You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
626 B
37 lines
626 B
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
#ifndef ARCHER_PROXY_H
|
||
|
#define ARCHER_PROXY_H
|
||
|
|
||
|
class CTFPlayer;
|
||
|
|
||
|
class CTFArcherProxy : public CBaseAnimating
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CTFArcherProxy, CBaseAnimating );
|
||
|
|
||
|
virtual void Precache( void );
|
||
|
virtual void Spawn( void );
|
||
|
|
||
|
void Update( void );
|
||
|
|
||
|
void ShootArrowAt( CBaseEntity *target );
|
||
|
void ShootGrenadeAt( CBaseEntity *target );
|
||
|
|
||
|
protected:
|
||
|
CTFPlayer *SelectTarget( void );
|
||
|
|
||
|
enum BehaviorStateType
|
||
|
{
|
||
|
HIDDEN,
|
||
|
EMERGE,
|
||
|
AIM_AND_FIRE,
|
||
|
HIDE,
|
||
|
}
|
||
|
m_state;
|
||
|
|
||
|
CountdownTimer m_timer;
|
||
|
Vector m_homePos;
|
||
|
};
|
||
|
|
||
|
#endif // ARCHER_PROXY_H
|