You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
75 lines
2.0 KiB
75 lines
2.0 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef TF_TRIGGERS_H
|
||
|
#define TF_TRIGGERS_H
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include "triggers.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Puts anything that touches the trigger into loser state.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CTriggerStun : public CBaseTrigger
|
||
|
{
|
||
|
public:
|
||
|
CTriggerStun()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
DECLARE_CLASS( CTriggerStun, CBaseTrigger );
|
||
|
|
||
|
|
||
|
void Spawn( void );
|
||
|
void StunThink( void );
|
||
|
void Touch( CBaseEntity *pOther );
|
||
|
void EndTouch( CBaseEntity *pOther );
|
||
|
bool StunEntity( CBaseEntity *pOther );
|
||
|
int StunAllTouchers( float dt );
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
float m_flTriggerDelay;
|
||
|
float m_flStunDuration;
|
||
|
float m_flMoveSpeedReduction;
|
||
|
int m_iStunType;
|
||
|
bool m_bStunEffects;
|
||
|
|
||
|
// Outputs
|
||
|
COutputEvent m_OnStunPlayer;
|
||
|
|
||
|
float m_flLastStunTime;
|
||
|
CUtlVector<EHANDLE> m_stunEntities;
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Trigger that allows the map-maker to force the spawn time of players that die inside
|
||
|
//-----------------------------------------------------------------------------
|
||
|
DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride );
|
||
|
class CTriggerPlayerRespawnOverride : public CTriggerMultiple, public ITriggerPlayerRespawnOverride
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_DATADESC();
|
||
|
DECLARE_CLASS( CTriggerPlayerRespawnOverride, CTriggerMultiple );
|
||
|
DECLARE_AUTO_LIST( ITriggerPlayerRespawnOverride );
|
||
|
|
||
|
void InputSetRespawnTime( inputdata_t &inputdata ) { m_flRespawnTime = inputdata.value.Float(); }
|
||
|
void InputSetRespawnName( inputdata_t &inputdata ) { m_strRespawnEnt = inputdata.value.StringID(); }
|
||
|
float GetRespawnTime( void ) { return m_flRespawnTime; }
|
||
|
string_t GetRespawnName( void ) { return m_strRespawnEnt; }
|
||
|
|
||
|
private:
|
||
|
float m_flRespawnTime;
|
||
|
string_t m_strRespawnEnt;
|
||
|
};
|
||
|
|
||
|
#endif // TF_TRIGGERS_H
|