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1610 lines
48 KiB
1610 lines
48 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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//
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//
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//=============================================================================
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#include "cbase.h"
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#include "tf_player.h"
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#include "tf_gamerules.h"
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#include "tf_team.h"
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#include "nav_mesh/tf_nav_area.h"
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#include "NextBot/Path/NextBotChasePath.h"
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#include "econ_wearable.h"
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#include "team_control_point_master.h"
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#include "particle_parse.h"
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#include "tf_weaponbase_merasmus_grenade.h"
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#include "merasmus_dancer.h"
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#include "tf_wheel_of_doom.h"
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#include "soundenvelope.h"
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#include "util.h"
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#include "tf_obj_sentrygun.h"
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#include "logicrelay.h"
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#include "steamworks_gamestats.h"
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#include "tf/halloween/ghost/ghost.h"
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#include "player_vs_environment/monster_resource.h"
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#include "merasmus_trick_or_treat_prop.h"
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#include "merasmus.h"
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#include "merasmus_behavior/merasmus_disguise.h"
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#include "merasmus_behavior/merasmus_dying.h"
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#include "merasmus_behavior/merasmus_reveal.h"
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#include "merasmus_behavior/merasmus_teleport.h"
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#include "rtime.h"
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#include "gc_clientsystem.h"
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#include "tf_gcmessages.h"
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#include "tf_fx.h"
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ConVar tf_merasmus_health_base( "tf_merasmus_health_base", "33750", FCVAR_CHEAT );
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ConVar tf_merasmus_health_per_player( "tf_merasmus_health_per_player", "2500", FCVAR_CHEAT );
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ConVar tf_merasmus_min_player_count( "tf_merasmus_min_player_count", "10", FCVAR_CHEAT );
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ConVar tf_merasmus_lifetime( "tf_merasmus_lifetime", "120", FCVAR_CHEAT );
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ConVar tf_merasmus_speed( "tf_merasmus_speed", "600", FCVAR_CHEAT );
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ConVar tf_merasmus_speed_recovery_rate( "tf_merasmus_speed_recovery_rate", "100", FCVAR_CHEAT, "Movement units/second" );
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ConVar tf_merasmus_chase_duration( "tf_merasmus_chase_duration", "7", FCVAR_CHEAT );
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ConVar tf_merasmus_chase_range( "tf_merasmus_chase_range", "2000", FCVAR_CHEAT );
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ConVar tf_merasmus_should_disguise_threshold( "tf_merasmus_should_disguise_threshold", "0.45f", FCVAR_CHEAT );
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ConVar tf_merasmus_min_props_to_reveal( "tf_merasmus_min_props_to_reveal", "0.7f", FCVAR_CHEAT, "Percentage of total fake props players have to destroy before Merasmus reveals himself");
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ConVar tf_merasmus_attack_range( "tf_merasmus_attack_range", "200", FCVAR_CHEAT );
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ConVar tf_merasmus_health_regen_rate( "tf_merasmus_health_regen_rate", "0.001f", FCVAR_CHEAT, "Percentage of Max HP per sec that Merasmus will regenerate while in disguise" );
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ConVar tf_merasmus_bomb_head_duration( "tf_merasmus_bomb_head_duration", "15.f", FCVAR_CHEAT );
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ConVar tf_merasmus_bomb_head_per_team( "tf_merasmus_bomb_head_per_team", "1", FCVAR_CHEAT );
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ConVar tf_merasmus_stun_duration( "tf_merasmus_stun_duration", "2.f", FCVAR_CHEAT );
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extern ConVar tf_merasmus_spawn_interval;
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extern ConVar tf_merasmus_spawn_interval_variation;
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#define MERASMUS_MODEL_NAME "models/bots/merasmus/merasmus.mdl"
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#define MERASMUS_BOMB_MODEL "models/props_lakeside_event/bomb_temp.mdl"
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static const char* s_pszDisguiseProps[] =
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{
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// "models/props_hydro/dumptruck.mdl", // 265
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"models/props_halloween/pumpkin_02.mdl",
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"models/props_halloween/pumpkin_03.mdl",
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"models/egypt/palm_tree/palm_tree.mdl",
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"models/props_spytech/control_room_console01.mdl",
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"models/props_spytech/work_table001.mdl",
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// "models/egypt/tent/tent.mdl", // 248
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"models/props_coalmines/boulder1.mdl",
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"models/props_coalmines/boulder2.mdl",
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"models/props_farm/concrete_block001.mdl", // 152
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// "models/props_farm/tractor_tire001.mdl", // requires offset
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"models/props_farm/welding_machine01.mdl",
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"models/props_medieval/medieval_resupply.mdl",
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"models/props_medieval/target/target.mdl",
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"models/props_swamp/picnic_table.mdl",
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"models/props_manor/baby_grand_01.mdl", // 154
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"models/props_manor/bookcase_132_02.mdl",
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"models/props_manor/chair_01.mdl",
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"models/props_manor/couch_01.mdl",
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"models/props_manor/grandfather_clock_01.mdl",
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// "models/props_manor/tractor_01.mdl", // 227
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// "models/props_gameplay/haybale.mdl", // requires offset
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"models/props_viaduct_event/coffin_simple_closed.mdl",
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// "models/props_farm/wooden_barrel.mdl", // requires offset
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"models/props_2fort/miningcrate001.mdl",
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"models/props_gameplay/resupply_locker.mdl",
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"models/props_2fort/oildrum.mdl",
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// "models/props_farm/wood_pile.mdl", // requires offset
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"models/props_lakeside/wood_crate_01.mdl",
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// "models/props_farm/pallet001.mdl", // requires offset
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"models/props_well/hand_truck01.mdl",
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"models/props_vehicles/mining_car_metal.mdl",
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"models/props_2fort/tire002.mdl",
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"models/props_well/computer_cart01.mdl",
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"models/egypt/palm_tree/palm_tree.mdl"
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};
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//-----------------------------------------------------------------------------------------------------
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// The Horseless Headless Horseman
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//-----------------------------------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS( merasmus, CMerasmus );
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IMPLEMENT_SERVERCLASS_ST( CMerasmus, DT_Merasmus )
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SendPropBool( SENDINFO( m_bRevealed ) ),
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SendPropBool( SENDINFO( m_bIsDoingAOEAttack ) ),
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SendPropBool( SENDINFO( m_bStunned ) ),
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END_SEND_TABLE()
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int CMerasmus::m_level = 1;
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IMPLEMENT_AUTO_LIST( IMerasmusAutoList );
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//-----------------------------------------------------------------------------------------------------
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CMerasmus::CMerasmus()
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{
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m_intention = new CMerasmusIntention( this );
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m_locomotor = new CMerasmusLocomotion( this );
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m_flyingLocomotor = new CMerasmusFlyingLocomotion( this );
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m_body = new CMerasmusBody( this );
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m_bRevealed = false;
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m_bIsDoingAOEAttack = false;
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m_wheel = NULL;
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m_stunTimer.Invalidate();
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m_bStunned = false;
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m_nBombHitCount = 0;
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m_hMerasmusRevealer = NULL;
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m_isFlying = false;
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m_isHiding=false;
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m_hHealthBar = g_pMonsterResource;
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ListenForGameEvent( "player_death" );
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}
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//-----------------------------------------------------------------------------------------------------
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CMerasmus::~CMerasmus()
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{
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if ( m_intention )
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delete m_intention;
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if ( m_locomotor )
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delete m_locomotor;
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if ( m_flyingLocomotor )
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delete m_flyingLocomotor;
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if ( m_body )
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delete m_body;
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// Make sure the health meter goes away
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if( m_hHealthBar.Get() )
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{
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m_hHealthBar->HideBossHealthMeter();
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}
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IGameEvent *event = gameeventmanager->CreateEvent( "recalculate_truce" );
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if ( event )
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{
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gameeventmanager->FireEvent( event, true );
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}
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}
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//-----------------------------------------------------------------------------------------------------
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void CMerasmus::Precache()
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{
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BaseClass::Precache();
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// always allow late precaching, so we don't pay the cost of the
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// Halloween Boss for the entire year
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bool bAllowPrecache = CBaseEntity::IsPrecacheAllowed();
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CBaseEntity::SetAllowPrecache( true );
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PrecacheMerasmus();
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CBaseEntity::SetAllowPrecache( bAllowPrecache );
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}
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void CMerasmus::PrecacheMerasmus()
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{
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int model = PrecacheModel( MERASMUS_MODEL_NAME );
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PrecacheGibsForModel( model );
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// precache disguise prop list
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for ( int i=0; i<ARRAYSIZE( s_pszDisguiseProps ); ++i )
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{
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PrecacheModel( s_pszDisguiseProps[i] );
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}
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PrecacheModel( MERASMUS_BOMB_MODEL );
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PrecacheModel( "models/props_lakeside_event/bomb_temp_hat.mdl" ); // bomb head on player
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PrecacheModel( "models/props_halloween/bombonomicon.mdl" ); // bombonomicon hint to player
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// Boss VOs
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PrecacheScriptSound( "Halloween.MerasmusAppears" );
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PrecacheScriptSound( "Halloween.MerasmusBanish" );
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//PrecacheScriptSound( "Halloween.MerasmusCastBleedingSpell" );
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PrecacheScriptSound( "Halloween.MerasmusCastFireSpell" );
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PrecacheScriptSound( "Halloween.MerasmusCastJarateSpell" );
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PrecacheScriptSound( "Halloween.MerasmusCastJarateSpellRare" );
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PrecacheScriptSound( "Halloween.MerasmusLaunchSpell" );
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PrecacheScriptSound( "Halloween.MerasmusControlPoint" );
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PrecacheScriptSound( "Halloween.MerasmusDepart" );
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PrecacheScriptSound( "Halloween.MerasmusDepartRare" );
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PrecacheScriptSound( "Halloween.MerasmusDiscovered" );
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PrecacheScriptSound( "Halloween.MerasmusGrenadeThrow" );
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PrecacheScriptSound( "Halloween.MerasmusHidden" );
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PrecacheScriptSound( "Halloween.MerasmusHiddenRare" );
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PrecacheScriptSound( "Halloween.MerasmusHitByBomb" );
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PrecacheScriptSound( "Halloween.MerasmusHitByBombRare" );
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PrecacheScriptSound( "Halloween.MerasmusInitiateHiding" );
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PrecacheScriptSound( "Halloween.MerasmusStaffAttack" );
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PrecacheScriptSound( "Halloween.MerasmusStaffAttackRare" );
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PrecacheScriptSound( "Halloween.MerasmusTauntFakeProp" );
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//PrecacheScriptSound( "Halloween.MerasmusTeleport" );
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// Boss event sound effects
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PrecacheScriptSound( "Halloween.MerasmusBossSpawn" );
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PrecacheScriptSound( "Halloween.Merasmus_Death" );
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PrecacheScriptSound( "Halloween.EyeballBossEscapeSoon" );
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PrecacheScriptSound( "Halloween.EyeballBossEscapeImminent" );
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PrecacheScriptSound( "Halloween.EyeballBossEscaped" );
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PrecacheScriptSound( "Halloween.Merasmus_Float" );
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PrecacheScriptSound( "Halloween.Merasmus_Stun" );
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PrecacheScriptSound( "Halloween.Merasmus_Spell" );
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PrecacheScriptSound( "Halloween.Merasmus_Hiding_Explode" );
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PrecacheParticleSystem( "merasmus_spawn" ); // spawn
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PrecacheParticleSystem( "merasmus_tp" ); // puff effect
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PrecacheParticleSystem( "merasmus_blood" ); // when he takes damage
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PrecacheParticleSystem( "merasmus_blood_bits" ); // when he takes damage while stunned
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PrecacheParticleSystem( "merasmus_ambient_body" ); // glow around the body
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PrecacheParticleSystem( "merasmus_shoot" ); // when he casts spell
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PrecacheParticleSystem( "merasmus_book_attack" ); // big attack
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PrecacheParticleSystem( "merasmus_object_spawn" ); // object spawn
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PrecacheParticleSystem( "merasmus_zap" ); // zap!
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PrecacheParticleSystem( "merasmus_dazed" ); // stunned
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PrecacheParticleSystem( "merasmus_dazed_explosion" ); // bomb head explode
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// TEMP
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PrecacheScriptSound( "Halloween.HeadlessBossAxeHitFlesh" );
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}
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//-----------------------------------------------------------------------------------------------------
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void CMerasmus::Spawn( void )
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{
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Precache();
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SetModel( MERASMUS_MODEL_NAME );
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BaseClass::Spawn();
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PlayHighPrioritySound("Halloween.MerasmusAppears");
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m_isHiding=false;
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// scale the boss' health with the player count
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int totalPlayers = GetGlobalTFTeam( TF_TEAM_BLUE )->GetNumPlayers() + GetGlobalTFTeam( TF_TEAM_RED )->GetNumPlayers();
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int health = tf_merasmus_health_base.GetInt();
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if ( totalPlayers > tf_merasmus_min_player_count.GetInt() )
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{
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health += ( totalPlayers - tf_merasmus_min_player_count.GetInt() ) * tf_merasmus_health_per_player.GetInt();
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}
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CBaseEntity *pWheel = gEntList.FindEntityByName( NULL, "wheel_of_fortress" );
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if ( pWheel )
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{
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m_wheel = assert_cast< CWheelOfDoom* >( pWheel );
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}
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SetHealth( health );
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SetMaxHealth( health );
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m_homePos = GetAbsOrigin();
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m_damagePoseParameter = -1;
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SetBloodColor( DONT_BLEED );
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if ( m_pIdleSound )
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{
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CSoundEnvelopeController::GetController().SoundDestroy( m_pIdleSound );
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m_pIdleSound = NULL;
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}
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// Collect all of the players that are alive at this moment. These are the players who will get
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// their hat leveled up when Merasmus dies. We only want to give credit to these players to discourage
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// the strategy of spawning Merasmus with 10 people so his health is scaled for 10 people,
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// then have 22 other people connect and destroy him.
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CUtlVector< CTFPlayer * > playerVector;
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CollectPlayers( &playerVector );
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FOR_EACH_VEC( playerVector, i )
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{
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m_startingAttackersVector.AddToTail( playerVector[i] );
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}
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CPVSFilter filter( GetAbsOrigin() );
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CSoundEnvelopeController &controller = CSoundEnvelopeController::GetController();
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m_pIdleSound = controller.SoundCreate( filter, entindex(), "Halloween.Merasmus_Float" );
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controller.Play( m_pIdleSound, 1.0, 100 );
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m_solidType = GetSolid();
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m_solidFlags = GetSolidFlags();
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const float flLifeTime = tf_merasmus_lifetime.GetFloat();
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m_lifeTimer.Start( flLifeTime );
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m_flLastWarnTime = 0;
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IGameEvent *event = gameeventmanager->CreateEvent( "merasmus_summoned" );
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if ( event )
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{
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event->SetInt( "level", GetLevel() );
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gameeventmanager->FireEvent( event );
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}
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TriggerLogicRelay( "boss_enter_relay", true );
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DispatchParticleEffect( "merasmus_spawn", GetAbsOrigin(), GetAbsAngles() );
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m_bossStats.ResetStats();
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event = gameeventmanager->CreateEvent( "recalculate_truce" );
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if ( event )
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{
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gameeventmanager->FireEvent( event, true );
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}
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}
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//---------------------------------------------------------------------------------------------
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void RemoveAllBombHeadFromPlayers()
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{
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CUtlVector< CTFPlayer * > playerVector;
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CollectPlayers( &playerVector, TF_TEAM_RED, COLLECT_ONLY_LIVING_PLAYERS );
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CollectPlayers( &playerVector, TF_TEAM_BLUE, COLLECT_ONLY_LIVING_PLAYERS, APPEND_PLAYERS );
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for ( int i=0; i<playerVector.Count(); ++i )
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{
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if ( playerVector[i]->m_Shared.InCond( TF_COND_HALLOWEEN_BOMB_HEAD ) )
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{
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playerVector[i]->m_Shared.RemoveCond( TF_COND_HALLOWEEN_BOMB_HEAD );
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}
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}
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}
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void CMerasmus::UpdateOnRemove()
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{
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Assert( TFGameRules() );
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if ( m_hHealthBar )
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{
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||
|
m_hHealthBar->HideBossHealthMeter();
|
||
|
}
|
||
|
|
||
|
if ( m_pIdleSound )
|
||
|
{
|
||
|
CSoundEnvelopeController::GetController().SoundDestroy( m_pIdleSound );
|
||
|
m_pIdleSound = NULL;
|
||
|
}
|
||
|
|
||
|
// the boss is NULL, remove bomb head condition won't give players power play
|
||
|
RemoveAllBombHeadFromPlayers();
|
||
|
|
||
|
RemoveAllFakeProps();
|
||
|
|
||
|
BaseClass::UpdateOnRemove();
|
||
|
|
||
|
// Report Stats
|
||
|
SW_ReportMerasmusStats();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
float MerasmusModifyDamage( const CTakeDamageInfo &info )
|
||
|
{
|
||
|
CTFWeaponBase *pWeapon = dynamic_cast< CTFWeaponBase * >( info.GetWeapon() );
|
||
|
CObjectSentrygun *sentry = dynamic_cast< CObjectSentrygun * >( info.GetInflictor() );
|
||
|
CTFProjectile_SentryRocket *sentryRocket = dynamic_cast< CTFProjectile_SentryRocket * >( info.GetInflictor() );
|
||
|
|
||
|
if ( sentry || sentryRocket )
|
||
|
{
|
||
|
return info.GetDamage() * 0.5f;
|
||
|
}
|
||
|
else if ( pWeapon )
|
||
|
{
|
||
|
switch( pWeapon->GetWeaponID() )
|
||
|
{
|
||
|
case TF_WEAPON_MINIGUN:
|
||
|
return info.GetDamage() * 0.5f;
|
||
|
|
||
|
case TF_WEAPON_SODA_POPPER:
|
||
|
return info.GetDamage() * 1.5f;
|
||
|
|
||
|
case TF_WEAPON_HANDGUN_SCOUT_PRIMARY:
|
||
|
return info.GetDamage() * 1.75;
|
||
|
|
||
|
case TF_WEAPON_SCATTERGUN:
|
||
|
case TF_WEAPON_REVOLVER:
|
||
|
return info.GetDamage() * 2.f;
|
||
|
|
||
|
case TF_WEAPON_SNIPERRIFLE:
|
||
|
case TF_WEAPON_SNIPERRIFLE_DECAP:
|
||
|
case TF_WEAPON_SNIPERRIFLE_CLASSIC:
|
||
|
case TF_WEAPON_COMPOUND_BOW:
|
||
|
case TF_WEAPON_KNIFE:
|
||
|
case TF_WEAPON_PEP_BRAWLER_BLASTER:
|
||
|
return info.GetDamage() * 3.f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// unmodified
|
||
|
return info.GetDamage();
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------------------------------
|
||
|
int CMerasmus::OnTakeDamage_Alive( const CTakeDamageInfo &info )
|
||
|
{
|
||
|
if ( !IsRevealed() )
|
||
|
{
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
if ( IsSelf( info.GetAttacker() ) )
|
||
|
{
|
||
|
// don't injure myself
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
CTakeDamageInfo modifiedInfo = info;
|
||
|
|
||
|
if ( RandomInt( 0, 30 ) == 0 )
|
||
|
{
|
||
|
//EmitSound( "Halloween.MerasmusHurt" ); << add new sound entry
|
||
|
}
|
||
|
|
||
|
if ( IsStunned() )
|
||
|
{
|
||
|
DispatchParticleEffect( "merasmus_blood", modifiedInfo.GetDamagePosition(), GetAbsAngles() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
DispatchParticleEffect( "merasmus_blood_bits", modifiedInfo.GetDamagePosition(), GetAbsAngles() );
|
||
|
}
|
||
|
|
||
|
modifiedInfo.SetDamage( MerasmusModifyDamage( modifiedInfo ) );
|
||
|
if ( m_bIsDoingAOEAttack || m_bStunned )
|
||
|
{
|
||
|
modifiedInfo.AddDamageType( DMG_CRITICAL );
|
||
|
}
|
||
|
|
||
|
int result = BaseClass::OnTakeDamage_Alive( modifiedInfo );
|
||
|
|
||
|
// update boss health meter
|
||
|
float healthPercentage = (float)GetHealth() / (float)GetMaxHealth();
|
||
|
|
||
|
if ( m_hHealthBar )
|
||
|
{
|
||
|
if ( healthPercentage <= 0.0f )
|
||
|
{
|
||
|
m_hHealthBar->HideBossHealthMeter();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_hHealthBar->SetBossHealthPercentage( healthPercentage );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Stats Tracking
|
||
|
CTFPlayer *pAttacker = ToTFPlayer( info.GetAttacker() );
|
||
|
if ( pAttacker )
|
||
|
{
|
||
|
int iClass = pAttacker->GetPlayerClass()->GetClassIndex();
|
||
|
if ( iClass > TF_CLASS_UNDEFINED && iClass < TF_LAST_NORMAL_CLASS )
|
||
|
{
|
||
|
m_bossStats.m_arrClassDamage[ iClass ] += info.GetDamage();
|
||
|
}
|
||
|
}
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmus::FireGameEvent( IGameEvent *event)
|
||
|
{
|
||
|
if ( !V_strcmp( event->GetName(), "player_death" ) )
|
||
|
{
|
||
|
// Collect Data
|
||
|
int nDmgType = event->GetInt( "customkill", -1 );
|
||
|
if ( nDmgType == TF_DMG_CUSTOM_MERASMUS_DECAPITATION || nDmgType == TF_DMG_CUSTOM_MERASMUS_ZAP )
|
||
|
{
|
||
|
m_bossStats.m_nStaffKills++;
|
||
|
}
|
||
|
else if ( nDmgType == TF_DMG_CUSTOM_MERASMUS_GRENADE || nDmgType == TF_DMG_CUSTOM_MERASMUS_PLAYER_BOMB )
|
||
|
{
|
||
|
m_bossStats.m_nBombKills++;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// Treat as a PvPKill
|
||
|
m_bossStats.m_nPvpKills++;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmus::Update( void )
|
||
|
{
|
||
|
BaseClass::Update();
|
||
|
|
||
|
if ( m_damagePoseParameter < 0 )
|
||
|
{
|
||
|
m_damagePoseParameter = LookupPoseParameter( "damage" );
|
||
|
}
|
||
|
|
||
|
if ( m_damagePoseParameter >= 0 )
|
||
|
{
|
||
|
SetPoseParameter( m_damagePoseParameter, 1.0f - ( (float)GetHealth() / (float)GetMaxHealth() ) );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
Vector CMerasmus::GetCastPosition() const
|
||
|
{
|
||
|
Vector vForward, vRight, vUp;
|
||
|
AngleVectors( GetAbsAngles(), &vForward, &vRight, &vUp );
|
||
|
return WorldSpaceCenter() + vForward * 60.f + 30.f * vRight + 60.f * vUp;
|
||
|
}
|
||
|
|
||
|
|
||
|
void RemoveAllGrenades( CMerasmus *me )
|
||
|
{
|
||
|
const int maxCollectedEntities = 1024;
|
||
|
CBaseEntity *pObjects[ maxCollectedEntities ];
|
||
|
int count = UTIL_EntitiesInSphere( pObjects, maxCollectedEntities, me->GetAbsOrigin(), 400, FL_GRENADE );
|
||
|
|
||
|
for( int i = 0; i < count; ++i )
|
||
|
{
|
||
|
if ( pObjects[i] == NULL )
|
||
|
continue;
|
||
|
|
||
|
if ( pObjects[i]->IsPlayer() )
|
||
|
continue;
|
||
|
|
||
|
// Remove the enemy pipe
|
||
|
pObjects[i]->SetThink( &CBaseEntity::SUB_Remove );
|
||
|
pObjects[i]->SetNextThink( gpGlobals->curtime );
|
||
|
pObjects[i]->SetTouch( NULL );
|
||
|
pObjects[i]->AddEffects( EF_NODRAW );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CMerasmus::OnRevealed(bool bPlaySound)
|
||
|
{
|
||
|
RecordDisguiseTime();
|
||
|
m_bRevealed = true;
|
||
|
m_isHiding = false;
|
||
|
m_nRevealedHealth = GetHealth();
|
||
|
|
||
|
if (bPlaySound)
|
||
|
{
|
||
|
PlayHighPrioritySound( "Halloween.MerasmusDiscovered" );
|
||
|
}
|
||
|
|
||
|
RemoveEffects( EF_NOINTERP | EF_NODRAW );
|
||
|
|
||
|
DispatchParticleEffect( "merasmus_spawn", WorldSpaceCenter(), GetAbsAngles() );
|
||
|
|
||
|
// don't collide with anything, we do our own collision detection in our think method
|
||
|
SetSolid( m_solidType );
|
||
|
SetSolidFlags( m_solidFlags );
|
||
|
|
||
|
RemoveAllFakeProps();
|
||
|
TFGameRules()->PushAllPlayersAway( GetAbsOrigin(), 400.f, 500.f, TF_TEAM_RED );
|
||
|
TFGameRules()->PushAllPlayersAway( GetAbsOrigin(), 400.f, 500.f, TF_TEAM_BLUE );
|
||
|
RemoveAllGrenades( this );
|
||
|
|
||
|
// give player who found merasmus buff
|
||
|
if ( m_hMerasmusRevealer )
|
||
|
{
|
||
|
// condition was removed by blowing up merasmus, you get buff award
|
||
|
const float buffDuration = 10.0f;
|
||
|
m_hMerasmusRevealer->m_Shared.AddCond( TF_COND_CRITBOOSTED_PUMPKIN, buffDuration );
|
||
|
m_hMerasmusRevealer->m_Shared.AddCond( TF_COND_SPEED_BOOST, buffDuration );
|
||
|
m_hMerasmusRevealer->m_Shared.AddCond( TF_COND_INVULNERABLE, buffDuration );
|
||
|
}
|
||
|
m_hMerasmusRevealer = NULL;
|
||
|
|
||
|
// show Boss' health meter on HUD
|
||
|
if ( m_hHealthBar )
|
||
|
{
|
||
|
float healthPercentage = (float)GetHealth() / (float)GetMaxHealth();
|
||
|
m_hHealthBar->SetBossHealthPercentage( healthPercentage );
|
||
|
}
|
||
|
|
||
|
// face towards a nearby player
|
||
|
CUtlVector< CTFPlayer * > playerVector;
|
||
|
CollectPlayers( &playerVector, TF_TEAM_RED, COLLECT_ONLY_LIVING_PLAYERS );
|
||
|
CollectPlayers( &playerVector, TF_TEAM_BLUE, COLLECT_ONLY_LIVING_PLAYERS, APPEND_PLAYERS );
|
||
|
|
||
|
float closeRangeSq = FLT_MAX;
|
||
|
CTFPlayer *close = NULL;
|
||
|
|
||
|
for( int i=0; i<playerVector.Count(); ++i )
|
||
|
{
|
||
|
CTFPlayer *player = playerVector[i];
|
||
|
|
||
|
float rangeSq = GetRangeSquaredTo( player );
|
||
|
if ( rangeSq < closeRangeSq )
|
||
|
{
|
||
|
closeRangeSq = rangeSq;
|
||
|
close = player;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
QAngle facingAngle;
|
||
|
|
||
|
if ( close )
|
||
|
{
|
||
|
Vector toPlayer = close->GetAbsOrigin() - GetAbsOrigin();
|
||
|
toPlayer.z = 0.0f;
|
||
|
toPlayer.NormalizeInPlace();
|
||
|
|
||
|
VectorAngles( toPlayer, Vector(0,0,1), facingAngle );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
facingAngle.x = 0.0f;
|
||
|
facingAngle.y = RandomFloat( 0.0f, 360.0f );
|
||
|
facingAngle.z = 0.0f;
|
||
|
}
|
||
|
|
||
|
SetAbsAngles( facingAngle );
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CMerasmus::ShouldReveal() const
|
||
|
{
|
||
|
int nDestroyedProps = 0;
|
||
|
for ( int i=0; i<m_fakePropVector.Count(); ++i )
|
||
|
{
|
||
|
if ( m_fakePropVector[i] == NULL )
|
||
|
{
|
||
|
nDestroyedProps++;
|
||
|
}
|
||
|
}
|
||
|
return nDestroyedProps >= m_nDestroyedPropsToReveal;
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CMerasmus::IsNextKilledPropMerasmus() const
|
||
|
{
|
||
|
int nDestroyedProps = 0;
|
||
|
for ( int i=0; i<m_fakePropVector.Count(); ++i )
|
||
|
{
|
||
|
if ( m_fakePropVector[i] == NULL )
|
||
|
{
|
||
|
nDestroyedProps++;
|
||
|
}
|
||
|
}
|
||
|
return nDestroyedProps + 1 == m_nDestroyedPropsToReveal;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::OnDisguise()
|
||
|
{
|
||
|
m_flStartDisguiseTime = gpGlobals->curtime;
|
||
|
m_bRevealed = false;
|
||
|
m_isHiding = true;
|
||
|
|
||
|
StopAOEAttack();
|
||
|
|
||
|
AddEffects( EF_NOINTERP | EF_NODRAW );
|
||
|
|
||
|
DispatchParticleEffect( "merasmus_tp", WorldSpaceCenter(), GetAbsAngles() );
|
||
|
|
||
|
// don't collide with anything, we do our own collision detection in our think method
|
||
|
SetSolid( SOLID_NONE );
|
||
|
SetSolidFlags( FSOLID_NOT_SOLID );
|
||
|
|
||
|
// fake randomness of when Merasmus should reveal
|
||
|
m_nDestroyedPropsToReveal = RandomInt( MAX( 1, tf_merasmus_min_props_to_reveal.GetFloat() * m_fakePropVector.Count() ), m_fakePropVector.Count() );
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CMerasmus::ShouldDisguise() const
|
||
|
{
|
||
|
if ( GetHealth() <= 0 )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
float flLostHealthPercentage = (float)( m_nRevealedHealth - GetHealth() ) / (float)GetMaxHealth();
|
||
|
return flLostHealthPercentage > tf_merasmus_should_disguise_threshold.GetFloat();
|
||
|
}
|
||
|
|
||
|
|
||
|
CTFWeaponBaseGrenadeProj* CMerasmus::CreateMerasmusGrenade( const Vector& vPosition, const Vector& vVelocity, CBaseCombatCharacter* pOwner, float fScale )
|
||
|
{
|
||
|
QAngle qAngles = RandomAngle( 0, 360 );
|
||
|
CTFWeaponBaseMerasmusGrenade *pGrenade = static_cast<CTFWeaponBaseMerasmusGrenade*>( CBaseEntity::Create( "tf_weaponbase_merasmus_grenade", vPosition, qAngles, pOwner ) );
|
||
|
if ( pGrenade )
|
||
|
{
|
||
|
pGrenade->SetModel( MERASMUS_BOMB_MODEL );
|
||
|
DispatchSpawn( pGrenade );
|
||
|
pGrenade->InitGrenade( vVelocity, AngularImpulse( 600, random->RandomInt( -1200, 1200 ), 0 ), pOwner, 50 * fScale, 300.f * fScale );
|
||
|
pGrenade->SetDetonateTimerLength( 2.f );
|
||
|
pGrenade->SetModelScale( fScale );
|
||
|
pGrenade->SetCollisionGroup( TFCOLLISION_GROUP_ROCKETS ); // we want to use collision_group_rockets so we don't ever collide with players
|
||
|
}
|
||
|
|
||
|
return pGrenade;
|
||
|
}
|
||
|
|
||
|
|
||
|
const char* CMerasmus::GetRandomPropModelName()
|
||
|
{
|
||
|
int which = RandomInt( 0, ARRAYSIZE( s_pszDisguiseProps ) - 1 );
|
||
|
return s_pszDisguiseProps[ which ];
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::PushPlayer( CTFPlayer* pPlayer, float flPushForce ) const
|
||
|
{
|
||
|
// send the player flying
|
||
|
// make sure we push players up and away
|
||
|
Vector toPlayer = pPlayer->EyePosition() - GetAbsOrigin();
|
||
|
toPlayer.z = 0.0f;
|
||
|
toPlayer.NormalizeInPlace();
|
||
|
toPlayer.z = 1.0f;
|
||
|
|
||
|
Vector push = flPushForce * toPlayer;
|
||
|
|
||
|
pPlayer->ApplyAbsVelocityImpulse( push );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::AddStun( CTFPlayer* pPlayer )
|
||
|
{
|
||
|
if ( !IsRevealed() )
|
||
|
{
|
||
|
// don't let bomb head player explode on merasmus while disguise
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// first stun
|
||
|
if ( !IsStunned() )
|
||
|
{
|
||
|
CPVSFilter filter( WorldSpaceCenter() );
|
||
|
if (RandomInt( 1, 10) == 9 )
|
||
|
{
|
||
|
PlayLowPrioritySound( filter, "Halloween.MerasmusHitByBombRare" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
PlayLowPrioritySound( filter, "Halloween.MerasmusHitByBomb" );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// buff the player that stunned me
|
||
|
const float buffDuration = 10.0f;
|
||
|
pPlayer->m_Shared.AddCond( TF_COND_CRITBOOSTED_PUMPKIN, buffDuration );
|
||
|
pPlayer->m_Shared.AddCond( TF_COND_SPEED_BOOST, buffDuration );
|
||
|
pPlayer->m_Shared.AddCond( TF_COND_INVULNERABLE, buffDuration );
|
||
|
|
||
|
pPlayer->m_Shared.RemoveCond( TF_COND_STUNNED );
|
||
|
pPlayer->m_Shared.RemoveCond( TF_COND_HALLOWEEN_BOMB_HEAD );
|
||
|
pPlayer->MerasmusPlayerBombExplode( false );
|
||
|
|
||
|
PushPlayer( pPlayer, 300.f );
|
||
|
DispatchParticleEffect( "merasmus_dazed_explosion", WorldSpaceCenter(), GetAbsAngles() );
|
||
|
|
||
|
IGameEvent *pEvent = gameeventmanager->CreateEvent( "merasmus_stunned" );
|
||
|
if ( pEvent )
|
||
|
{
|
||
|
pEvent->SetInt( "player", pPlayer->GetUserID() );
|
||
|
gameeventmanager->FireEvent( pEvent, true );
|
||
|
}
|
||
|
|
||
|
// don't stun while doing AOE
|
||
|
if ( !m_bIsDoingAOEAttack )
|
||
|
{
|
||
|
m_nBombHitCount++;
|
||
|
m_stunTimer.Start( tf_merasmus_stun_duration.GetFloat() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::OnBeginStun()
|
||
|
{
|
||
|
EmitSound( "Halloween.Merasmus_Stun" );
|
||
|
|
||
|
m_bStunned = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::OnEndStun()
|
||
|
{
|
||
|
m_stunTimer.Invalidate();
|
||
|
m_bStunned = false;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::AddFakeProp( CTFMerasmusTrickOrTreatProp* pFakeProp )
|
||
|
{
|
||
|
m_fakePropVector.AddToTail( pFakeProp );
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::RemoveAllFakeProps()
|
||
|
{
|
||
|
for ( int i=0; i<m_fakePropVector.Count(); ++i )
|
||
|
{
|
||
|
if ( m_fakePropVector[i] != NULL )
|
||
|
{
|
||
|
UTIL_Remove( m_fakePropVector[i] );
|
||
|
}
|
||
|
}
|
||
|
m_fakePropVector.RemoveAll();
|
||
|
}
|
||
|
|
||
|
|
||
|
void BombHeadForTeam( int nTeam, int nBombHeadPlayers )
|
||
|
{
|
||
|
// decrease nBombHeadPlayers by the number of existing bomb heads
|
||
|
CUtlVector< CTFPlayer * > playerVector;
|
||
|
CollectPlayers( &playerVector, nTeam, COLLECT_ONLY_LIVING_PLAYERS );
|
||
|
|
||
|
if ( playerVector.Count() <= 0 )
|
||
|
{
|
||
|
// everyone on this team is dead
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
for( int n=0; n<nBombHeadPlayers; ++n )
|
||
|
{
|
||
|
// find the living player who was a bombhead the longest time ago and give them the bomb
|
||
|
CTFPlayer *pVictim = NULL;
|
||
|
float oldestTimeStamp = -1.0f;
|
||
|
|
||
|
for( int i=0; i<playerVector.Count(); ++i )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = playerVector[i];
|
||
|
|
||
|
if ( pPlayer->GetTimeSinceWasBombHead() > oldestTimeStamp &&
|
||
|
!pPlayer->m_Shared.InCond( TF_COND_HALLOWEEN_BOMB_HEAD ) &&
|
||
|
pPlayer->GetLastKnownArea() &&
|
||
|
pPlayer->GetLastKnownArea()->HasFuncNavPrefer() )
|
||
|
{
|
||
|
pVictim = pPlayer;
|
||
|
oldestTimeStamp = pPlayer->GetTimeSinceWasBombHead();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !pVictim )
|
||
|
{
|
||
|
// no victims available - try again next time
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// give this victim the bomb
|
||
|
float flBuffDuration = tf_merasmus_bomb_head_duration.GetFloat();
|
||
|
pVictim->m_Shared.StunPlayer( tf_merasmus_bomb_head_duration.GetFloat(), 0.f, TF_STUN_LOSER_STATE );
|
||
|
pVictim->m_Shared.AddCond( TF_COND_HALLOWEEN_BOMB_HEAD, flBuffDuration );
|
||
|
pVictim->m_Shared.AddCond( TF_COND_SPEED_BOOST, flBuffDuration );
|
||
|
|
||
|
pVictim->SetBombHeadTimestamp();
|
||
|
|
||
|
// notify player they are a bomb
|
||
|
ClientPrint( pVictim, HUD_PRINTCENTER, "#TF_HALLOWEEN_MERASMUS_YOU_ARE_BOMB", pVictim->GetPlayerName() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::BombHeadMode()
|
||
|
{
|
||
|
int nBombHeadPlayers = tf_merasmus_bomb_head_per_team.GetInt();
|
||
|
BombHeadForTeam( TF_TEAM_RED, nBombHeadPlayers );
|
||
|
BombHeadForTeam( TF_TEAM_BLUE, nBombHeadPlayers );
|
||
|
}
|
||
|
|
||
|
|
||
|
bool CMerasmus::ShouldLeave() const
|
||
|
{
|
||
|
return m_lifeTimer.IsElapsed();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::LeaveWarning()
|
||
|
{
|
||
|
if ( m_lifeTimer.GetRemainingTime() < 10.0f && m_flLastWarnTime > 10.0f )
|
||
|
{
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "merasmus_escape_warning" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "level", GetLevel() );
|
||
|
event->SetInt( "time_remaining", 10 );
|
||
|
gameeventmanager->FireEvent( event );
|
||
|
}
|
||
|
}
|
||
|
else if ( m_lifeTimer.GetRemainingTime() < 30.0f && m_flLastWarnTime > 30.0f )
|
||
|
{
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "merasmus_escape_warning" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "level", GetLevel() );
|
||
|
event->SetInt( "time_remaining", 30 );
|
||
|
gameeventmanager->FireEvent( event );
|
||
|
}
|
||
|
}
|
||
|
else if ( m_lifeTimer.GetRemainingTime() < 60.0f && m_flLastWarnTime > 60.0f )
|
||
|
{
|
||
|
IGameEvent *event = gameeventmanager->CreateEvent( "merasmus_escape_warning" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "level", GetLevel() );
|
||
|
event->SetInt( "time_remaining", 60 );
|
||
|
gameeventmanager->FireEvent( event );
|
||
|
}
|
||
|
}
|
||
|
m_flLastWarnTime = m_lifeTimer.GetRemainingTime();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::OnLeaveWhileInPropForm()
|
||
|
{
|
||
|
CUtlVector< CBaseEntity* > validProps;
|
||
|
for ( int i=0; i<m_fakePropVector.Count(); ++i )
|
||
|
{
|
||
|
if ( m_fakePropVector[i] != NULL )
|
||
|
{
|
||
|
validProps.AddToTail( m_fakePropVector[i] );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( validProps.Count() )
|
||
|
{
|
||
|
int which = RandomInt( 0, validProps.Count() -1 );
|
||
|
SetAbsOrigin( validProps[ which ]->GetAbsOrigin() );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::TriggerLogicRelay( const char* pszLogicRelayName, bool bSpawn /*= false*/ )
|
||
|
{
|
||
|
CLogicRelay* pLogicRelay = assert_cast< CLogicRelay* >( gEntList.FindEntityByName( NULL, pszLogicRelayName ) );
|
||
|
if ( pLogicRelay )
|
||
|
{
|
||
|
inputdata_t data;
|
||
|
data.pCaller = this;
|
||
|
data.pActivator = this;
|
||
|
pLogicRelay->InputTrigger( data );
|
||
|
|
||
|
if ( bSpawn )
|
||
|
{
|
||
|
SetAbsOrigin( pLogicRelay->GetAbsOrigin() );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CMerasmus::PlayLowPrioritySound( IRecipientFilter &filter, const char* pszSoundEntryName )
|
||
|
{
|
||
|
CSoundParameters params;
|
||
|
if ( CBaseEntity::GetParametersForSound( pszSoundEntryName, params, NULL ) )
|
||
|
{
|
||
|
EmitSound_t es( params );
|
||
|
es.m_nFlags |= SND_DO_NOT_OVERWRITE_EXISTING_ON_CHANNEL;
|
||
|
EmitSound( filter, entindex(), es );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CMerasmus::PlayHighPrioritySound( const char* pszSoundEntryName )
|
||
|
{
|
||
|
CBroadcastRecipientFilter filter;
|
||
|
CSoundParameters params;
|
||
|
if ( CBaseEntity::GetParametersForSound( pszSoundEntryName, params, NULL ) )
|
||
|
{
|
||
|
EmitSound_t es( params );
|
||
|
EmitSound( filter, entindex(), es );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmus::RecordDisguiseTime( )
|
||
|
{
|
||
|
if ( m_flStartDisguiseTime == 0 )
|
||
|
return;
|
||
|
|
||
|
float flTime = ( gpGlobals->curtime - m_flStartDisguiseTime );
|
||
|
|
||
|
if ( m_bossStats.m_flPropHuntTime1 == 0 )
|
||
|
{
|
||
|
m_bossStats.m_flPropHuntTime1 = flTime;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_bossStats.m_flPropHuntTime2 = flTime;
|
||
|
}
|
||
|
|
||
|
m_flStartDisguiseTime = 0;
|
||
|
}
|
||
|
|
||
|
void CMerasmus::StartRespawnTimer() const
|
||
|
{
|
||
|
if( TFGameRules() )
|
||
|
{
|
||
|
if( GetLevel() <= 3 )
|
||
|
{
|
||
|
TFGameRules()->StartHalloweenBossTimer( tf_merasmus_spawn_interval.GetFloat() ,tf_merasmus_spawn_interval_variation.GetFloat() );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
TFGameRules()->StartHalloweenBossTimer( 60.f );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmus::SW_ReportMerasmusStats( void )
|
||
|
{
|
||
|
if ( !GCClientSystem() )
|
||
|
return;
|
||
|
|
||
|
static uint8 unEventCounter = 0;
|
||
|
|
||
|
GCSDK::CProtoBufMsg<CMsgHalloween_Merasmus2012> msg( k_EMsgGC_Halloween_Merasmus2012 );
|
||
|
msg.Body().set_time_submitted( CRTime::RTime32TimeCur() );
|
||
|
msg.Body().set_is_valve_server( false );
|
||
|
msg.Body().set_boss_level( GetLevel() );
|
||
|
msg.Body().set_spawned_health( GetMaxHealth() );
|
||
|
msg.Body().set_remaining_health( GetHealth() );
|
||
|
msg.Body().set_life_time( (int)m_lifeTimer.GetElapsedTime() ); // Amount of time in seconds, boss was alive for
|
||
|
msg.Body().set_bomb_kills( m_bossStats.m_nBombKills ); // Kills from Bombs
|
||
|
msg.Body().set_staff_kills( m_bossStats.m_nStaffKills ); // kills from staff attack
|
||
|
msg.Body().set_pvp_kills( m_bossStats.m_nPvpKills ); // Number of kills from players while Boss is out (Jerk factor)
|
||
|
msg.Body().set_prophunt_time1( m_bossStats.m_flPropHuntTime1 );
|
||
|
msg.Body().set_prophunt_time2( m_bossStats.m_flPropHuntTime2 );
|
||
|
|
||
|
msg.Body().set_dmg_scout( m_bossStats.m_arrClassDamage[ TF_CLASS_SCOUT ] ); // Amount of damage done by each class
|
||
|
msg.Body().set_dmg_sniper( m_bossStats.m_arrClassDamage[ TF_CLASS_SNIPER] );
|
||
|
msg.Body().set_dmg_soldier( m_bossStats.m_arrClassDamage[ TF_CLASS_SOLDIER] );
|
||
|
msg.Body().set_dmg_demo( m_bossStats.m_arrClassDamage[ TF_CLASS_DEMOMAN] );
|
||
|
msg.Body().set_dmg_medic( m_bossStats.m_arrClassDamage[ TF_CLASS_MEDIC ] );
|
||
|
msg.Body().set_dmg_heavy( m_bossStats.m_arrClassDamage[ TF_CLASS_HEAVYWEAPONS ] );
|
||
|
msg.Body().set_dmg_pyro( m_bossStats.m_arrClassDamage[ TF_CLASS_PYRO ] );
|
||
|
msg.Body().set_dmg_spy( m_bossStats.m_arrClassDamage[ TF_CLASS_SPY ] );
|
||
|
msg.Body().set_dmg_engineer( m_bossStats.m_arrClassDamage[ TF_CLASS_ENGINEER ] );
|
||
|
|
||
|
// Class counts
|
||
|
CUtlVector< CTFPlayer * > playerVector;
|
||
|
CollectPlayers( &playerVector );
|
||
|
|
||
|
int nClassCounts[ TF_LAST_NORMAL_CLASS ];
|
||
|
V_memset( nClassCounts, 0, sizeof( nClassCounts ) );
|
||
|
FOR_EACH_VEC( playerVector, index )
|
||
|
{
|
||
|
int iClass = playerVector[index]->GetPlayerClass()->GetClassIndex();
|
||
|
if ( iClass > TF_CLASS_UNDEFINED && iClass < TF_LAST_NORMAL_CLASS )
|
||
|
{
|
||
|
nClassCounts[iClass]++;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
msg.Body().set_scout_count( nClassCounts[TF_CLASS_SCOUT] ); // Class and player break down at the point of boss despawn
|
||
|
msg.Body().set_sniper_count( nClassCounts[TF_CLASS_SNIPER] );
|
||
|
msg.Body().set_solider_count( nClassCounts[TF_CLASS_SOLDIER] );
|
||
|
msg.Body().set_demo_count( nClassCounts[TF_CLASS_DEMOMAN] );
|
||
|
msg.Body().set_medic_count( nClassCounts[TF_CLASS_MEDIC] );
|
||
|
msg.Body().set_heavy_count( nClassCounts[TF_CLASS_HEAVYWEAPONS] );
|
||
|
msg.Body().set_pyro_count( nClassCounts[TF_CLASS_PYRO] );
|
||
|
msg.Body().set_spy_count( nClassCounts[TF_CLASS_SPY] );
|
||
|
msg.Body().set_engineer_count( nClassCounts[TF_CLASS_ENGINEER] );
|
||
|
|
||
|
GCClientSystem()->BSendMessage( msg );
|
||
|
|
||
|
|
||
|
// OGS Version
|
||
|
//
|
||
|
//#if !defined(NO_STEAM)
|
||
|
// KeyValues* pKVData = new KeyValues( "TF2Halloween2012MerasmusBossStats" );
|
||
|
//
|
||
|
// // Auto Values
|
||
|
// // ID
|
||
|
// // SessionID
|
||
|
// // TimeSubmitted
|
||
|
// //pKVData->SetBool( "IsValveServer", false );
|
||
|
//
|
||
|
// pKVData->SetInt( "BossLevel", GetLevel() );
|
||
|
// pKVData->SetInt( "SpawnedHealth", GetMaxHealth() );
|
||
|
// pKVData->SetInt( "RemainingHealth", GetHealth() ); // 0 == Boss was killed
|
||
|
//
|
||
|
// pKVData->SetInt( "LifeTime", (int)m_lifeTimer.GetElapsedTime() ); // Amount of time in seconds, boss was alive for
|
||
|
// pKVData->SetInt( "BombKills", m_bossStats.m_nBombKills ); // Kills from Bombs
|
||
|
// pKVData->SetInt( "StaffKills", m_bossStats.m_nStaffKills ); // kills from staff account
|
||
|
// pKVData->SetInt( "PvPKills", m_bossStats.m_nPvpKills ); // Number of kills from players while Boss is out (Jerk factor)
|
||
|
// pKVData->SetInt( "PropHuntTime1", m_bossStats.m_flPropHuntTime1 );
|
||
|
// pKVData->SetInt( "PropHuntTime2", m_bossStats.m_flPropHuntTime2 );
|
||
|
//
|
||
|
// // Class Damage
|
||
|
// pKVData->SetInt( "DmgFromScout", m_bossStats.m_arrClassDamage[ TF_CLASS_SCOUT ] ); // Amount of damage done by each class
|
||
|
// pKVData->SetInt( "DmgFromSniper", m_bossStats.m_arrClassDamage[ TF_CLASS_SNIPER ] );
|
||
|
// pKVData->SetInt( "DmgFromSoldier", m_bossStats.m_arrClassDamage[ TF_CLASS_SOLDIER ] );
|
||
|
// pKVData->SetInt( "DmgFromDemo", m_bossStats.m_arrClassDamage[ TF_CLASS_DEMOMAN ] );
|
||
|
// pKVData->SetInt( "DmgFromMedic", m_bossStats.m_arrClassDamage[ TF_CLASS_MEDIC ] );
|
||
|
// pKVData->SetInt( "DmgFromHeavy", m_bossStats.m_arrClassDamage[ TF_CLASS_HEAVYWEAPONS ] );
|
||
|
// pKVData->SetInt( "DmgFromPyro", m_bossStats.m_arrClassDamage[ TF_CLASS_PYRO ] );
|
||
|
// pKVData->SetInt( "DmgFromSpy", m_bossStats.m_arrClassDamage[ TF_CLASS_SPY ] );
|
||
|
// pKVData->SetInt( "DmgFromEngineer", m_bossStats.m_arrClassDamage[ TF_CLASS_ENGINEER ] );
|
||
|
//
|
||
|
// // Class counts
|
||
|
// CUtlVector< CTFPlayer * > playerVector;
|
||
|
// CollectPlayers( &playerVector );
|
||
|
//
|
||
|
// int nClassCounts[ TF_LAST_NORMAL_CLASS ];
|
||
|
// V_memset( nClassCounts, 0, sizeof( nClassCounts ) );
|
||
|
// FOR_EACH_VEC( playerVector, index )
|
||
|
// {
|
||
|
// int iClass = playerVector[index]->GetPlayerClass()->GetClassIndex();
|
||
|
// if ( iClass > TF_CLASS_UNDEFINED && iClass < TF_LAST_NORMAL_CLASS )
|
||
|
// {
|
||
|
// nClassCounts[iClass]++;
|
||
|
// }
|
||
|
// }
|
||
|
//
|
||
|
// pKVData->SetInt( "ScoutCount", nClassCounts[TF_CLASS_SCOUT] ); // Class and player break down at the point of boss despawn
|
||
|
// pKVData->SetInt( "SniperCount", nClassCounts[TF_CLASS_SNIPER] );
|
||
|
// pKVData->SetInt( "SoldierCount", nClassCounts[TF_CLASS_SOLDIER] );
|
||
|
// pKVData->SetInt( "DemoCount", nClassCounts[TF_CLASS_DEMOMAN] );
|
||
|
// pKVData->SetInt( "MedicCount", nClassCounts[TF_CLASS_MEDIC] );
|
||
|
// pKVData->SetInt( "HeavyCount", nClassCounts[TF_CLASS_HEAVYWEAPONS] );
|
||
|
// pKVData->SetInt( "PyroCount", nClassCounts[TF_CLASS_PYRO] );
|
||
|
// pKVData->SetInt( "SpyCount", nClassCounts[TF_CLASS_SPY] );
|
||
|
// pKVData->SetInt( "EngineerCount", nClassCounts[TF_CLASS_ENGINEER] );
|
||
|
//
|
||
|
// //GetSteamWorksSGameStatsUploader().AddStatsForUpload( pKVData );
|
||
|
//#endif
|
||
|
|
||
|
m_bossStats.ResetStats();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CollectTargets( CBaseCombatCharacter *pCaster, float flSpellRange, int nTargetTeam, int nMaxTarget, CUtlVector< CHandle< CBaseEntity > > &vecTargets )
|
||
|
{
|
||
|
vecTargets.RemoveAll();
|
||
|
|
||
|
// collect everyone
|
||
|
CUtlVector< CTFPlayer * > playerVector;
|
||
|
CollectPlayers( &playerVector, nTargetTeam, COLLECT_ONLY_LIVING_PLAYERS );
|
||
|
|
||
|
CUtlVector< CTFPlayer * > candidateTargets;
|
||
|
for ( int i=0; i<playerVector.Count(); ++i )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = playerVector[i];
|
||
|
Vector toPlayer = pCaster->EyePosition() - pPlayer->WorldSpaceCenter();
|
||
|
if ( toPlayer.IsLengthLessThan( flSpellRange ) && pCaster->IsLineOfSightClear( pPlayer ) )
|
||
|
{
|
||
|
candidateTargets.AddToTail( pPlayer );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
while ( candidateTargets.Count() != 0 && vecTargets.Count() != nMaxTarget )
|
||
|
{
|
||
|
int which = RandomInt( 0, candidateTargets.Count() - 1 );
|
||
|
vecTargets.AddToTail( candidateTargets[ which ] );
|
||
|
candidateTargets.FastRemove( which );
|
||
|
}
|
||
|
|
||
|
// find sentry in range
|
||
|
for ( int i=0; i<IBaseObjectAutoList::AutoList().Count(); ++i )
|
||
|
{
|
||
|
CBaseObject *pObj = static_cast< CBaseObject* >( IBaseObjectAutoList::AutoList()[i] );
|
||
|
if ( pObj->ObjectType() == OBJ_SENTRYGUN )
|
||
|
{
|
||
|
Vector toSentry = pCaster->EyePosition() - pObj->WorldSpaceCenter();
|
||
|
if ( toSentry.IsLengthLessThan( flSpellRange ) && pCaster->IsLineOfSightClear( pObj ) )
|
||
|
{
|
||
|
vecTargets.AddToTail( pObj );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void CastSpell( CBaseCombatCharacter* pCaster, const char* pszCastingAttachmentName, float flSpellRange, float flMinDamage, float flMaxDamage, CBaseEntity* pTarget )
|
||
|
{
|
||
|
float flSpellTime = 5.f;
|
||
|
|
||
|
if ( pTarget->IsPlayer() )
|
||
|
{
|
||
|
CTFPlayer *pPlayer = ToTFPlayer( pTarget );
|
||
|
pPlayer->m_Shared.SelfBurn( flSpellTime );
|
||
|
pPlayer->ApplyAbsVelocityImpulse( 1000.f * Vector( 0, 0, 1 ) );
|
||
|
|
||
|
Vector toPlayer = pCaster->EyePosition() - pPlayer->WorldSpaceCenter();
|
||
|
float flDistSqr = toPlayer.LengthSqr();
|
||
|
|
||
|
float flDmg = RemapValClamped( flDistSqr, 100.f, Square( 0.5f * flSpellRange ), flMaxDamage, flMinDamage );
|
||
|
CTakeDamageInfo info( pCaster, pCaster, flDmg, DMG_BURN, TF_DMG_CUSTOM_MERASMUS_ZAP );
|
||
|
pPlayer->TakeDamage( info );
|
||
|
}
|
||
|
else if ( pTarget->IsBaseObject() )
|
||
|
{
|
||
|
CBaseObject *pObj = static_cast< CBaseObject* >( pTarget );
|
||
|
pObj->DetonateObject();
|
||
|
}
|
||
|
|
||
|
// Shoot a beam at them
|
||
|
CReliableBroadcastRecipientFilter filter;
|
||
|
Vector vStartPos;
|
||
|
QAngle qStartAngles;
|
||
|
pCaster->GetAttachment( pszCastingAttachmentName, vStartPos, qStartAngles );
|
||
|
Vector vEnd = pTarget->EyePosition();
|
||
|
te_tf_particle_effects_control_point_t controlPoint = { PATTACH_ABSORIGIN, vEnd };
|
||
|
TE_TFParticleEffectComplex( filter, 0.0f, "merasmus_zap", vStartPos, qStartAngles, NULL, &controlPoint, pCaster, PATTACH_CUSTOMORIGIN );
|
||
|
}
|
||
|
|
||
|
|
||
|
/*static*/ bool CMerasmus::Zap( CBaseCombatCharacter *pCaster, const char* pszCastingAttachmentName, float flSpellRange, float flMinDamage, float flMaxDamage, int nMaxTarget, int nTargetTeam /*= TEAM_ANY*/ )
|
||
|
{
|
||
|
CUtlVector< CHandle< CBaseEntity > > vecTargets;
|
||
|
CollectTargets( pCaster, flSpellRange, nTargetTeam, nMaxTarget, vecTargets );
|
||
|
|
||
|
if ( vecTargets.Count() == 0 )
|
||
|
return false;
|
||
|
|
||
|
for ( int i=0; i<vecTargets.Count(); ++i )
|
||
|
{
|
||
|
CBaseEntity *pTarget = vecTargets[i];
|
||
|
if ( pTarget )
|
||
|
{
|
||
|
CastSpell( pCaster, pszCastingAttachmentName, flSpellRange, flMinDamage, flMaxDamage, pTarget );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
class CMerasmusBehavior : public Action< CMerasmus >
|
||
|
{
|
||
|
public:
|
||
|
virtual Action< CMerasmus > *InitialContainedAction( CMerasmus *me )
|
||
|
{
|
||
|
return new CMerasmusReveal;
|
||
|
}
|
||
|
|
||
|
virtual ActionResult< CMerasmus > OnStart( CMerasmus *me, Action< CMerasmus > *priorAction )
|
||
|
{
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
virtual ActionResult< CMerasmus > Update( CMerasmus *me, float interval )
|
||
|
{
|
||
|
if ( !me->IsAlive() )
|
||
|
{
|
||
|
if ( !me->WasSpawnedByCheats() )
|
||
|
{
|
||
|
// award achievement to everyone who injured me within the last few seconds
|
||
|
const float deathTime = 5.0f;
|
||
|
const CUtlVector< CMerasmus::AttackerInfo > &attackerVector = me->GetAttackerVector();
|
||
|
for( int i=0; i<attackerVector.Count(); ++i )
|
||
|
{
|
||
|
if ( attackerVector[i].m_attacker != NULL &&
|
||
|
gpGlobals->curtime - attackerVector[i].m_timestamp < deathTime )
|
||
|
{
|
||
|
CReliableBroadcastRecipientFilter filter;
|
||
|
UTIL_SayText2Filter( filter, attackerVector[i].m_attacker, false, "#TF_Halloween_Merasmus_Killers", attackerVector[i].m_attacker->GetPlayerName() );
|
||
|
|
||
|
if ( TFGameRules() && TFGameRules()->IsHalloweenScenario( CTFGameRules::HALLOWEEN_SCENARIO_LAKESIDE ) )
|
||
|
{
|
||
|
attackerVector[i].m_attacker->AwardAchievement( ACHIEVEMENT_TF_HALLOWEEN_MERASMUS_KILL );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Award hat levels based on Merasmus' level when he dies, but only to people who were
|
||
|
// around when Merasmus spawned.
|
||
|
const CUtlVector< CHandle<CTFPlayer> >& vecStartingAttackers = me->GetStartingAttackers();
|
||
|
if ( GCClientSystem() )
|
||
|
{
|
||
|
// GC message
|
||
|
// Notify the GC that this occurred to possibly level up your hat if you have one
|
||
|
GCSDK::CProtoBufMsg<CMsgUpdateHalloweenMerasmusLootLevel> msg( k_EMsgGC_Halloween_UpdateMerasmusLootLevel );
|
||
|
msg.Body().set_merasmus_level( me->GetLevel() );
|
||
|
|
||
|
FOR_EACH_VEC( vecStartingAttackers, i )
|
||
|
{
|
||
|
CTFPlayer* pPlayer = vecStartingAttackers[i];
|
||
|
if ( pPlayer )
|
||
|
{
|
||
|
CSteamID steamID;
|
||
|
if ( pPlayer->GetSteamID( &steamID ) && steamID.IsValid() && steamID.BIndividualAccount() )
|
||
|
{
|
||
|
CMsgUpdateHalloweenMerasmusLootLevel_Player *pMsgPlayer = msg.Body().add_players();
|
||
|
pMsgPlayer->set_steam_id( steamID.ConvertToUint64() );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|
||
|
GCClientSystem()->BSendMessage( msg );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// nobody is IT any longer
|
||
|
TFGameRules()->SetIT( NULL );
|
||
|
|
||
|
return ChangeTo( new CMerasmusDying, "I am dead!" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
me->LeaveWarning();
|
||
|
|
||
|
if ( me->ShouldLeave() && !me->IsStunned() && !me->IsFlying() )
|
||
|
{
|
||
|
return ChangeTo( new CMerasmusEscape, "Escaping..." );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return Continue();
|
||
|
}
|
||
|
|
||
|
|
||
|
virtual EventDesiredResult< CMerasmus > OnInjured( CMerasmus *me, const CTakeDamageInfo &info )
|
||
|
{
|
||
|
if ( me->ShouldDisguise() && me->IsRevealed() && !me->IsStunned() && !me->IsFlying() )
|
||
|
{
|
||
|
return TrySuspendFor( new CMerasmusDisguise, RESULT_IMPORTANT, "Disguise" );
|
||
|
}
|
||
|
|
||
|
return TryContinue();
|
||
|
}
|
||
|
|
||
|
virtual const char *GetName( void ) const { return "Merasmus Behavior"; } // return name of this action
|
||
|
|
||
|
private:
|
||
|
|
||
|
|
||
|
};
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
CMerasmusIntention::CMerasmusIntention( CMerasmus *me ) : IIntention( me )
|
||
|
{
|
||
|
m_behavior = new Behavior< CMerasmus >( new CMerasmusBehavior );
|
||
|
}
|
||
|
|
||
|
CMerasmusIntention::~CMerasmusIntention()
|
||
|
{
|
||
|
delete m_behavior;
|
||
|
}
|
||
|
|
||
|
void CMerasmusIntention::Reset( void )
|
||
|
{
|
||
|
delete m_behavior;
|
||
|
m_behavior = new Behavior< CMerasmus >( new CMerasmusBehavior );
|
||
|
}
|
||
|
|
||
|
void CMerasmusIntention::Update( void )
|
||
|
{
|
||
|
m_behavior->Update( static_cast< CMerasmus * >( GetBot() ), GetUpdateInterval() );
|
||
|
}
|
||
|
|
||
|
// is this a place we can be?
|
||
|
QueryResultType CMerasmusIntention::IsPositionAllowed( const INextBot *meBot, const Vector &pos ) const
|
||
|
{
|
||
|
return ANSWER_YES;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmusLocomotion::Update( void )
|
||
|
{
|
||
|
CMerasmus *me = (CMerasmus *)GetBot()->GetEntity();
|
||
|
|
||
|
if ( me->IsFlying() )
|
||
|
{
|
||
|
// don't update this locomotor since the flying locomotor is active
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
NextBotGroundLocomotion::Update();
|
||
|
}
|
||
|
|
||
|
float CMerasmusLocomotion::GetRunSpeed( void ) const
|
||
|
{
|
||
|
return tf_merasmus_speed.GetFloat();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// if delta Z is greater than this, we have to jump to get up
|
||
|
float CMerasmusLocomotion::GetStepHeight( void ) const
|
||
|
{
|
||
|
return 18.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// return maximum height of a jump
|
||
|
float CMerasmusLocomotion::GetMaxJumpHeight( void ) const
|
||
|
{
|
||
|
return 18.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// Return max rate of yaw rotation
|
||
|
float CMerasmusLocomotion::GetMaxYawRate( void ) const
|
||
|
{
|
||
|
return 200.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
bool CMerasmusLocomotion::ShouldCollideWith( const CBaseEntity *object ) const
|
||
|
{
|
||
|
if ( !object )
|
||
|
return false;
|
||
|
|
||
|
// Don't collide with players
|
||
|
return object->IsPlayer() ? false : true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
#define MERASMUS_ACCELERATION 250.0f //500.0f
|
||
|
|
||
|
CMerasmusFlyingLocomotion::CMerasmusFlyingLocomotion( INextBot *bot ) : ILocomotion( bot )
|
||
|
{
|
||
|
Reset();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
CMerasmusFlyingLocomotion::~CMerasmusFlyingLocomotion()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// (EXTEND) reset to initial state
|
||
|
void CMerasmusFlyingLocomotion::Reset( void )
|
||
|
{
|
||
|
m_velocity = vec3_origin;
|
||
|
m_acceleration = vec3_origin;
|
||
|
m_currentSpeed = 0.0f;
|
||
|
m_forward = vec3_origin;
|
||
|
m_desiredAltitude = 50.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmusFlyingLocomotion::MaintainAltitude( void )
|
||
|
{
|
||
|
CBaseCombatCharacter *me = GetBot()->GetEntity();
|
||
|
|
||
|
float groundZ;
|
||
|
TheNavMesh->GetSimpleGroundHeight( me->GetAbsOrigin(), &groundZ );
|
||
|
|
||
|
float currentAltitude = me->GetAbsOrigin().z - groundZ;
|
||
|
float error = m_desiredAltitude - currentAltitude;
|
||
|
float accelZ = clamp( error, -MERASMUS_ACCELERATION, MERASMUS_ACCELERATION );
|
||
|
|
||
|
m_acceleration.z += accelZ;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// (EXTEND) update internal state
|
||
|
void CMerasmusFlyingLocomotion::Update( void )
|
||
|
{
|
||
|
CMerasmus *me = (CMerasmus *)GetBot()->GetEntity();
|
||
|
const float deltaT = GetUpdateInterval();
|
||
|
|
||
|
if ( !me->IsFlying() )
|
||
|
{
|
||
|
// not flying - let the other locomotor run
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
Vector pos = me->GetAbsOrigin();
|
||
|
|
||
|
// always maintain altitude, even if not trying to move (ie: no Approach call)
|
||
|
MaintainAltitude();
|
||
|
|
||
|
m_forward = m_velocity;
|
||
|
m_currentSpeed = m_forward.NormalizeInPlace();
|
||
|
|
||
|
Vector damping( 1.0f, 1.0f, 1.0f );
|
||
|
Vector totalAccel = m_acceleration - m_velocity * damping;
|
||
|
|
||
|
m_velocity += totalAccel * deltaT;
|
||
|
me->SetAbsVelocity( m_velocity );
|
||
|
|
||
|
pos += m_velocity * deltaT;
|
||
|
|
||
|
// Merasmus doesn't collide with players and floats between valid nav areas
|
||
|
// so skip the collision checking
|
||
|
GetBot()->GetEntity()->SetAbsOrigin( pos );
|
||
|
m_acceleration = vec3_origin;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
// (EXTEND) move directly towards the given position
|
||
|
void CMerasmusFlyingLocomotion::Approach( const Vector &goalPos, float goalWeight )
|
||
|
{
|
||
|
Vector flyGoal = goalPos;
|
||
|
flyGoal.z += m_desiredAltitude;
|
||
|
|
||
|
Vector toGoal = flyGoal - GetBot()->GetEntity()->GetAbsOrigin();
|
||
|
// altitude is handled in Update()
|
||
|
toGoal.z = 0.0f;
|
||
|
toGoal.NormalizeInPlace();
|
||
|
|
||
|
m_acceleration += MERASMUS_ACCELERATION * toGoal;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
float CMerasmusFlyingLocomotion::GetDesiredSpeed( void ) const
|
||
|
{
|
||
|
return tf_merasmus_speed.GetFloat();
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmusFlyingLocomotion::SetDesiredAltitude( float height )
|
||
|
{
|
||
|
m_desiredAltitude = height;
|
||
|
}
|
||
|
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
float CMerasmusFlyingLocomotion::GetDesiredAltitude( void ) const
|
||
|
{
|
||
|
return m_desiredAltitude;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
bool CMerasmusFlyingLocomotion::ShouldCollideWith( const CBaseEntity *object ) const
|
||
|
{
|
||
|
if ( !object )
|
||
|
return false;
|
||
|
|
||
|
// Don't collide with players
|
||
|
return object->IsPlayer() ? false : true;
|
||
|
}
|
||
|
|
||
|
//---------------------------------------------------------------------------------------------
|
||
|
void CMerasmusFlyingLocomotion::FaceTowards( const Vector &target )
|
||
|
{
|
||
|
CMerasmus *me = (CMerasmus *)GetBot()->GetEntity();
|
||
|
const float deltaT = GetUpdateInterval();
|
||
|
|
||
|
QAngle angles = me->GetLocalAngles();
|
||
|
|
||
|
float desiredYaw = UTIL_VecToYaw( target - GetFeet() );
|
||
|
|
||
|
float angleDiff = UTIL_AngleDiff( desiredYaw, angles.y );
|
||
|
|
||
|
const float maxYawRate = 100.0f;
|
||
|
float deltaYaw = maxYawRate * deltaT;
|
||
|
|
||
|
if ( angleDiff < -deltaYaw )
|
||
|
{
|
||
|
angles.y -= deltaYaw;
|
||
|
}
|
||
|
else if ( angleDiff > deltaYaw )
|
||
|
{
|
||
|
angles.y += deltaYaw;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
angles.y += angleDiff;
|
||
|
}
|
||
|
|
||
|
me->SetLocalAngles( angles );
|
||
|
}
|
||
|
|
||
|
|
||
|
|