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32 lines
824 B
32 lines
824 B
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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#ifndef ANTLION_DUST_H
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#define ANTLION_DUST_H
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#include "te_particlesystem.h"
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class CTEAntlionDust : public CTEParticleSystem
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{
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public:
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DECLARE_CLASS( CTEAntlionDust, CTEParticleSystem );
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DECLARE_SERVERCLASS();
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CTEAntlionDust( const char *name );
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virtual ~CTEAntlionDust( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { };
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CNetworkVector( m_vecOrigin );
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CNetworkVar( QAngle, m_vecAngles );
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CNetworkVar( bool, m_bBlockedSpawner );
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};
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void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner = false );
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#endif //ANTLION_DUST_H
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