWarDefinitionByIndex( pWarData->Obj().war_id() );
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const CWarDefinition::CWarSideDefinition_t* pSide = pWarDef->GetSide( pWarData->Obj().affiliation() );
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return CFmtStr( "%s: Side: %s Points: %d", pWarDef->GetDefName(), pSide->m_pszLocalizedName, pWarData->Obj().points_scored() );
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}
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CBaseSOTracker* CTFWarTrackerManager::AllocateNewTracker( const CSharedObject* pItem, CSteamID steamIDOwner, CSOTrackerManager* pManager ) const
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{
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return new CTFWarTracker( pItem, steamIDOwner, pManager );
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}
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::google::protobuf::Message* CTFWarTrackerManager::AllocateNewProtoMessage() const
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{
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return new CGCMsgGC_War_IndividualUpdate();
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}
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void CTFWarTrackerManager::OnCommitRecieved( const ::google::protobuf::Message* pProtoMsg )
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{
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// ...
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}
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bool CTFWarTrackerManager::ShouldTrackObject( const CSteamID & steamIDOwner, const CSharedObject *pObject ) const
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{
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// We only want war data!
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if ( pObject->GetTypeID() != CWarData::k_nTypeID )
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return false;
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#ifdef CLIENT_DLL
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if ( steamapicontext()->SteamUser()->GetSteamID() != steamIDOwner )
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return false;
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#endif
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const CWarData* pWarData = assert_cast< const CWarData* >( pObject );
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const CWarDefinition* pWarDef = GetItemSchema()->GetWarDefinitionByIndex( pWarData->Obj().war_id() );
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// Needs to be for a real war!
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if ( !pWarDef )
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return false;
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if ( !pWarDef->IsActive() )
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return false;
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// Needs to be for a valid side!
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if ( !pWarDef->IsValidSide( pWarData->Obj().affiliation() ) )
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return false;
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return true;
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}
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int CTFWarTrackerManager::CompareRecords( const ::google::protobuf::Message* pNewProtoMsg, const ::google::protobuf::Message* pExistingProtoMsg ) const
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{
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const CGCMsgGC_War_IndividualUpdate* pNew = assert_cast< const CGCMsgGC_War_IndividualUpdate* >( pNewProtoMsg );
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const CGCMsgGC_War_IndividualUpdate* pExisting = assert_cast< const CGCMsgGC_War_IndividualUpdate* >( pExistingProtoMsg );
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return pNew->score() - pExisting->score();
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}
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CTFWarTracker::CTFWarTracker( const CSharedObject* pItem, CSteamID SteamIDOwner, CSOTrackerManager* pManager )
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: CBaseSOTracker( pItem, SteamIDOwner, pManager )
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{
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m_ProtoData.Clear();
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m_ProtoData.set_steam_id( SteamIDOwner.ConvertToUint64() );
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ListenForGameEvent( "player_score_changed" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Send to the GC our points scored for Team Spy or Team Engy
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//-----------------------------------------------------------------------------
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void CTFWarTracker::CommitChangesToDB()
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{
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// Nothing to update!
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if ( m_ProtoData.score() == 0 )
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return;
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m_pManager->AddCommitRecord( &m_ProtoData, GetOwnerSteamID().ConvertToUint64(), false );
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// Reset! We're adding to our score on the GC, not setting it
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m_ProtoData.set_score( 0 );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Listen for player deaths and give points if the player we're tracking
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// kills someone on the other team
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//-----------------------------------------------------------------------------
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void CTFWarTracker::FireGameEvent( IGameEvent *pEvent )
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{
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// Only score points in competitive
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if ( !TFGameRules()->IsCompetitiveMode() )
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return;
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const char *pszName = pEvent->GetName();
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// You get a point when you kill, or assist in a kill, while in a comp game
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if( FStrEq( pszName, "player_score_changed" ) )
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{
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const CTFPlayer *pScorer = ToTFPlayer( UTIL_PlayerByIndex( pEvent->GetInt( "player" ) ) );
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const CTFPlayer *pOwner = GetTrackedPlayer();
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if ( pScorer != pOwner )
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return;
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int nDelta = pEvent->GetInt( "delta", 0 );
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// Only take positive changes
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if ( nDelta <= 0 )
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return;
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m_ProtoData.set_score( m_ProtoData.score() + nDelta );
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}
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#ifdef STAGING_ONLY
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if ( tf_commit_every_war_point.GetBool() )
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{
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CommitChangesToDB();
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}
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#endif
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}
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