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126 lines
3.4 KiB
126 lines
3.4 KiB
4 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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// tf_boss_battle_logic.cpp
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// Boss battle game mode singleton manager
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// Michael Booth, April 2011
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#include "cbase.h"
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#ifdef TF_RAID_MODE
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#include "tf_team.h"
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#include "bot/map_entities/tf_bot_generator.h"
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#include "player_vs_environment/tf_boss_battle_logic.h"
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CBossBattleLogic *g_pBossBattleLogic = NULL;
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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BEGIN_DATADESC( CBossBattleLogic )
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DEFINE_THINKFUNC( Update ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( tf_logic_boss_battle, CBossBattleLogic );
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ConVar tf_bot_npc_minion_wave_launch_count( "tf_bot_npc_minion_wave_launch_count", "0"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_wave_initial_launch_interval( "tf_bot_npc_minion_wave_initial_launch_interval", "15"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_minion_wave_launch_interval( "tf_bot_npc_minion_wave_launch_interval", "30"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_grunt_wave_launch_count( "tf_bot_npc_grunt_wave_launch_count", "2"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_grunt_wave_initial_launch_interval( "tf_bot_grunt_wave_initial_launch_interval", "25"/*, FCVAR_CHEAT*/ );
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ConVar tf_bot_npc_grunt_wave_launch_interval( "tf_bot_npc_grunt_wave_launch_interval", "30"/*, FCVAR_CHEAT*/ );
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//-------------------------------------------------------------------------
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CBossBattleLogic::CBossBattleLogic()
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{
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ListenForGameEvent( "teamplay_round_win" );
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ListenForGameEvent( "teamplay_round_start" );
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}
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//-------------------------------------------------------------------------
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CBossBattleLogic::~CBossBattleLogic()
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{
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g_pBossBattleLogic = NULL;
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}
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//-------------------------------------------------------------------------
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void CBossBattleLogic::Spawn( void )
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{
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BaseClass::Spawn();
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Reset();
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SetThink( &CBossBattleLogic::Update );
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SetNextThink( gpGlobals->curtime );
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g_pBossBattleLogic = this;
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}
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//-------------------------------------------------------------------------
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void CBossBattleLogic::Reset( void )
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{
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// unspawn entire red team
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CTeam *defendingTeam = GetGlobalTeam( TF_TEAM_RED );
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int i;
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for( i=0; i<defendingTeam->GetNumPlayers(); ++i )
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{
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engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", defendingTeam->GetPlayer(i)->GetUserID() ) );
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}
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// remove all minions
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CBaseEntity *minion = NULL;
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while( ( minion = gEntList.FindEntityByClassname( minion, "bot_npc_minion" ) ) != NULL )
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{
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UTIL_Remove( minion );
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}
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}
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//-------------------------------------------------------------------------
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void CBossBattleLogic::OnRoundStart( void )
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{
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if ( !TFGameRules() || !TFGameRules()->IsBossBattleMode() )
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return;
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Reset();
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}
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//--------------------------------------------------------------------------------------------------------
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void CBossBattleLogic::FireGameEvent( IGameEvent *event )
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{
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const char *eventName = event->GetName();
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if ( !Q_strcmp( eventName, "teamplay_round_win" ) )
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{
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if ( event->GetInt( "team" ) == TF_TEAM_RED )
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{
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}
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}
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else if ( !Q_strcmp( eventName, "teamplay_round_start" ) )
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{
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OnRoundStart();
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}
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}
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//--------------------------------------------------------------------------------------------------------
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void CBossBattleLogic::Update( void )
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{
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VPROF_BUDGET( "CBossBattleLogic::Update", "Game" );
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const float deltaT = 0.33f;
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SetNextThink( gpGlobals->curtime + deltaT );
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if ( !TFGameRules()->IsBossBattleMode() )
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return;
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}
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#endif // TF_RAID_MODE
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