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110 lines
2.4 KiB
110 lines
2.4 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef COUNTDOWN_ANNOUNCER_H
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#define COUNTDOWN_ANNOUNCER_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "mathlib/mathlib.h"
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#include "tf/tf_gamerules.h"
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//=============================================================================
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class CCountdownAnnouncer
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{
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public:
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struct TimeSounds {
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const char *at60;
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const char *at30;
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const char *at10;
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const char *at5;
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const char *at4;
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const char *at3;
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const char *at2;
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const char *at1;
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};
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CCountdownAnnouncer(const TimeSounds *pTimeSounds)
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: m_state( Disabled )
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, m_pTimeSounds( pTimeSounds )
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, m_fTimeRemain( 0 )
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, m_iPrevSecondsRemain( 0 )
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{}
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void Disable() { m_state = Disabled; }
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void Start( int durationSec )
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{
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if ( m_state == Running )
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return;
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m_state = Running;
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m_fTimeRemain = (float) durationSec;
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m_iPrevSecondsRemain = 1 + (int) m_fTimeRemain;
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Tick( 0 );
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}
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// returns true once when time expires
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bool Tick( float delta )
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{
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assert( delta >= 0 );
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switch ( m_state )
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{
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case Disabled:
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case Expired:
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break;
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case Running:
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{
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m_fTimeRemain = MAX( 0, m_fTimeRemain - delta );
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const int iSecondsRemain = Ceil2Int( m_fTimeRemain );
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if ( iSecondsRemain == m_iPrevSecondsRemain )
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break;
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m_iPrevSecondsRemain = iSecondsRemain;
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switch( iSecondsRemain )
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{
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case 60: BroadcastSound( m_pTimeSounds->at60 ); break;
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case 30: BroadcastSound( m_pTimeSounds->at30 ); break;
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case 10: BroadcastSound( m_pTimeSounds->at10 ); break;
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case 5: BroadcastSound( m_pTimeSounds->at5 ); break;
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case 4: BroadcastSound( m_pTimeSounds->at4 ); break;
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case 3: BroadcastSound( m_pTimeSounds->at3 ); break;
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case 2: BroadcastSound( m_pTimeSounds->at2 ); break;
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case 1: BroadcastSound( m_pTimeSounds->at1 ); break;
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default: break;
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}
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if ( iSecondsRemain == 0 )
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{
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Disable();
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return true;
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}
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break;
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}
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}
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return false;
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}
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bool IsDisabled() const { return m_state == Disabled; }
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private:
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void BroadcastSound( const char* name )
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{
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if ( name && *name )
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TFGameRules()->BroadcastSound( 255, name );
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}
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enum State { Disabled, Running, Expired };
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State m_state;
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const TimeSounds *m_pTimeSounds;
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float m_fTimeRemain;
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int m_iPrevSecondsRemain;
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};
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#endif // COUNTDOWN_ANNOUNCER_H
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