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133 lines
3.8 KiB
133 lines
3.8 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF ChangeClass Zone.
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//
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//=============================================================================//
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#include "cbase.h"
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#include "viewport_panel_names.h"
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#include "tf_player.h"
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#include "tf_item.h"
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#include "tf_team.h"
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#include "func_changeclass.h"
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LINK_ENTITY_TO_CLASS( func_changeclass, CChangeClassZone );
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#define TF_CHANGECLASS_SOUND "ChangeClass.Touch"
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#define TF_CHANGECLASS_NEXT_USE_TIME 10.0f
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//=============================================================================
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//
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// CTF ChangeClass Zone functions.
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//
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CChangeClassZone::CChangeClassZone()
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{
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m_bDisabled = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Spawn function for the entity
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//-----------------------------------------------------------------------------
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void CChangeClassZone::Spawn( void )
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{
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Precache();
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InitTrigger();
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SetTouch( &CChangeClassZone::Touch );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Precache function for the entity
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//-----------------------------------------------------------------------------
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void CChangeClassZone::Precache( void )
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{
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PrecacheScriptSound( TF_CHANGECLASS_SOUND );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChangeClassZone::Touch( CBaseEntity *pOther )
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{
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if ( !IsDisabled() )
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{
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CTFPlayer *pPlayer = ToTFPlayer( pOther );
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if ( pPlayer )
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{
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if ( pPlayer->GetNextChangeClassTime() > gpGlobals->curtime )
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return;
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int iTeam = GetTeamNumber();
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if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) )
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return;
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// bring up the player's changeclass menu
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CCommand args;
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args.Tokenize( "changeclass" );
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pPlayer->ClientCommand( args );
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pPlayer->SetNextChangeClassTime( gpGlobals->curtime + TF_CHANGECLASS_NEXT_USE_TIME );
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CPASAttenuationFilter filter( pOther, TF_CHANGECLASS_SOUND );
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EmitSound( filter, pOther->entindex(), TF_CHANGECLASS_SOUND );
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}
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChangeClassZone::EndTouch( CBaseEntity *pOther )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChangeClassZone::InputEnable( inputdata_t &inputdata )
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{
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SetDisabled( false );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChangeClassZone::InputDisable( inputdata_t &inputdata )
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{
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SetDisabled( true );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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bool CChangeClassZone::IsDisabled( void )
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{
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return m_bDisabled;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChangeClassZone::InputToggle( inputdata_t &inputdata )
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{
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if ( m_bDisabled )
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{
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SetDisabled( false );
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}
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else
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{
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SetDisabled( true );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CChangeClassZone::SetDisabled( bool bDisabled )
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{
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m_bDisabled = bDisabled;
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}
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