Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: CS's custom CPlayerResource
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "cs_player.h"
#include "player_resource.h"
#include "cs_simple_hostage.h"
#include "cs_player_resource.h"
#include "weapon_c4.h"
#include <coordsize.h>
#include "cs_bot_manager.h"
#include "cs_gamerules.h"
// Datatable
IMPLEMENT_SERVERCLASS_ST(CCSPlayerResource, DT_CSPlayerResource)
SendPropInt( SENDINFO( m_iPlayerC4 ), 8, SPROP_UNSIGNED ),
SendPropInt( SENDINFO( m_iPlayerVIP ), 8, SPROP_UNSIGNED ),
SendPropVector( SENDINFO(m_vecC4), -1, SPROP_COORD),
SendPropArray3( SENDINFO_ARRAY3(m_bHostageAlive), SendPropInt( SENDINFO_ARRAY(m_bHostageAlive), 1, SPROP_UNSIGNED ) ),
SendPropArray3( SENDINFO_ARRAY3(m_isHostageFollowingSomeone), SendPropInt( SENDINFO_ARRAY(m_isHostageFollowingSomeone), 1, SPROP_UNSIGNED ) ),
SendPropArray3( SENDINFO_ARRAY3(m_iHostageEntityIDs), SendPropInt( SENDINFO_ARRAY(m_iHostageEntityIDs), -1, SPROP_UNSIGNED ) ),
SendPropArray3( SENDINFO_ARRAY3(m_iHostageY), SendPropInt( SENDINFO_ARRAY(m_iHostageY), COORD_INTEGER_BITS+1, 0 ) ),
SendPropArray3( SENDINFO_ARRAY3(m_iHostageX), SendPropInt( SENDINFO_ARRAY(m_iHostageX), COORD_INTEGER_BITS+1, 0 ) ),
SendPropArray3( SENDINFO_ARRAY3(m_iHostageZ), SendPropInt( SENDINFO_ARRAY(m_iHostageZ), COORD_INTEGER_BITS+1, 0 ) ),
SendPropVector( SENDINFO(m_bombsiteCenterA), -1, SPROP_COORD),
SendPropVector( SENDINFO(m_bombsiteCenterB), -1, SPROP_COORD),
SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueX), SendPropInt( SENDINFO_ARRAY(m_hostageRescueX), COORD_INTEGER_BITS+1, 0 ) ),
SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueY), SendPropInt( SENDINFO_ARRAY(m_hostageRescueY), COORD_INTEGER_BITS+1, 0 ) ),
SendPropArray3( SENDINFO_ARRAY3(m_hostageRescueZ), SendPropInt( SENDINFO_ARRAY(m_hostageRescueZ), COORD_INTEGER_BITS+1, 0 ) ),
SendPropBool( SENDINFO( m_bBombSpotted ) ),
SendPropArray3( SENDINFO_ARRAY3(m_bPlayerSpotted), SendPropInt( SENDINFO_ARRAY(m_bPlayerSpotted), 1, SPROP_UNSIGNED ) ),
SendPropArray3( SENDINFO_ARRAY3(m_iMVPs), SendPropInt( SENDINFO_ARRAY(m_iMVPs), COORD_INTEGER_BITS+1, SPROP_UNSIGNED ) ),
SendPropArray3( SENDINFO_ARRAY3(m_bHasDefuser), SendPropInt( SENDINFO_ARRAY(m_bHasDefuser), 1, SPROP_UNSIGNED ) ),
SendPropArray3( SENDINFO_ARRAY3(m_szClan), SendPropStringT( SENDINFO_ARRAY(m_szClan) ) ),
END_SEND_TABLE()
//=============================================================================
// HPE_END
//=============================================================================
BEGIN_DATADESC( CCSPlayerResource )
// DEFINE_ARRAY( m_iPing, FIELD_INTEGER, MAX_PLAYERS+1 ),
// DEFINE_ARRAY( m_iPacketloss, FIELD_INTEGER, MAX_PLAYERS+1 ),
END_DATADESC()
LINK_ENTITY_TO_CLASS( cs_player_manager, CCSPlayerResource );
CCSPlayerResource::CCSPlayerResource( void )
{
}
//--------------------------------------------------------------------------------------------------------
class Spotter
{
public:
Spotter( CBaseEntity *entity, const Vector &target, int spottingTeam )
{
m_targetEntity = entity;
m_target = target;
m_team = spottingTeam;
m_spotted = false;
}
bool operator()( CBasePlayer *player )
{
if ( !player->IsAlive() || player->GetTeamNumber() != m_team )
return true;
CCSPlayer *csPlayer = ToCSPlayer( player );
if ( !csPlayer )
return true;
if ( csPlayer->IsBlind() )
return true;
Vector eye, forward;
player->EyePositionAndVectors( &eye, &forward, NULL, NULL );
Vector path( m_target - eye );
float distance = path.Length();
path.NormalizeInPlace();
float dot = DotProduct( forward, path );
if( (dot > 0.995f )
|| (dot > 0.98f && distance < 900)
|| (dot > 0.8f && distance < 250)
)
{
trace_t tr;
CTraceFilterSkipTwoEntities filter( player, m_targetEntity, COLLISION_GROUP_DEBRIS );
UTIL_TraceLine( eye, m_target,
(CONTENTS_OPAQUE|CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_DEBRIS), &filter, &tr );
if( tr.fraction == 1.0f )
{
if ( TheCSBots()->IsLineBlockedBySmoke( eye, m_target ) )
{
return true;
}
m_spotted = true;
return false; // spotted already, so no reason to check for other players spotting the same thing.
}
}
return true;
}
bool Spotted( void ) const
{
return m_spotted;
}
private:
CBaseEntity *m_targetEntity;
Vector m_target;
int m_team;
bool m_spotted;
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CCSPlayerResource::UpdatePlayerData( void )
{
int i;
m_iPlayerC4 = 0;
m_iPlayerVIP = 0;
for ( i = 1; i <= gpGlobals->maxClients; i++ )
{
CCSPlayer *pPlayer = (CCSPlayer*)UTIL_PlayerByIndex( i );
if ( pPlayer && pPlayer->IsConnected() )
{
if ( pPlayer->IsVIP() )
{
// we should only have one VIP
Assert( m_iPlayerVIP == 0 );
m_iPlayerVIP = i;
}
if ( pPlayer->HasC4() )
{
// we should only have one bomb
m_iPlayerC4 = i;
}
m_szClan.Set(i, AllocPooledString( pPlayer->GetClanTag() ) );
m_iMVPs.Set(i, pPlayer->GetNumMVPs());
m_bHasDefuser.Set(i, pPlayer->HasDefuser());
}
else
{
m_szClan.Set( i, MAKE_STRING( "" ) );
m_iMVPs.Set( i, 0 );
}
}
CBaseEntity *c4 = NULL;
if ( m_iPlayerC4 == 0 )
{
// no player has C4, update C4 position
if ( g_C4s.Count() > 0 )
{
c4 = g_C4s[0];
m_vecC4 = c4->GetAbsOrigin();
}
else
{
m_vecC4.Init();
}
}
int numHostages = g_Hostages.Count();
for ( i = 0; i < MAX_HOSTAGES; i++ )
{
if ( i >= numHostages )
{
// engine->Con_NPrintf( i, "Dead" );
m_bHostageAlive.Set( i, false );
m_isHostageFollowingSomeone.Set( i, false );
continue;
}
CHostage* pHostage = g_Hostages[i];
m_bHostageAlive.Set( i, pHostage->IsRescuable() );
if ( pHostage->IsValid() )
{
m_iHostageX.Set( i, (int) pHostage->GetAbsOrigin().x );
m_iHostageY.Set( i, (int) pHostage->GetAbsOrigin().y );
m_iHostageZ.Set( i, (int) pHostage->GetAbsOrigin().z );
m_iHostageEntityIDs.Set( i, pHostage->entindex() );
m_isHostageFollowingSomeone.Set( i, pHostage->IsFollowingSomeone() );
// engine->Con_NPrintf( i, "ID:%d Pos:(%.0f,%.0f,%.0f)", pHostage->entindex(), pHostage->GetAbsOrigin().x, pHostage->GetAbsOrigin().y, pHostage->GetAbsOrigin().z );
}
else
{
// engine->Con_NPrintf( i, "Invalid" );
}
}
if( !m_foundGoalPositions )
{
// We only need to update these once a map, but we need the client to know about them.
CBaseEntity* ent = NULL;
while ( ( ent = gEntList.FindEntityByClassname( ent, "func_bomb_target" ) ) != NULL )
{
const Vector &pos = ent->WorldSpaceCenter();
CNavArea *area = TheNavMesh->GetNearestNavArea( pos, true, 10000.0f, false, false );
const char *placeName = (area) ? TheNavMesh->PlaceToName( area->GetPlace() ) : NULL;
if ( placeName == NULL )
{
// The bomb site has no area or place name, so just choose A then B
if ( m_bombsiteCenterA.Get().IsZero() )
{
m_bombsiteCenterA = pos;
}
else
{
m_bombsiteCenterB = pos;
}
}
else
{
// The bomb site has a place name, so choose accordingly
if( FStrEq( placeName, "BombsiteA" ) )
{
m_bombsiteCenterA = pos;
}
else
{
m_bombsiteCenterB = pos;
}
}
m_foundGoalPositions = true;
}
int hostageRescue = 0;
while ( (( ent = gEntList.FindEntityByClassname( ent, "func_hostage_rescue" ) ) != NULL) && (hostageRescue < MAX_HOSTAGE_RESCUES) )
{
const Vector &pos = ent->WorldSpaceCenter();
m_hostageRescueX.Set( hostageRescue, (int) pos.x );
m_hostageRescueY.Set( hostageRescue, (int) pos.y );
m_hostageRescueZ.Set( hostageRescue, (int) pos.z );
hostageRescue++;
m_foundGoalPositions = true;
}
}
bool bombSpotted = false;
if ( c4 )
{
Spotter spotter( c4, m_vecC4, TEAM_CT );
ForEachPlayer( spotter );
if ( spotter.Spotted() )
{
bombSpotted = true;
}
}
for ( int i=0; i < MAX_PLAYERS+1; i++ )
{
CCSPlayer *target = ToCSPlayer( UTIL_PlayerByIndex( i ) );
if ( !target || !target->IsAlive() )
{
m_bPlayerSpotted.Set( i, 0 );
continue;
}
Spotter spotter( target, target->EyePosition(), (target->GetTeamNumber()==TEAM_CT) ? TEAM_TERRORIST : TEAM_CT );
ForEachPlayer( spotter );
if ( spotter.Spotted() )
{
if ( target->HasC4() )
{
bombSpotted = true;
}
m_bPlayerSpotted.Set( i, 1 );
}
else
{
m_bPlayerSpotted.Set( i, 0 );
}
}
if ( bombSpotted )
{
m_bBombSpotted = true;
}
else
{
m_bBombSpotted = false;
}
BaseClass::UpdatePlayerData();
}
void CCSPlayerResource::Spawn( void )
{
m_vecC4.Init();
m_iPlayerC4 = 0;
m_iPlayerVIP = 0;
m_bombsiteCenterA.Init();
m_bombsiteCenterB.Init();
m_foundGoalPositions = false;
for ( int i=0; i < MAX_HOSTAGES; i++ )
{
m_bHostageAlive.Set( i, 0 );
m_isHostageFollowingSomeone.Set( i, 0 );
m_iHostageEntityIDs.Set(i, 0);
}
for ( int i=0; i < MAX_HOSTAGE_RESCUES; i++ )
{
m_hostageRescueX.Set( i, 0 );
m_hostageRescueY.Set( i, 0 );
m_hostageRescueZ.Set( i, 0 );
}
m_bBombSpotted = false;
for ( int i=0; i < MAX_PLAYERS+1; i++ )
{
m_bPlayerSpotted.Set( i, 0 );
m_szClan.Set( i, MAKE_STRING( "" ) );
m_iMVPs.Set( i, 0 );
m_bHasDefuser.Set(i, false);
}
BaseClass::Spawn();
}