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148 lines
4.0 KiB
148 lines
4.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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// func_passtime_goal - based on func_capture_zone
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#include "cbase.h"
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#include "func_passtime_goal.h"
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#include "tf_passtime_ball.h"
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#include "tf_passtime_logic.h"
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#include "passtime_convars.h"
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#include "tf_team.h"
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#include "tf_player.h"
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#include "tf_gamerules.h"
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#include "tf_gamestats.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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BEGIN_DATADESC( CFuncPasstimeGoal )
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DEFINE_KEYFIELD( m_iPoints, FIELD_INTEGER, "points" ),
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DEFINE_FUNCTION( CFuncPasstimeGoalShim::StartTouch ),
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DEFINE_FUNCTION( CFuncPasstimeGoalShim::EndTouch ),
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DEFINE_OUTPUT( m_onScoreBlu, "OnScoreBlu" ),
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DEFINE_OUTPUT( m_onScoreRed, "OnScoreRed" ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS( func_passtime_goal, CFuncPasstimeGoal );
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//-----------------------------------------------------------------------------
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IMPLEMENT_SERVERCLASS_ST( CFuncPasstimeGoal, DT_FuncPasstimeGoal )
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SendPropBool( SENDINFO( m_bTriggerDisabled ) ),
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SendPropInt( SENDINFO( m_iGoalType ) ),
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END_SEND_TABLE()
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//-----------------------------------------------------------------------------
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CFuncPasstimeGoal::CFuncPasstimeGoal()
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{
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m_iPoints = -1;
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m_bTriggerDisabled = false;
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}
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//-----------------------------------------------------------------------------
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void CFuncPasstimeGoal::Spawn()
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{
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// HACK spawnflags to work around initially wrong understanding of how triggers work; needs rewrite and map changes
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AddSpawnFlags( GetSpawnFlags() << 24 );
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RemoveSpawnFlags( 0xffffff );
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AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS | SF_TRIGGER_ALLOW_PHYSICS );
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InitTrigger();
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m_bTriggerDisabled = m_bDisabled;
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SetThink( &CFuncPasstimeGoal::GoalThink );
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SetNextThink( gpGlobals->curtime );
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// set goal type
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if ( BTowerGoal() )
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{
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m_iGoalType = TYPE_TOWER;
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}
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else if ( BEnablePlayerScore() )
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{
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m_iGoalType = TYPE_ENDZONE;
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}
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else
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{
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m_iGoalType = TYPE_HOOP;
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}
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}
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//-----------------------------------------------------------------------------
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void CFuncPasstimeGoal::GoalThink()
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{
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SetNextThink( gpGlobals->curtime );
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m_bTriggerDisabled = m_bDisabled;
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for( int i = 0; i < m_hTouchingEntities.Count(); ++i )
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{
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CTFPlayer *pPlayer = ToTFPlayer( m_hTouchingEntities[i] );
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if ( pPlayer )
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{
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g_pPasstimeLogic->OnStayInGoal( pPlayer, this );
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}
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}
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}
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//-----------------------------------------------------------------------------
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bool CFuncPasstimeGoal::CanTouchMe( CBaseEntity *pOther )
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{
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return !m_bDisabled
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&& (pOther != 0)
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&& (g_pPasstimeLogic != 0);
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}
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//-----------------------------------------------------------------------------
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void CFuncPasstimeGoal::ShimStartTouch( CBaseEntity *pOther )
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{
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if ( !CanTouchMe( pOther ) )
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{
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return;
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}
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if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) )
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{
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g_pPasstimeLogic->OnEnterGoal( pBall, this );
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}
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else if ( pOther->IsPlayer() )
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{
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g_pPasstimeLogic->OnEnterGoal( ToTFPlayer( pOther ), this );
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}
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}
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//-----------------------------------------------------------------------------
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void CFuncPasstimeGoal::ShimEndTouch( CBaseEntity *pOther )
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{
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if ( !CanTouchMe( pOther ) )
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{
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return;
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}
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if ( CPasstimeBall *pBall = dynamic_cast<CPasstimeBall*>( pOther ) )
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{
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g_pPasstimeLogic->OnExitGoal( pBall, this );
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}
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}
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//-----------------------------------------------------------------------------
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void CFuncPasstimeGoal::OnScore( int iTeam )
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{
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if( iTeam == TF_TEAM_RED )
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{
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m_onScoreRed.FireOutput( this, this );
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}
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else if( iTeam == TF_TEAM_BLUE )
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{
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m_onScoreBlu.FireOutput( this, this );
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}
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}
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//-----------------------------------------------------------------------------
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int CFuncPasstimeGoal::UpdateTransmitState()
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{
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// so the hud can point to it
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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