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344 lines
9.2 KiB
344 lines
9.2 KiB
5 years ago
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: CS's custom CPlayerResource
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "cs_player.h"
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#include "player_resource.h"
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#include "cs_simple_hostage.h"
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#include "cs_player_resource.h"
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#include "weapon_c4.h"
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#include <coordsize.h>
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#include "cs_bot_manager.h"
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#include "cs_gamerules.h"
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// Datatable
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IMPLEMENT_SERVERCLASS_ST(CCSPlayerResource, DT_CSPlayerResource)
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SendPropInt( SENDINFO( m_iPlayerC4 ), 8, SPROP_UNSIGNED ),
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SendPropInt( SENDINFO( m_iPlayerVIP ), 8, SPROP_UNSIGNED ),
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SendPropVector( SENDINFO(m_vecC4), -1, SPROP_COORD),
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SendPropArray3( SENDINFO_ARRAY3(m_bHostageAlive), SendPropInt( SENDINFO_ARRAY(m_bHostageAlive), 1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_isHostageFollowingSomeone), SendPropInt( SENDINFO_ARRAY(m_isHostageFollowingSomeone), 1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iHostageEntityIDs), SendPropInt( SENDINFO_ARRAY(m_iHostageEntityIDs), -1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iHostageY), SendPropInt( SENDINFO_ARRAY(m_iHostageY), COORD_INTEGER_BITS+1, 0 ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iHostageX), SendPropInt( SENDINFO_ARRAY(m_iHostageX), COORD_INTEGER_BITS+1, 0 ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iHostageZ), SendPropInt( SENDINFO_ARRAY(m_iHostageZ), COORD_INTEGER_BITS+1, 0 ) ),
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SendPropVector( SENDINFO(m_bombsiteCenterA), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_bombsiteCenterB), -1, SPROP_COORD),
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SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueX), SendPropInt( SENDINFO_ARRAY(m_hostageRescueX), COORD_INTEGER_BITS+1, 0 ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueY), SendPropInt( SENDINFO_ARRAY(m_hostageRescueY), COORD_INTEGER_BITS+1, 0 ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueZ), SendPropInt( SENDINFO_ARRAY(m_hostageRescueZ), COORD_INTEGER_BITS+1, 0 ) ),
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SendPropBool( SENDINFO( m_bBombSpotted ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_bPlayerSpotted), SendPropInt( SENDINFO_ARRAY(m_bPlayerSpotted), 1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_iMVPs), SendPropInt( SENDINFO_ARRAY(m_iMVPs), COORD_INTEGER_BITS+1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_bHasDefuser), SendPropInt( SENDINFO_ARRAY(m_bHasDefuser), 1, SPROP_UNSIGNED ) ),
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SendPropArray3( SENDINFO_ARRAY3(m_szClan), SendPropStringT( SENDINFO_ARRAY(m_szClan) ) ),
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END_SEND_TABLE()
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//=============================================================================
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// HPE_END
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//=============================================================================
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BEGIN_DATADESC( CCSPlayerResource )
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// DEFINE_ARRAY( m_iPing, FIELD_INTEGER, MAX_PLAYERS+1 ),
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// DEFINE_ARRAY( m_iPacketloss, FIELD_INTEGER, MAX_PLAYERS+1 ),
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END_DATADESC()
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LINK_ENTITY_TO_CLASS( cs_player_manager, CCSPlayerResource );
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CCSPlayerResource::CCSPlayerResource( void )
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{
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}
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//--------------------------------------------------------------------------------------------------------
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class Spotter
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{
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public:
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Spotter( CBaseEntity *entity, const Vector &target, int spottingTeam )
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{
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m_targetEntity = entity;
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m_target = target;
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m_team = spottingTeam;
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m_spotted = false;
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}
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bool operator()( CBasePlayer *player )
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{
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if ( !player->IsAlive() || player->GetTeamNumber() != m_team )
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return true;
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CCSPlayer *csPlayer = ToCSPlayer( player );
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if ( !csPlayer )
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return true;
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if ( csPlayer->IsBlind() )
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return true;
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Vector eye, forward;
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player->EyePositionAndVectors( &eye, &forward, NULL, NULL );
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Vector path( m_target - eye );
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float distance = path.Length();
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path.NormalizeInPlace();
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float dot = DotProduct( forward, path );
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if( (dot > 0.995f )
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|| (dot > 0.98f && distance < 900)
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|| (dot > 0.8f && distance < 250)
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)
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{
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trace_t tr;
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CTraceFilterSkipTwoEntities filter( player, m_targetEntity, COLLISION_GROUP_DEBRIS );
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UTIL_TraceLine( eye, m_target,
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(CONTENTS_OPAQUE|CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_DEBRIS), &filter, &tr );
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if( tr.fraction == 1.0f )
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{
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if ( TheCSBots()->IsLineBlockedBySmoke( eye, m_target ) )
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{
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return true;
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}
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m_spotted = true;
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return false; // spotted already, so no reason to check for other players spotting the same thing.
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}
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}
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return true;
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}
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bool Spotted( void ) const
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{
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return m_spotted;
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}
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private:
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CBaseEntity *m_targetEntity;
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Vector m_target;
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int m_team;
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bool m_spotted;
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CCSPlayerResource::UpdatePlayerData( void )
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{
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int i;
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m_iPlayerC4 = 0;
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m_iPlayerVIP = 0;
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for ( i = 1; i <= gpGlobals->maxClients; i++ )
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{
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CCSPlayer *pPlayer = (CCSPlayer*)UTIL_PlayerByIndex( i );
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if ( pPlayer && pPlayer->IsConnected() )
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{
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if ( pPlayer->IsVIP() )
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{
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// we should only have one VIP
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Assert( m_iPlayerVIP == 0 );
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m_iPlayerVIP = i;
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}
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if ( pPlayer->HasC4() )
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{
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// we should only have one bomb
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m_iPlayerC4 = i;
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}
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m_szClan.Set(i, AllocPooledString( pPlayer->GetClanTag() ) );
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m_iMVPs.Set(i, pPlayer->GetNumMVPs());
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m_bHasDefuser.Set(i, pPlayer->HasDefuser());
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}
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else
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{
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m_szClan.Set( i, MAKE_STRING( "" ) );
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m_iMVPs.Set( i, 0 );
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}
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}
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CBaseEntity *c4 = NULL;
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if ( m_iPlayerC4 == 0 )
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{
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// no player has C4, update C4 position
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if ( g_C4s.Count() > 0 )
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{
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c4 = g_C4s[0];
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m_vecC4 = c4->GetAbsOrigin();
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}
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else
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{
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m_vecC4.Init();
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}
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}
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int numHostages = g_Hostages.Count();
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for ( i = 0; i < MAX_HOSTAGES; i++ )
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{
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if ( i >= numHostages )
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{
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// engine->Con_NPrintf( i, "Dead" );
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m_bHostageAlive.Set( i, false );
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m_isHostageFollowingSomeone.Set( i, false );
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continue;
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}
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CHostage* pHostage = g_Hostages[i];
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m_bHostageAlive.Set( i, pHostage->IsRescuable() );
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if ( pHostage->IsValid() )
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{
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m_iHostageX.Set( i, (int) pHostage->GetAbsOrigin().x );
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m_iHostageY.Set( i, (int) pHostage->GetAbsOrigin().y );
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m_iHostageZ.Set( i, (int) pHostage->GetAbsOrigin().z );
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m_iHostageEntityIDs.Set( i, pHostage->entindex() );
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m_isHostageFollowingSomeone.Set( i, pHostage->IsFollowingSomeone() );
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// engine->Con_NPrintf( i, "ID:%d Pos:(%.0f,%.0f,%.0f)", pHostage->entindex(), pHostage->GetAbsOrigin().x, pHostage->GetAbsOrigin().y, pHostage->GetAbsOrigin().z );
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}
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else
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{
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// engine->Con_NPrintf( i, "Invalid" );
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}
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}
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if( !m_foundGoalPositions )
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{
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// We only need to update these once a map, but we need the client to know about them.
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CBaseEntity* ent = NULL;
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while ( ( ent = gEntList.FindEntityByClassname( ent, "func_bomb_target" ) ) != NULL )
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{
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const Vector &pos = ent->WorldSpaceCenter();
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CNavArea *area = TheNavMesh->GetNearestNavArea( pos, true, 10000.0f, false, false );
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const char *placeName = (area) ? TheNavMesh->PlaceToName( area->GetPlace() ) : NULL;
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if ( placeName == NULL )
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{
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// The bomb site has no area or place name, so just choose A then B
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if ( m_bombsiteCenterA.Get().IsZero() )
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{
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m_bombsiteCenterA = pos;
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}
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else
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{
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m_bombsiteCenterB = pos;
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}
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}
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else
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{
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// The bomb site has a place name, so choose accordingly
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if( FStrEq( placeName, "BombsiteA" ) )
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{
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m_bombsiteCenterA = pos;
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}
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else
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{
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m_bombsiteCenterB = pos;
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}
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}
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m_foundGoalPositions = true;
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}
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int hostageRescue = 0;
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while ( (( ent = gEntList.FindEntityByClassname( ent, "func_hostage_rescue" ) ) != NULL) && (hostageRescue < MAX_HOSTAGE_RESCUES) )
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{
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const Vector &pos = ent->WorldSpaceCenter();
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m_hostageRescueX.Set( hostageRescue, (int) pos.x );
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m_hostageRescueY.Set( hostageRescue, (int) pos.y );
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m_hostageRescueZ.Set( hostageRescue, (int) pos.z );
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hostageRescue++;
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m_foundGoalPositions = true;
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}
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}
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bool bombSpotted = false;
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if ( c4 )
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{
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Spotter spotter( c4, m_vecC4, TEAM_CT );
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ForEachPlayer( spotter );
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if ( spotter.Spotted() )
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{
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bombSpotted = true;
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}
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}
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for ( int i=0; i < MAX_PLAYERS+1; i++ )
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{
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CCSPlayer *target = ToCSPlayer( UTIL_PlayerByIndex( i ) );
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if ( !target || !target->IsAlive() )
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{
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m_bPlayerSpotted.Set( i, 0 );
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continue;
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}
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Spotter spotter( target, target->EyePosition(), (target->GetTeamNumber()==TEAM_CT) ? TEAM_TERRORIST : TEAM_CT );
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ForEachPlayer( spotter );
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if ( spotter.Spotted() )
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{
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if ( target->HasC4() )
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{
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bombSpotted = true;
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}
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m_bPlayerSpotted.Set( i, 1 );
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}
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else
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{
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m_bPlayerSpotted.Set( i, 0 );
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}
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}
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if ( bombSpotted )
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{
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m_bBombSpotted = true;
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}
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else
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{
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m_bBombSpotted = false;
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}
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BaseClass::UpdatePlayerData();
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}
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void CCSPlayerResource::Spawn( void )
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{
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m_vecC4.Init();
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m_iPlayerC4 = 0;
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m_iPlayerVIP = 0;
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m_bombsiteCenterA.Init();
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m_bombsiteCenterB.Init();
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m_foundGoalPositions = false;
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for ( int i=0; i < MAX_HOSTAGES; i++ )
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{
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m_bHostageAlive.Set( i, 0 );
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m_isHostageFollowingSomeone.Set( i, 0 );
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m_iHostageEntityIDs.Set(i, 0);
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}
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for ( int i=0; i < MAX_HOSTAGE_RESCUES; i++ )
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{
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m_hostageRescueX.Set( i, 0 );
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m_hostageRescueY.Set( i, 0 );
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m_hostageRescueZ.Set( i, 0 );
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}
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m_bBombSpotted = false;
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for ( int i=0; i < MAX_PLAYERS+1; i++ )
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{
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m_bPlayerSpotted.Set( i, 0 );
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m_szClan.Set( i, MAKE_STRING( "" ) );
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m_iMVPs.Set( i, 0 );
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m_bHasDefuser.Set(i, false);
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}
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BaseClass::Spawn();
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}
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