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52 lines
1.1 KiB
52 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef PHYSICSCLONEAREA_H
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#define PHYSICSCLONEAREA_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "baseentity.h"
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class CProp_Portal;
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class CPortalSimulator;
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class CPhysicsCloneArea : public CBaseEntity
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{
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public:
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DECLARE_CLASS( CPhysicsCloneArea, CBaseEntity );
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static const Vector vLocalMins;
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static const Vector vLocalMaxs;
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virtual void StartTouch( CBaseEntity *pOther );
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virtual void Touch( CBaseEntity *pOther );
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virtual void EndTouch( CBaseEntity *pOther );
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virtual void Spawn( void );
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virtual void Activate( void );
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virtual int ObjectCaps( void );
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void UpdatePosition( void );
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void CloneTouchingEntities( void );
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void CloneNearbyEntities( void );
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static CPhysicsCloneArea *CreatePhysicsCloneArea( CProp_Portal *pFollowPortal );
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private:
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CProp_Portal *m_pAttachedPortal;
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CPortalSimulator *m_pAttachedSimulator;
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bool m_bActive;
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};
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#endif //#ifndef PHYSICSCLONEAREA_H
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