You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
43 lines
1020 B
43 lines
1020 B
5 years ago
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: CTF Reset Entity (resets the teams).
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#ifndef ENTITY_FORCERESPAWN_H
|
||
|
#define ENTITY_FORCERESPAWN_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
//=============================================================================
|
||
|
//
|
||
|
// CTF Force Respawn Entity.
|
||
|
//
|
||
|
|
||
|
class CTFForceRespawn : public CPointEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CTFForceRespawn, CPointEntity );
|
||
|
|
||
|
CTFForceRespawn();
|
||
|
void Reset( void );
|
||
|
|
||
|
void ForceRespawn( bool bSwitchTeams, int nTeam = TEAM_UNASSIGNED, bool bRemoveEverything = true );
|
||
|
|
||
|
// Input.
|
||
|
void InputForceRespawn( inputdata_t &inputdata );
|
||
|
void InputForceRespawnSwitchTeams( inputdata_t &inputdata );
|
||
|
void InputForceTeamRespawn( inputdata_t &inputdata );
|
||
|
|
||
|
private:
|
||
|
|
||
|
COutputEvent m_outputOnForceRespawn; // Fired when the entity is done respawning the players.
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
};
|
||
|
|
||
|
#endif // ENTITY_FORCERESPAWN_H
|
||
|
|
||
|
|