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186 lines
5.6 KiB
186 lines
5.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CTF HealthKit.
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//
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//=============================================================================//
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#ifndef ENTITY_HEALTHKIT_H
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#define ENTITY_HEALTHKIT_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tf_powerup.h"
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#include "tf_gamerules.h"
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#define TF_MEDKIT_SMALL_BDAY "models/items/medkit_small_bday.mdl"
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#define TF_MEDKIT_MEDIUM_BDAY "models/items/medkit_medium_bday.mdl"
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#define TF_MEDKIT_LARGE_BDAY "models/items/medkit_large_bday.mdl"
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#define TF_MEDKIT_SMALL_HALLOWEEN "models/props_halloween/halloween_medkit_small.mdl"
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#define TF_MEDKIT_MEDIUM_HALLOWEEN "models/props_halloween/halloween_medkit_medium.mdl"
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#define TF_MEDKIT_LARGE_HALLOWEEN "models/props_halloween/halloween_medkit_large.mdl"
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//=============================================================================
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//
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// CTF HealthKit class.
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//
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DECLARE_AUTO_LIST( IHealthKitAutoList );
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class CHealthKit : public CTFPowerup, public IHealthKitAutoList
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{
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public:
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DECLARE_CLASS( CHealthKit, CTFPowerup );
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void Spawn( void );
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virtual void Precache( void );
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virtual bool MyTouch( CBasePlayer *pPlayer );
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virtual void UpdateModelIndexOverrides( void )
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{
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if ( modelinfo )
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{
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SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
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SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_LARGE_BDAY ) );
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SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_LARGE_HALLOWEEN ) );
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}
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}
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virtual const char *GetDefaultPowerupModel( void )
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{
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if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
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{
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return TF_MEDKIT_LARGE_BDAY;
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}
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return "models/items/medkit_large.mdl";
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}
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powerupsize_t GetPowerupSize( void ) { return POWERUP_FULL; }
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virtual const char *GetHealthKitName( void ) { return "medkit_large"; }
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virtual float GetRespawnDelay( void );
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};
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class CHealthKitSmall : public CHealthKit
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{
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public:
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DECLARE_CLASS( CHealthKitSmall, CHealthKit );
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powerupsize_t GetPowerupSize( void ) { return POWERUP_SMALL; }
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virtual const char *GetHealthKitName( void ) { return "medkit_small"; }
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virtual void Precache( void )
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{
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PrecacheModel( TF_MEDKIT_SMALL_BDAY ); // always precache this for PyroVision
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PrecacheModel( TF_MEDKIT_SMALL_HALLOWEEN ); // always precache this for Halloween Vision
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BaseClass::Precache();
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}
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virtual void UpdateModelIndexOverrides( void )
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{
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if ( modelinfo )
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{
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SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
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SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_SMALL_BDAY ) );
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SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_SMALL_HALLOWEEN ) );
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}
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}
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virtual const char *GetDefaultPowerupModel( void )
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{
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if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
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{
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return TF_MEDKIT_SMALL_BDAY;
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}
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return "models/items/medkit_small.mdl";
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}
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};
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class CHealthKitMedium : public CHealthKit
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{
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public:
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DECLARE_CLASS( CHealthKitMedium, CHealthKit );
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powerupsize_t GetPowerupSize( void ) { return POWERUP_MEDIUM; }
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virtual const char *GetHealthKitName( void ) { return "medkit_medium"; }
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virtual void Precache( void )
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{
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PrecacheModel( TF_MEDKIT_MEDIUM_BDAY ); // always precache this for PyroVision
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PrecacheModel( TF_MEDKIT_MEDIUM_HALLOWEEN ); // always precache this for Halloween Vision
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BaseClass::Precache();
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}
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virtual void UpdateModelIndexOverrides( void )
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{
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if ( modelinfo )
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{
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SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
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SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_BDAY ) );
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SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_HALLOWEEN ) );
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}
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}
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virtual const char *GetDefaultPowerupModel( void )
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{
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if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
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{
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return TF_MEDKIT_MEDIUM_BDAY;
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}
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return "models/items/medkit_medium.mdl";
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}
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};
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//=============================================================================
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//
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// CTF HealthAmmoKit class. Combo health and ammo kit.
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//
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// In choosing whether to derive from HealthKit, AmmoPack, or neither, it seemed
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// like there was more special behavior for health kits that we want to inherit (in particular
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// considering a Heavy's sandvich to be a health kit) than ammo kit behavior. Deriving from
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// health kit created the minimum code churn.
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//
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class CHealthAmmoKit : public CHealthKit
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{
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public:
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DECLARE_CLASS( CHealthAmmoKit, CHealthKit );
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powerupsize_t GetPowerupSize( void ) { return POWERUP_SMALL; }
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virtual const char *GetHealthKitName( void ) { return "healthammokit"; }
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virtual bool MyTouch( CBasePlayer *pPlayer );
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virtual void Precache( void )
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{
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PrecacheModel( TF_MEDKIT_MEDIUM_BDAY ); // always precache this for PyroVision
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PrecacheModel( TF_MEDKIT_MEDIUM_HALLOWEEN ); // always precache this for Halloween Vision
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BaseClass::Precache();
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}
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virtual void UpdateModelIndexOverrides( void )
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{
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if ( modelinfo )
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{
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SetModelIndexOverride( VISION_MODE_NONE, modelinfo->GetModelIndex( GetPowerupModel() ) );
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SetModelIndexOverride( VISION_MODE_PYRO, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_BDAY ) );
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SetModelIndexOverride( VISION_MODE_HALLOWEEN, modelinfo->GetModelIndex( TF_MEDKIT_MEDIUM_HALLOWEEN ) );
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}
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}
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virtual const char *GetDefaultPowerupModel( void )
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{
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if ( TFGameRules() && TFGameRules()->IsHolidayActive( kHoliday_TFBirthday ) )
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{
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return TF_MEDKIT_MEDIUM_BDAY;
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}
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return "models/items/medkit_medium.mdl";
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}
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};
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#endif // ENTITY_HEALTHKIT_H
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