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47 lines
1.1 KiB
47 lines
1.1 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef GRENADE_HOPWIRE_H
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#define GRENADE_HOPWIRE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "basegrenade_shared.h"
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#include "Sprite.h"
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extern ConVar hopwire_trap;
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class CGravityVortexController;
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class CGrenadeHopwire : public CBaseGrenade
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{
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DECLARE_CLASS( CGrenadeHopwire, CBaseGrenade );
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DECLARE_DATADESC();
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DECLARE_SERVERCLASS();
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public:
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void Spawn( void );
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void Precache( void );
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bool CreateVPhysics( void );
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void SetTimer( float timer );
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void SetVelocity( const Vector &velocity, const AngularImpulse &angVelocity );
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void Detonate( void );
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void EndThink( void ); // Last think before going away
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void CombatThink( void ); // Makes the main explosion go off
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protected:
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void KillStriders( void );
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CHandle<CGravityVortexController> m_hVortexController;
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};
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extern CBaseGrenade *HopWire_Create( const Vector &position, const QAngle &angles, const Vector &velocity, const AngularImpulse &angVelocity, CBaseEntity *pOwner, float timer );
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#endif // GRENADE_HOPWIRE_H
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