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107 lines
2.6 KiB
107 lines
2.6 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef AI_BEHAVIOR_POLICE_H
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#define AI_BEHAVIOR_POLICE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "ai_behavior.h"
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#include "ai_goal_police.h"
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#include "ai_sentence.h"
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#define PATROL_RADIUS_RATIO 2.0f
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#define POLICE_MAX_WARNINGS 4
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class CAI_PolicingBehavior : public CAI_SimpleBehavior
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{
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DECLARE_CLASS( CAI_PolicingBehavior, CAI_SimpleBehavior );
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public:
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DECLARE_DATADESC();
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CAI_PolicingBehavior();
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enum
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{
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// Schedules
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SCHED_POLICE_RETURN_FROM_HARASS = BaseClass::NEXT_SCHEDULE,
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SCHED_POLICE_WARN_TARGET,
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SCHED_POLICE_HARASS_TARGET,
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SCHED_POLICE_SUPPRESS_TARGET,
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SCHED_POLICE_FACE_ALONG_GOAL,
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SCHED_POLICE_TRACK_TARGET,
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NEXT_SCHEDULE,
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// Tasks
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TASK_POLICE_GET_PATH_TO_HARASS_GOAL = BaseClass::NEXT_TASK,
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TASK_POLICE_GET_PATH_TO_POLICE_GOAL,
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TASK_POLICE_FACE_ALONG_GOAL,
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TASK_POLICE_ANNOUNCE_HARASS,
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NEXT_TASK,
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// Conditions
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COND_POLICE_TARGET_TOO_CLOSE_HARASS = BaseClass::NEXT_CONDITION,
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COND_POLICE_TARGET_TOO_CLOSE_SUPPRESS,
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NEXT_CONDITION,
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};
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virtual const char *GetName() { return "Policing"; }
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void Enable( CAI_PoliceGoal *pGoal );
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void Disable( void );
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bool CanSelectSchedule( void );
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void BuildScheduleTestBits( void );
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bool IsEnabled( void ) { return m_bEnabled; }
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bool TargetIsHostile( void );
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bool ShouldKnockOutTarget( CBaseEntity *pTarget );
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void KnockOutTarget( CBaseEntity *pTarget );
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int SelectFailSchedule( int failedSchedule, int failedTask, AI_TaskFailureCode_t taskFailCode );
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CBaseEntity *GetGoalTarget( void );
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private:
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void HostSpeakSentence( const char *pSentence, SentencePriority_t nSoundPriority, SentenceCriteria_t nCriteria );
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int TranslateSchedule( int scheduleType );
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int SelectSchedule( void );
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int SelectSuppressSchedule( void );
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int SelectHarassSchedule( void );
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Activity NPC_TranslateActivity( Activity newActivity );
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void GatherConditions( void );
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bool OverrideMoveFacing( const AILocalMoveGoal_t &move, float flInterval );
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void StartTask( const Task_t *pTask );
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void RunTask( const Task_t *pTask );
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void AnnouncePolicing( void );
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void HostSetBatonState( bool state );
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bool HostBatonIsOn( void );
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void SetTargetHostileDuration( float time );
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bool MaintainGoalPosition( void );
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protected:
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bool m_bEnabled;
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bool m_bStartPolicing;
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float m_flNextHarassTime;
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float m_flAggressiveTime;
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int m_nNumWarnings;
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bool m_bTargetIsHostile;
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float m_flTargetHostileTime;
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CHandle<CAI_PoliceGoal> m_hPoliceGoal;
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DEFINE_CUSTOM_SCHEDULE_PROVIDER;
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};
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#endif // AI_BEHAVIOR_POLICE_H
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