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62 lines
1.2 KiB
62 lines
1.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF NoGrenades Zone.
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//
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//=============================================================================//
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#ifndef FUNC_NOGRENADES_ZONE_H
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#define FUNC_NOGRENADES_ZONE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "triggers.h"
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#define NOGRENADE_SPRITE "sprites/light_glow02_noz.vmt"
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//=============================================================================
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//
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// CTF NoGrenades Zone class.
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//
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class CNoGrenadesZone : public CBaseTrigger
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{
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public:
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DECLARE_CLASS( CNoGrenadesZone, CBaseTrigger );
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CNoGrenadesZone();
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void Spawn( void );
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void Precache( void );
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// Return true if the specified entity is touching this zone
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bool IsTouching( const CBaseEntity *pEntity ) const OVERRIDE;
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bool IsDisabled( void );
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void SetDisabled( bool bDisabled );
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// Input handlers
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void InputEnable( inputdata_t &inputdata );
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void InputDisable( inputdata_t &inputdata );
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void InputToggle( inputdata_t &inputdata );
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private:
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bool m_bDisabled;
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};
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// Return true if the specified entity is in a NoGrenades zone
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bool InNoGrenadeZone( CBaseEntity *pEntity );
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#endif // FUNC_NOGRENADES_ZONE_H
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