Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CTF NoGrenades Zone.
//
//=============================================================================//
#ifndef FUNC_NOGRENADES_ZONE_H
#define FUNC_NOGRENADES_ZONE_H
#ifdef _WIN32
#pragma once
#endif
#include "triggers.h"
#define NOGRENADE_SPRITE "sprites/light_glow02_noz.vmt"
//=============================================================================
//
// CTF NoGrenades Zone class.
//
class CNoGrenadesZone : public CBaseTrigger
{
public:
DECLARE_CLASS( CNoGrenadesZone, CBaseTrigger );
CNoGrenadesZone();
void Spawn( void );
void Precache( void );
// Return true if the specified entity is touching this zone
bool IsTouching( const CBaseEntity *pEntity ) const OVERRIDE;
bool IsDisabled( void );
void SetDisabled( bool bDisabled );
// Input handlers
void InputEnable( inputdata_t &inputdata );
void InputDisable( inputdata_t &inputdata );
void InputToggle( inputdata_t &inputdata );
private:
bool m_bDisabled;
};
// Return true if the specified entity is in a NoGrenades zone
bool InNoGrenadeZone( CBaseEntity *pEntity );
#endif // FUNC_NOGRENADES_ZONE_H