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83 lines
2.1 KiB
83 lines
2.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Upgrade that damages the object over time
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//
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//=============================================================================//
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#ifndef TF_OBJ_SAPPER_H
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#define TF_OBJ_SAPPER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_obj_baseupgrade_shared.h"
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#define SAPPER_MAX_HEALTH 100
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enum SapperModel_t
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{
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SAPPER_MODEL_PLACED,
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SAPPER_MODEL_PLACEMENT,
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SAPPER_MODEL_TOTAL
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};
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// ------------------------------------------------------------------------ //
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// Sapper upgrade
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// ------------------------------------------------------------------------ //
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class CObjectSapper : public CBaseObjectUpgrade
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{
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DECLARE_CLASS( CObjectSapper, CBaseObjectUpgrade );
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public:
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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CObjectSapper();
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virtual void Spawn();
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virtual void Precache();
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void Precache( const char *pchBaseModel );
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virtual bool IsHostileUpgrade( void ) { return true; }
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virtual void FinishedBuilding( void );
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virtual void SetupAttachedVersion( void );
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virtual void DetachObjectFromObject( void );
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virtual void UpdateOnRemove( void );
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virtual void OnGoActive( void );
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bool IsParentValid( void );
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const char* GetSapperModelName( SapperModel_t nModel, const char *pchModelName = NULL );
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const char* GetSapperSoundName( void );
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virtual void SapperThink( void );
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virtual int OnTakeDamage( const CTakeDamageInfo &info );
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virtual void Killed( const CTakeDamageInfo &info );
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virtual int GetBaseHealth( void );
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void ApplyRoboSapper( CTFPlayer *pTarget, float flDuration, int nRadius = 200 );
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bool ApplyRoboSapperEffects( CTFPlayer *pTarget, float flDuration );
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bool IsValidRoboSapperTarget( CTFPlayer *pTarget );
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float GetReversesBuildingConstructionSpeed( void );
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private:
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float m_flSapperDamageAccumulator;
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float m_flLastThinkTime;
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float m_flLastHealthLeachTime;
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float m_flSelfDestructTime;
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float m_flSapperStartTime;
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char m_szSapperModel[ _MAX_PATH ];
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char m_szPlacementModel[ _MAX_PATH ];
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char szSapperSound[ _MAX_PATH ];
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#ifdef STAGING_ONLY
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bool m_bIsRinging;
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#endif
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};
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#endif // TF_OBJ_SAPPER_H
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