You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
128 lines
3.7 KiB
128 lines
3.7 KiB
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: CTF NoGrenades Zone.
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "tf_player.h"
|
||
|
#include "tf_item.h"
|
||
|
#include "func_nogrenades.h"
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( func_nogrenades, CNoGrenadesZone );
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// CTF NoGrenades Zone functions.
|
||
|
//
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CNoGrenadesZone::CNoGrenadesZone()
|
||
|
{
|
||
|
m_bDisabled = false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Spawn function for the entity
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNoGrenadesZone::Spawn( void )
|
||
|
{
|
||
|
Precache();
|
||
|
BaseClass::Spawn();
|
||
|
InitTrigger();
|
||
|
|
||
|
AddSpawnFlags( SF_TRIGGER_ALLOW_ALL ); // so we can keep track of who is touching us
|
||
|
AddEffects( EF_NODRAW );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNoGrenadesZone::Precache( void )
|
||
|
{
|
||
|
PrecacheModel( NOGRENADE_SPRITE );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return true if the specified entity is touching this zone
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CNoGrenadesZone::IsTouching( const CBaseEntity *pEntity ) const
|
||
|
{
|
||
|
return BaseClass::IsTouching( pEntity );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNoGrenadesZone::InputEnable( inputdata_t &inputdata )
|
||
|
{
|
||
|
SetDisabled( false );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNoGrenadesZone::InputDisable( inputdata_t &inputdata )
|
||
|
{
|
||
|
SetDisabled( true );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CNoGrenadesZone::IsDisabled( void )
|
||
|
{
|
||
|
return m_bDisabled;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNoGrenadesZone::InputToggle( inputdata_t &inputdata )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
SetDisabled( false );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
SetDisabled( true );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CNoGrenadesZone::SetDisabled( bool bDisabled )
|
||
|
{
|
||
|
m_bDisabled = bDisabled;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return true if the specified entity is in a NoGrenades zone
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool InNoGrenadeZone( CBaseEntity *pEntity )
|
||
|
{
|
||
|
if ( pEntity )
|
||
|
{
|
||
|
CBaseEntity *pTempEnt = NULL;
|
||
|
while ( ( pTempEnt = gEntList.FindEntityByClassname( pTempEnt, "func_nogrenades" ) ) != NULL )
|
||
|
{
|
||
|
CNoGrenadesZone *pZone = dynamic_cast<CNoGrenadesZone *>( pTempEnt );
|
||
|
|
||
|
if ( !pZone->IsDisabled() && pZone->PointIsWithin( pEntity->GetAbsOrigin() ) )
|
||
|
{
|
||
|
int iTeam = pZone->GetTeamNumber();
|
||
|
if ( !iTeam || ( iTeam && ( pEntity->GetTeamNumber() == iTeam ) ) )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|