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107 lines
3.0 KiB
107 lines
3.0 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "baseparticleentity.h"
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#include "sendproxy.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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class CEnvStarfield : public CBaseEntity
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{
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DECLARE_CLASS( CEnvStarfield, CBaseEntity );
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public:
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DECLARE_SERVERCLASS();
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DECLARE_DATADESC();
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virtual void Precache();
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virtual void Spawn( void );
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virtual int UpdateTransmitState(void);
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// Inputs
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void InputTurnOn( inputdata_t &inputdata );
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void InputTurnOff( inputdata_t &inputdata );
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void InputSetDensity( inputdata_t &inputdata );
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private:
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CNetworkVar( bool, m_bOn );
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CNetworkVar( float, m_flDensity );
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};
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BEGIN_DATADESC( CEnvStarfield )
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DEFINE_FIELD( m_bOn, FIELD_BOOLEAN ),
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DEFINE_FIELD( m_flDensity, FIELD_FLOAT ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
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DEFINE_INPUTFUNC( FIELD_FLOAT, "SetDensity", InputSetDensity ),
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END_DATADESC()
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IMPLEMENT_SERVERCLASS_ST( CEnvStarfield, DT_EnvStarfield )
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SendPropInt( SENDINFO(m_bOn), 1, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO(m_flDensity), 0, SPROP_NOSCALE),
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END_SEND_TABLE()
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LINK_ENTITY_TO_CLASS( env_starfield, CEnvStarfield );
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvStarfield::Spawn()
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{
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BaseClass::Spawn();
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m_flDensity = 1.0;
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m_bOn = false;
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Precache();
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}
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void CEnvStarfield::Precache()
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{
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BaseClass::Precache();
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PrecacheMaterial( "effects/spark_noz" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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int CEnvStarfield::UpdateTransmitState()
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{
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return SetTransmitState( FL_EDICT_ALWAYS );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CEnvStarfield::InputTurnOn( inputdata_t &inputdata )
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{
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m_bOn = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CEnvStarfield::InputTurnOff( inputdata_t &inputdata )
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{
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m_bOn = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : &inputdata -
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//-----------------------------------------------------------------------------
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void CEnvStarfield::InputSetDensity( inputdata_t &inputdata )
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{
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m_flDensity = inputdata.value.Float();
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}
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