Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FUNC_PASSTIME_GOALIE_ZONE_H
#define FUNC_PASSTIME_GOALIE_ZONE_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
DECLARE_AUTO_LIST( IFuncPasstimeGoalieZoneAutoList );
class CTFPlayer;
class CFuncPasstimeGoalieZone : public CBaseTrigger, public IFuncPasstimeGoalieZoneAutoList
{
public:
DECLARE_CLASS( CFuncPasstimeGoalieZone, CBaseTrigger );
DECLARE_DATADESC();
virtual void Spawn() OVERRIDE;
static bool BPlayerInAny( CTFPlayer *pPlayer );
static bool BPlayerInFriendly( CTFPlayer *pPlayer );
static bool BPlayerInEnemy( CTFPlayer *pPlayer );
};
#endif // FUNC_PASSTIME_GOALIE_ZONE_H