Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

57 lines
1.1 KiB

5 years ago
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_TRIPMINE_H
#define GRENADE_TRIPMINE_H
#ifdef _WIN32
#pragma once
#endif
#include "basegrenade_shared.h"
class CBeam;
class CTripmineGrenade : public CBaseGrenade
{
public:
DECLARE_CLASS( CTripmineGrenade, CBaseGrenade );
CTripmineGrenade();
void Spawn( void );
void Precache( void );
#if 0 // FIXME: OnTakeDamage_Alive() is no longer called now that base grenade derives from CBaseAnimating
int OnTakeDamage_Alive( const CTakeDamageInfo &info );
#endif
void WarningThink( void );
void PowerupThink( void );
void BeamBreakThink( void );
void DelayDeathThink( void );
void Event_Killed( const CTakeDamageInfo &info );
void MakeBeam( void );
void KillBeam( void );
public:
EHANDLE m_hOwner;
private:
float m_flPowerUp;
Vector m_vecDir;
Vector m_vecEnd;
float m_flBeamLength;
CBeam *m_pBeam;
Vector m_posOwner;
Vector m_angleOwner;
DECLARE_DATADESC();
};
#endif // GRENADE_TRIPMINE_H